virtualized splitter drawing; removed/deprecated some styles and moved others from wx/defs.h; eliminated flicker
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22218 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -17,6 +17,7 @@
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#include "wx/wxprec.h"
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#if wxUSE_SPLITTER
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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@@ -35,6 +36,9 @@
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#include "wx/settings.h"
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#endif
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#include "wx/dcmirror.h"
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#include "wx/renderer.h"
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#include "wx/splitter.h"
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#include <stdlib.h>
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@@ -70,30 +74,19 @@ bool wxSplitterWindow::Create(wxWindow *parent, wxWindowID id,
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// allow TABbing from one window to the other
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style |= wxTAB_TRAVERSAL;
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if (!wxWindow::Create(parent, id, pos, size, style, name))
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// we draw our border ourselves to blend the sash with it
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style &= ~wxBORDER_MASK;
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style |= wxBORDER_NONE;
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// we don't need to be completely repainted after resize and doing it
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// results in horrible flicker
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style |= wxNO_FULL_REPAINT_ON_RESIZE;
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if ( !wxWindow::Create(parent, id, pos, size, style, name) )
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return FALSE;
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m_permitUnsplitAlways = (style & wxSP_PERMIT_UNSPLIT) != 0;
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if ( style & wxSP_3DSASH )
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m_sashSize = 7;
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else
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m_sashSize = 3;
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if ( style & wxSP_3DBORDER )
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m_borderSize = 2;
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else if ( style & wxSP_BORDER )
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m_borderSize = 1;
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else
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m_borderSize = 0;
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#ifdef __WXMAC__
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int major,minor;
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wxGetOsVersion( &major, &minor );
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if (major >= 10)
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m_windowStyle |= wxSP_SASH_AQUA;
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#endif
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return TRUE;
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}
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@@ -110,21 +103,11 @@ void wxSplitterWindow::Init()
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m_oldY = 0;
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m_firstX = 0;
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m_firstY = 0;
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m_sashSize = 3;
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m_borderSize = 0;
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m_sashPosition = m_requestedSashPosition = 0;
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m_minimumPaneSize = 0;
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m_sashCursorWE = wxCursor(wxCURSOR_SIZEWE);
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m_sashCursorNS = wxCursor(wxCURSOR_SIZENS);
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m_sashTrackerPen = new wxPen(*wxBLACK, 2, wxSOLID);
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m_lightShadowPen = (wxPen *) NULL;
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m_mediumShadowPen = (wxPen *) NULL;
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m_darkShadowPen = (wxPen *) NULL;
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m_faceBrush = (wxBrush *) NULL;
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m_facePen = (wxPen *) NULL;
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m_hilightPen = (wxPen *) NULL;
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InitColours();
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m_needUpdating = FALSE;
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}
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@@ -132,12 +115,6 @@ void wxSplitterWindow::Init()
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wxSplitterWindow::~wxSplitterWindow()
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{
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delete m_sashTrackerPen;
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delete m_lightShadowPen;
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delete m_darkShadowPen;
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delete m_mediumShadowPen;
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delete m_hilightPen;
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delete m_facePen;
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delete m_faceBrush;
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}
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void wxSplitterWindow::SetResizeCursor()
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@@ -150,8 +127,6 @@ void wxSplitterWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
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{
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wxPaintDC dc(this);
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if ( m_borderSize > 0 )
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DrawBorders(dc);
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DrawSash(dc);
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}
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@@ -168,10 +143,6 @@ void wxSplitterWindow::OnMouseEvent(wxMouseEvent& event)
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int x = (int)event.GetX(),
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y = (int)event.GetY();
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#if defined(__WXMSW__)
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// SetCursor(wxCursor()); // Is this required?
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#endif
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if (GetWindowStyle() & wxSP_NOSASH)
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return;
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@@ -372,24 +343,17 @@ void wxSplitterWindow::OnSize(wxSizeEvent& event)
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bool iconized = FALSE;
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// wxMotif doesn't yet have a wxTopLevelWindow implementation
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#ifdef __WXMOTIF__
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wxFrame *winTop = wxDynamicCast(parent, wxFrame);
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#else
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wxTopLevelWindow *winTop = wxDynamicCast(parent, wxTopLevelWindow);
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#endif
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if ( winTop )
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{
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iconized = winTop->IsIconized();
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}
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#ifndef __WXMOTIF__
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else
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{
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wxFAIL_MSG(wxT("should have a top level parent!"));
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iconized = FALSE;
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}
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#endif
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if ( iconized )
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{
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@@ -398,20 +362,14 @@ void wxSplitterWindow::OnSize(wxSizeEvent& event)
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return;
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}
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int cw, ch;
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GetClientSize( &cw, &ch );
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if ( m_windowTwo )
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{
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if ( m_splitMode == wxSPLIT_VERTICAL )
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{
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if ( m_sashPosition >= (cw - 5) )
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SetSashPositionAndNotify(wxMax(10, cw - 40));
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}
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else // m_splitMode == wxSPLIT_HORIZONTAL
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{
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if ( m_sashPosition >= (ch - 5) )
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SetSashPositionAndNotify(wxMax(10, ch - 40));
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}
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int w, h;
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GetClientSize(&w, &h);
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int size = m_splitMode == wxSPLIT_VERTICAL ? w : h;
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if ( m_sashPosition >= size - 5 )
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SetSashPositionAndNotify(wxMax(10, size - 40));
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}
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SizeWindows();
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@@ -422,194 +380,47 @@ bool wxSplitterWindow::SashHitTest(int x, int y, int tolerance)
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if ( m_windowTwo == NULL || m_sashPosition == 0)
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return FALSE; // No sash
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if ( m_splitMode == wxSPLIT_VERTICAL )
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{
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if ( (x >= m_sashPosition - tolerance) && (x <= m_sashPosition + m_sashSize + tolerance) )
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return TRUE;
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else
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return FALSE;
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}
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else
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{
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if ( (y >= (m_sashPosition- tolerance)) && (y <= (m_sashPosition + m_sashSize + tolerance)) )
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return TRUE;
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else
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return FALSE;
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}
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int z = m_splitMode == wxSPLIT_VERTICAL ? x : y;
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return z >= m_sashPosition - tolerance && z <= m_sashPosition + tolerance;
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}
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// Draw 3D effect borders
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void wxSplitterWindow::DrawBorders(wxDC& dc)
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int wxSplitterWindow::GetSashSize() const
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{
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int w, h;
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GetClientSize(&w, &h);
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return wxRendererNative::Get().GetSplitterSashAndBorder(this).x;
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}
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if ( GetWindowStyleFlag() & wxSP_3DBORDER )
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{
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dc.SetPen(*m_facePen);
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dc.SetBrush(*m_faceBrush);
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dc.DrawRectangle(1, 1 , w-1, m_borderSize-2 ); //high
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dc.DrawRectangle(1, m_borderSize-2 , m_borderSize-2, h-1 ); // left
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dc.DrawRectangle(w-m_borderSize+2, m_borderSize-2 , w-1, h-1 ); // right
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dc.DrawRectangle(m_borderSize-2, h-m_borderSize+2 , w-m_borderSize+2, h-1 ); //bottom
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dc.SetPen(*m_mediumShadowPen);
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dc.DrawLine(m_borderSize-2, m_borderSize-2, w-m_borderSize+1, m_borderSize-2);
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dc.DrawLine(m_borderSize-2, m_borderSize-2, m_borderSize-2, h-m_borderSize+1);
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dc.SetPen(*m_darkShadowPen);
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dc.DrawLine(m_borderSize-1, m_borderSize-1, w-m_borderSize, m_borderSize-1);
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dc.DrawLine(m_borderSize-1, m_borderSize-1, m_borderSize-1, h-m_borderSize);
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dc.SetPen(*m_hilightPen);
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dc.DrawLine(m_borderSize - 2, h-m_borderSize+1, w-m_borderSize+1, h-m_borderSize+1);
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dc.DrawLine(w-m_borderSize+1, m_borderSize - 2, w-m_borderSize+1, h-m_borderSize+2); // Surely the maximum y pos. should be h - 1.
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/// Anyway, h is required for MSW.
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dc.SetPen(*m_lightShadowPen);
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dc.DrawLine(w-m_borderSize, m_borderSize-1, w-m_borderSize, h-m_borderSize); // Right hand side
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dc.DrawLine(m_borderSize-1, h-m_borderSize, w-m_borderSize+1, h-m_borderSize); // Bottom
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}
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else if ( GetWindowStyleFlag() & wxSP_BORDER )
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{
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.SetPen(*wxBLACK_PEN);
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dc.DrawRectangle(0, 0, w-1, h-1);
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}
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dc.SetPen(wxNullPen);
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dc.SetBrush(wxNullBrush);
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int wxSplitterWindow::GetBorderSize() const
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{
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return wxRendererNative::Get().GetSplitterSashAndBorder(this).y;
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}
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// Draw the sash
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void wxSplitterWindow::DrawSash(wxDC& dc)
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{
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if ( m_sashPosition == 0 || !m_windowTwo)
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return;
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if (GetWindowStyle() & wxSP_NOSASH)
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wxRendererNative::Get().DrawSplitterBorder
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(
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this,
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dc,
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GetClientRect()
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);
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// don't draw sash if we're not split
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if ( m_sashPosition == 0 || !m_windowTwo )
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return;
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int w, h;
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GetClientSize(&w, &h);
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// nor if we're configured to not show it
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if ( HasFlag(wxSP_NOSASH) )
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return;
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if ( GetWindowStyleFlag() & wxSP_3DSASH )
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{
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if ( m_splitMode == wxSPLIT_VERTICAL )
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{
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dc.SetPen(*m_facePen);
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if (HasFlag( wxSP_SASH_AQUA ))
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dc.SetBrush(*wxWHITE_BRUSH);
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else
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dc.SetBrush(*m_faceBrush);
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dc.DrawRectangle(m_sashPosition + 2, 0 , m_sashSize - 4, h );
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.SetPen(*m_lightShadowPen);
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int xShadow = m_borderSize ? m_borderSize - 1 : 0 ;
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dc.DrawLine(m_sashPosition, xShadow , m_sashPosition, h-m_borderSize);
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dc.SetPen(*m_hilightPen);
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dc.DrawLine(m_sashPosition+1, m_borderSize - 2, m_sashPosition+1, h - m_borderSize+2);
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if (!HasFlag( wxSP_SASH_AQUA ))
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dc.SetPen(*m_mediumShadowPen);
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int yMedium = m_borderSize ? h-m_borderSize+1 : h ;
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dc.DrawLine(m_sashPosition+m_sashSize-2, xShadow, m_sashPosition+m_sashSize-2, yMedium);
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if (HasFlag( wxSP_SASH_AQUA ))
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dc.SetPen(*m_lightShadowPen);
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else
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dc.SetPen(*m_darkShadowPen);
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dc.DrawLine(m_sashPosition+m_sashSize-1, m_borderSize, m_sashPosition+m_sashSize-1, h-m_borderSize );
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// Draw the top and bottom edges of the sash, if requested
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if (GetWindowStyle() & wxSP_FULLSASH)
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{
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// Top
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dc.SetPen(*m_hilightPen);
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dc.DrawLine(m_sashPosition+1, m_borderSize, m_sashPosition+m_sashSize-1, m_borderSize);
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// Bottom
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dc.SetPen(*m_darkShadowPen);
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dc.DrawLine(m_sashPosition+1, h-m_borderSize-1, m_sashPosition+m_sashSize-1, h-m_borderSize-1);
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}
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}
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else // wxSPLIT_HORIZONTAL
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{
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dc.SetPen(*m_facePen);
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if (HasFlag( wxSP_SASH_AQUA ))
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dc.SetBrush(*wxWHITE_BRUSH);
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else
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dc.SetBrush(*m_faceBrush);
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dc.DrawRectangle( m_borderSize-2, m_sashPosition + 2, w-m_borderSize+2, m_sashSize - 4);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.SetPen(*m_lightShadowPen);
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dc.DrawLine(m_borderSize-1, m_sashPosition, w-m_borderSize, m_sashPosition);
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dc.SetPen(*m_hilightPen);
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dc.DrawLine(m_borderSize-2, m_sashPosition+1, w-m_borderSize+1, m_sashPosition+1);
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if (!HasFlag( wxSP_SASH_AQUA ))
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dc.SetPen(*m_mediumShadowPen);
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dc.DrawLine(m_borderSize-1, m_sashPosition+m_sashSize-2, w-m_borderSize+1, m_sashPosition+m_sashSize-2);
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if (HasFlag( wxSP_SASH_AQUA ))
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dc.SetPen(*m_lightShadowPen);
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else
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dc.SetPen(*m_darkShadowPen);
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dc.DrawLine(m_borderSize, m_sashPosition+m_sashSize-1, w-m_borderSize, m_sashPosition+m_sashSize-1);
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// Draw the left and right edges of the sash, if requested
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if (GetWindowStyle() & wxSP_FULLSASH)
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{
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// Left
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dc.SetPen(*m_hilightPen);
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dc.DrawLine(m_borderSize, m_sashPosition, m_borderSize, m_sashPosition+m_sashSize);
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// Right
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dc.SetPen(*m_darkShadowPen);
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dc.DrawLine(w-m_borderSize-1, m_sashPosition+1, w-m_borderSize-1, m_sashPosition+m_sashSize-1);
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}
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}
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}
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else // !wxSP_3DSASH
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{
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.SetBrush(*m_faceBrush);
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if ( m_splitMode == wxSPLIT_VERTICAL )
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{
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int h1 = h-1;
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int y1 = 0;
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if ( (GetWindowStyleFlag() & wxSP_BORDER) != wxSP_BORDER && (GetWindowStyleFlag() & wxSP_3DBORDER) != wxSP_3DBORDER )
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h1 += 1; // Not sure why this is necessary...
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if ( (GetWindowStyleFlag() & wxSP_3DBORDER) == wxSP_3DBORDER)
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{
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y1 = 2; h1 -= 3;
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}
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dc.DrawRectangle(m_sashPosition, y1, m_sashSize, h1);
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}
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else // wxSPLIT_HORIZONTAL
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{
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int w1 = w-1;
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int x1 = 0;
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if ( (GetWindowStyleFlag() & wxSP_BORDER) != wxSP_BORDER && (GetWindowStyleFlag() & wxSP_3DBORDER) != wxSP_3DBORDER )
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w1 ++;
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if ( (GetWindowStyleFlag() & wxSP_3DBORDER) == wxSP_3DBORDER)
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{
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x1 = 2; w1 -= 3;
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}
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dc.DrawRectangle(x1, m_sashPosition, w1, m_sashSize);
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}
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}
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dc.SetPen(wxNullPen);
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dc.SetBrush(wxNullBrush);
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wxMirrorDC dcMirror(dc, m_splitMode != wxSPLIT_VERTICAL);
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wxRendererNative::Get().DrawSplitterSash
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(
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this,
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dcMirror,
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dcMirror.Reflect(GetClientSize()),
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m_sashPosition
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);
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}
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// Draw the sash tracker (for whilst moving the sash)
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@@ -663,9 +474,6 @@ void wxSplitterWindow::DrawSashTracker(int x, int y)
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screenDC.DrawLine(x1, y1, x2, y2);
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screenDC.SetLogicalFunction(wxCOPY);
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screenDC.SetPen(wxNullPen);
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screenDC.SetBrush(wxNullBrush);
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}
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int wxSplitterWindow::GetWindowSize() const
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@@ -770,32 +578,37 @@ void wxSplitterWindow::SizeWindows()
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}
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else if ( GetWindow1() && GetWindow2() )
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{
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if (GetSplitMode() == wxSPLIT_VERTICAL)
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{
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int x1 = GetBorderSize();
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int y1 = GetBorderSize();
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int w1 = GetSashPosition() - GetBorderSize();
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int h1 = h - 2*GetBorderSize();
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const int border = GetBorderSize(),
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sash = GetSashSize();
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int x2 = GetSashPosition() + GetSashSize();
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int y2 = GetBorderSize();
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int w2 = w - 2*GetBorderSize() - GetSashSize() - w1;
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int h2 = h - 2*GetBorderSize();
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int size1 = GetSashPosition() - border,
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size2 = GetSashPosition() + sash;
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GetWindow1()->SetSize(x1, y1, w1, h1);
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GetWindow2()->SetSize(x2, y2, w2, h2);
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}
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else
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int x2, y2, w1, h1, w2, h2;
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if ( GetSplitMode() == wxSPLIT_VERTICAL )
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{
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GetWindow1()->SetSize(GetBorderSize(), GetBorderSize(),
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w - 2*GetBorderSize(), GetSashPosition() - GetBorderSize());
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GetWindow2()->SetSize(GetBorderSize(), GetSashPosition() + GetSashSize(),
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w - 2*GetBorderSize(), h - 2*GetBorderSize() - GetSashSize() - (GetSashPosition() - GetBorderSize()));
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w1 = size1;
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w2 = w - 2*border - sash - w1;
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h1 =
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h2 = h - 2*border;
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x2 = size2;
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y2 = border;
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}
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else // horz splitter
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{
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w1 =
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w2 = w - 2*border;
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h1 = size1;
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h2 = h - 2*border - sash - h1;
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x2 = border;
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||||
y2 = size2;
|
||||
}
|
||||
|
||||
GetWindow1()->SetSize(border, border, w1, h1);
|
||||
GetWindow2()->SetSize(x2, y2, w2, h2);
|
||||
}
|
||||
|
||||
wxClientDC dc(this);
|
||||
if ( GetBorderSize() > 0 )
|
||||
DrawBorders(dc);
|
||||
DrawSash(dc);
|
||||
|
||||
SetNeedUpdating(FALSE);
|
||||
@@ -936,43 +749,6 @@ void wxSplitterWindow::SetSashPosition(int position, bool redraw)
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize colours
|
||||
void wxSplitterWindow::InitColours()
|
||||
{
|
||||
wxDELETE( m_facePen );
|
||||
wxDELETE( m_faceBrush );
|
||||
wxDELETE( m_mediumShadowPen );
|
||||
wxDELETE( m_darkShadowPen );
|
||||
wxDELETE( m_lightShadowPen );
|
||||
wxDELETE( m_hilightPen );
|
||||
|
||||
// Shadow colours
|
||||
#ifndef __WIN16__
|
||||
wxColour faceColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
|
||||
m_facePen = new wxPen(faceColour, 1, wxSOLID);
|
||||
m_faceBrush = new wxBrush(faceColour, wxSOLID);
|
||||
|
||||
wxColour mediumShadowColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW));
|
||||
m_mediumShadowPen = new wxPen(mediumShadowColour, 1, wxSOLID);
|
||||
|
||||
wxColour darkShadowColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW));
|
||||
m_darkShadowPen = new wxPen(darkShadowColour, 1, wxSOLID);
|
||||
|
||||
wxColour lightShadowColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT));
|
||||
m_lightShadowPen = new wxPen(lightShadowColour, 1, wxSOLID);
|
||||
|
||||
wxColour hilightColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT));
|
||||
m_hilightPen = new wxPen(hilightColour, 1, wxSOLID);
|
||||
#else
|
||||
m_facePen = new wxPen("LIGHT GREY", 1, wxSOLID);
|
||||
m_faceBrush = new wxBrush("LIGHT GREY", wxSOLID);
|
||||
m_mediumShadowPen = new wxPen("GREY", 1, wxSOLID);
|
||||
m_darkShadowPen = new wxPen("BLACK", 1, wxSOLID);
|
||||
m_lightShadowPen = new wxPen("LIGHT GREY", 1, wxSOLID);
|
||||
m_hilightPen = new wxPen("WHITE", 1, wxSOLID);
|
||||
#endif // __WIN16__
|
||||
}
|
||||
|
||||
bool wxSplitterWindow::DoSendEvent(wxSplitterEvent& event)
|
||||
{
|
||||
return !GetEventHandler()->ProcessEvent(event) || event.IsAllowed();
|
||||
@@ -1102,6 +878,7 @@ void wxSplitterWindow::OnSetCursor(wxSetCursorEvent& event)
|
||||
//else: do nothing, in particular, don't call Skip()
|
||||
}
|
||||
|
||||
#endif // wxUSE_SPLITTER
|
||||
#endif // wxMSW
|
||||
#endif // wxMSW || wxMac
|
||||
|
||||
#endif // wxUSE_SPLITTER
|
||||
|
||||
|
Reference in New Issue
Block a user