Use wxOverlay::IsNative() rather than wxHAS_NATIVE_OVERLAY
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@@ -97,12 +97,10 @@ void wxCaret::InitGeneric()
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{
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m_hasFocus = true;
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m_blinkedOut = true;
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#ifndef wxHAS_CARET_USING_OVERLAYS
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m_xOld =
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m_yOld = -1;
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if (m_width && m_height)
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if (!m_overlay.IsNative() && m_width && m_height)
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m_bmpUnderCaret.Create(m_width, m_height);
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#endif
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}
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wxCaret::~wxCaret()
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@@ -141,9 +139,12 @@ void wxCaret::DoHide()
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void wxCaret::DoMove()
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{
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#ifdef wxHAS_CARET_USING_OVERLAYS
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m_overlay.Reset();
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#endif
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if (m_overlay.IsNative())
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{
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m_overlay.Reset();
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return;
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}
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if ( IsVisible() )
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{
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if ( !m_blinkedOut )
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@@ -168,15 +169,17 @@ void wxCaret::DoSize()
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m_countVisible = 0;
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DoHide();
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}
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#ifdef wxHAS_CARET_USING_OVERLAYS
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m_overlay.Reset();
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#else
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// Change bitmap size
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if (m_width && m_height)
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m_bmpUnderCaret = wxBitmap(m_width, m_height);
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if (m_overlay.IsNative())
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m_overlay.Reset();
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else
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m_bmpUnderCaret = wxBitmap();
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#endif
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{
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// Change bitmap size
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m_bmpUnderCaret.UnRef();
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if (m_width && m_height)
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m_bmpUnderCaret.Create(m_width, m_height);
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}
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if (countVisible > 0)
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{
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m_countVisible = countVisible;
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@@ -229,18 +232,17 @@ void wxCaret::Blink()
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void wxCaret::Refresh()
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{
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wxClientDC dcWin(GetWindow());
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// this is the new code, switch to 0 if this gives problems
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#ifdef wxHAS_CARET_USING_OVERLAYS
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wxDCOverlay dcOverlay( m_overlay, &dcWin, m_x, m_y, m_width , m_height );
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if ( m_blinkedOut )
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if (m_overlay.IsNative())
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{
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dcOverlay.Clear();
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wxDCOverlay dcOverlay(m_overlay, &dcWin, m_x, m_y, m_width, m_height);
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if (m_blinkedOut)
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dcOverlay.Clear();
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else
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DoDraw(&dcWin, GetWindow());
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return;
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}
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else
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{
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DoDraw( &dcWin, GetWindow() );
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}
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#else
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wxMemoryDC dcMem;
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dcMem.SelectObject(m_bmpUnderCaret);
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if ( m_blinkedOut )
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@@ -268,7 +270,6 @@ void wxCaret::Refresh()
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// and draw the caret there
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DoDraw(&dcWin, GetWindow());
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}
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#endif
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}
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void wxCaret::DoDraw(wxDC *dc, wxWindow* win)
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