1. (hopefully) fixed horz scrolling

2. only refresh part of line in Replace()
3. changed wxWindow::Refresh() to take client coordinates
4. only refresh the text which must be refreshed when selection changes


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8449 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2000-10-01 22:47:30 +00:00
parent 62b93fefcf
commit b28342f733
9 changed files with 370 additions and 93 deletions

View File

@@ -272,6 +272,32 @@ void wxWindow::DoDraw(wxControlRenderer *renderer)
{
}
void wxWindow::Refresh(bool eraseBackground, const wxRect *rectClient)
{
if ( rectClient )
{
wxRect rectWin = *rectClient;
rectWin.Offset(GetClientAreaOrigin());
wxWindowNative::Refresh(eraseBackground, &rectWin);
// debugging helper
#if 0
wxWindowDC dc(this);
dc.SetBrush(*wxBLUE_BRUSH);
dc.SetPen(*wxTRANSPARENT_PEN);
dc.DrawRectangle(rectWin);
::GdiFlush();
::Sleep(1000);
#endif // 0
}
else
{
wxWindowNative::Refresh(eraseBackground);
}
}
// ----------------------------------------------------------------------------
// state flags
// ----------------------------------------------------------------------------
@@ -576,25 +602,47 @@ int wxWindow::GetScrollRange(int orient) const
void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
{
wxRect r;
if ( dx )
{
r = ScrollNoRefresh(dx, 0, rect);
Refresh(TRUE /* erase bkgnd */, &r);
}
if ( dy )
{
r = ScrollNoRefresh(0, dy, rect);
Refresh(TRUE /* erase bkgnd */, &r);
}
}
wxRect wxWindow::ScrollNoRefresh(int dx, int dy, const wxRect *rectTotal)
{
wxASSERT_MSG( !dx || !dy, _T("can't be used for diag scrolling") );
// the rect to refresh (which we will calculate)
wxRect rect;
if ( !dx && !dy )
{
// nothing to do
return;
return rect;
}
// calculate the part of the window which we can just redraw in the new
// location
wxSize sizeTotal = rect ? rect->GetSize() : GetClientSize();
wxSize sizeTotal = rectTotal ? rectTotal->GetSize() : GetClientSize();
wxLogTrace(_T("scroll"), _T("rect is %dx%d, scroll by %d, %d"),
sizeTotal.x, sizeTotal.y, dx, dy);
// the initial and end point of the region we move in client coords
wxPoint ptSource, ptDest;
if ( rect )
if ( rectTotal )
{
ptSource = rect->GetPosition();
ptDest = rect->GetPosition();
ptSource = rectTotal->GetPosition();
ptDest = rectTotal->GetPosition();
}
// the size of this region
@@ -606,12 +654,10 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
// just redraw everything as nothing of the displayed image will stay
wxLogTrace(_T("scroll"), _T("refreshing everything"));
Refresh(TRUE, rect);
rect = rectTotal ? *rectTotal : GetClientRect();
}
else // move the part which doesn't change to the new location
{
wxPoint ptOrigin = GetClientAreaOrigin();
// note that when we scroll the canvas in some direction we move the
// block which doesn't need to be refreshed in the opposite direction
@@ -645,7 +691,7 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
dcMem.Blit(wxPoint(0, 0), size, &dc, ptSource
#if defined(__WXGTK__) && !defined(__WX_DC_BLIT_FIXED__)
+ ptOrigin
+ GetClientAreaOrigin()
#endif // broken wxGTK wxDC::Blit
);
dc.Blit(ptDest, size, &dcMem, wxPoint(0, 0));
@@ -663,9 +709,8 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
// diagonally anyhow and so adding extra logic to compute
// rectangle intersection is probably not worth the effort
wxRect rect;
rect.x = ptOrigin.x + ptSource.x;
rect.y = ptOrigin.y + ptSource.y;
rect.x = ptSource.x;
rect.y = ptSource.y;
if ( dx )
{
@@ -686,8 +731,6 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
rect.x, rect.y,
rect.GetRight() + 1, rect.GetBottom() + 1);
Refresh(TRUE /* erase bkgnd */, &rect);
}
if ( dy )
@@ -709,10 +752,10 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
rect.x, rect.y,
rect.GetRight() + 1, rect.GetBottom() + 1);
Refresh(TRUE /* erase bkgnd */, &rect);
}
}
return rect;
}
// ----------------------------------------------------------------------------