Applied patch [ 736322 ] Remove TWINE support, merge it in Wine.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20713 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -63,14 +63,13 @@ makefiles to see what other files have been left out.
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16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
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<P>
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wxWindows 2 for Windows will also compile on Unix with gcc using TWIN32 from <a href="http://www.willows.com" target=_top>Willows</a>,
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although TWIN32 is still in a preliminary state. The resulting executables are
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Unix binaries that work with the TWIN32 Windows API emulator.<P>
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wxWindows 2 for Windows will also compile on Unix with gcc using Wine from <a href="http://www.winehq.org" target=_top>WineHQ</a>.
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The resulting executables are Unix binaries that work with the Wine Windows API emulator.<P>
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You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting
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in executables that will run on Windows. So in theory you could write your applications
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using wxGTK or wxMotif, then check/debug your wxWindows for Windows
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programs with TWIN32, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
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programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
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without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
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<h3><a name="wince">What about Windows CE?</a></h3>
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