implemented wxTLW::InteractiveMove and mostly finished wxTLW/Univ
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11764 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -30,18 +30,40 @@ WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
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class WXDLLEXPORT wxTopLevelWindowBase;
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// Dialogs are created in a special way
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#define wxTOPLEVEL_EX_DIALOG 0x00000008
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// Styles for ShowFullScreen
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// (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and
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// wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow)
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#define wxFULLSCREEN_NOMENUBAR 0x01
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#define wxFULLSCREEN_NOTOOLBAR 0x02
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#define wxFULLSCREEN_NOSTATUSBAR 0x04
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#define wxFULLSCREEN_NOBORDER 0x08
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#define wxFULLSCREEN_NOCAPTION 0x10
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#define wxFULLSCREEN_ALL (wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR | wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER | wxFULLSCREEN_NOCAPTION)
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enum
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{
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wxFULLSCREEN_NOMENUBAR = 0x0001,
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wxFULLSCREEN_NOTOOLBAR = 0x0002,
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wxFULLSCREEN_NOSTATUSBAR = 0x0004,
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wxFULLSCREEN_NOBORDER = 0x0008,
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wxFULLSCREEN_NOCAPTION = 0x0010,
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wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR |
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wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER |
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wxFULLSCREEN_NOCAPTION
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};
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// Flags for interactive frame manipulation functions (only in wxUniversal):
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enum
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{
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wxINTERACTIVE_MOVE = 0x00000001,
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wxINTERACTIVE_RESIZE = 0x00000002,
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wxINTERACTIVE_RESIZE_S = 0x00000010,
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wxINTERACTIVE_RESIZE_N = 0x00000020,
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wxINTERACTIVE_RESIZE_W = 0x00000040,
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wxINTERACTIVE_RESIZE_E = 0x00000080,
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wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
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};
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// ----------------------------------------------------------------------------
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// wxTopLevelWindow: a top level (as opposed to child) window
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@@ -53,6 +75,10 @@ public:
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// construction
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wxTopLevelWindowBase();
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#ifdef __DARWIN__
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virtual ~wxTopLevelWindowBase() {}
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#endif
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// top level wnd state
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// --------------------
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@@ -96,6 +122,12 @@ public:
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bool Iconized() const { return IsIconized(); }
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#endif // WXWIN_COMPATIBILITY_2
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#ifdef __WXUNIVERSAL__
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// move/resize the frame interactively, i.e. let the user do it
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virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
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#endif
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// implementation only from now on
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// -------------------------------
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@@ -111,10 +143,6 @@ public:
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// so should be there for all platforms
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void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
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#ifdef __DARWIN__
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virtual ~wxTopLevelWindowBase() {}
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#endif
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protected:
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// the frame client to screen translation should take account of the
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// toolbar which may shift the origin of the client area
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