changed/centralized window creation code to allow wxTLW work in wxUniv
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11880 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -92,20 +92,21 @@ protected:
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virtual wxSize DoGetBestSize() const;
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// create the control of the given class with the given style, returns FALSE
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// if creation failed
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// create the control of the given class with the given style (combination
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// of WS_XXX flags, i.e. Windows style, not wxWindows one), returns
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// FALSE if creation failed
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//
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// All parameters except classname and style are optional, if the
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// size/position are not given, they should be set later with SetSize() and,
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// label (the title of the window), of course, is left empty. The extended
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// style is determined from the style and the app 3D settings automatically
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// if it's not specified explicitly.
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// size/position are not given, they should be set later with SetSize()
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// and, label (the title of the window), of course, is left empty. The
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// extended style is determined from the style and the app 3D settings
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// automatically if it's not specified explicitly.
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bool MSWCreateControl(const wxChar *classname,
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WXDWORD style,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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const wxString& label = wxEmptyString,
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WXDWORD exstyle = (WXDWORD)-1);
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WXDWORD style,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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const wxString& label = wxEmptyString,
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WXDWORD exstyle = (WXDWORD)-1);
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// determine the extended styles combination for this window (may slightly
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// modify style parameter, this is why it's non const)
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