add a unit test for new events (see #10000)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58611 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2009-02-01 22:12:12 +00:00
parent 111d41b2fa
commit b2238cc315
11 changed files with 224 additions and 0 deletions

188
tests/events/evthandler.cpp Normal file
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///////////////////////////////////////////////////////////////////////////////
// Name: tests/events/evthandler.cpp
// Purpose: Test the new event types and wxEvtHandler-methods
// Author: Peter Most
// Created: 2009-01-24
// RCS-ID: $Id$
// Copyright: (c) 2009 Peter Most
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "testprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#endif // WX_PRECOMP
#include "wx/event.h"
// --------------------------------------------------------------------------
// test class
// --------------------------------------------------------------------------
class EvtHandlerTestCase : public CppUnit::TestCase
{
public:
EvtHandlerTestCase() {}
private:
CPPUNIT_TEST_SUITE( EvtHandlerTestCase );
CPPUNIT_TEST( TestConnectCompilation );
CPPUNIT_TEST( TestEventFunctorCompare );
CPPUNIT_TEST_SUITE_END();
void TestConnectCompilation();
void TestEventFunctorCompare();
DECLARE_NO_COPY_CLASS(EvtHandlerTestCase)
};
// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( EvtHandlerTestCase );
// also include in it's own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( EvtHandlerTestCase, "EvtHandlerTestCase" );
const wxEventType EVT_LEGACY = wxNewEventType();
class MyEvent : public wxEvent
{
};
wxDEFINE_EVENT( EVT_EVENT, MyEvent )
// An arbitrary functor:
class MyFunctor
{
public:
void operator () ( MyEvent & )
{ }
bool operator == ( const MyFunctor & ) const
{ return ( true ); }
};
class MyHandler : public wxEvtHandler
{
public:
void handleMethod( MyEvent & )
{ }
static void handleFunction( MyEvent & )
{ }
void handleEvent( wxEvent & )
{ }
};
void EvtHandlerTestCase::TestConnectCompilation()
{
// Test that connecting the 'legacy' events still compiles:
MyHandler handler;
handler.Connect( EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent, NULL, &handler );
handler.Connect( 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent, NULL, &handler );
handler.Connect( 0, 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent, NULL, &handler );
handler.Disconnect( EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent, NULL, &handler );
handler.Disconnect( 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent, NULL, &handler );
handler.Disconnect( 0, 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent, NULL, &handler );
handler.Connect( EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent );
handler.Connect( 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent );
handler.Connect( 0, 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent );
handler.Disconnect( EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent );
handler.Disconnect( 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent );
handler.Disconnect( 0, 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent );
// Call (and therefore instantiate) all Connect() variants to detect template
// errors:
#if !wxEVENTS_COMPATIBILITY_2_8
handler.Connect( EVT_EVENT, &MyHandler::handleFunction );
handler.Connect( 0, EVT_EVENT, &MyHandler::handleFunction );
handler.Connect( 0, 0, EVT_EVENT, &MyHandler::handleFunction );
handler.Disconnect( EVT_EVENT, &MyHandler::handleFunction );
handler.Disconnect( 0, EVT_EVENT, &MyHandler::handleFunction );
handler.Disconnect( 0, 0, EVT_EVENT, &MyHandler::handleFunction );
handler.Connect( EVT_EVENT, &MyHandler::handleMethod );
handler.Connect( 0, EVT_EVENT, &MyHandler::handleMethod );
handler.Connect( 0, 0, EVT_EVENT, &MyHandler::handleMethod );
handler.Disconnect( EVT_EVENT, &MyHandler::handleMethod );
handler.Disconnect( 0, EVT_EVENT, &MyHandler::handleMethod );
handler.Disconnect( 0, 0, EVT_EVENT, &MyHandler::handleMethod );
handler.Connect( EVT_EVENT, &MyHandler::handleMethod, NULL, &handler );
handler.Connect( 0, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler );
handler.Connect( 0, 0, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler );
handler.Disconnect( EVT_EVENT, &MyHandler::handleMethod, NULL, &handler );
handler.Disconnect( 0, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler );
handler.Disconnect( 0, 0, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler );
wxEvtHandler::Connect( &handler, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler );
wxEvtHandler::Connect( &handler, 0, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler );
wxEvtHandler::Connect( &handler, 0, 0, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler );
wxEvtHandler::Disconnect( &handler, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler );
wxEvtHandler::Disconnect( &handler, 0, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler );
wxEvtHandler::Disconnect( &handler, 0, 0, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler );
MyFunctor functor;
handler.Connect( EVT_EVENT, functor );
handler.Connect( 0, EVT_EVENT, functor );
handler.Connect( 0, 0, EVT_EVENT, functor );
handler.Disconnect( EVT_EVENT, functor );
handler.Disconnect( 0, EVT_EVENT, functor );
handler.Disconnect( 0, 0, EVT_EVENT, functor );
#endif
}
void EvtHandlerTestCase::TestEventFunctorCompare()
{
//#if !wxEVENTS_COMPATIBILITY_2_8
// MyHandler handler1;
// wxEventFunctor *connectFunctor = wxNewEventFunctor( EVT_EVENT, &MyHandler::handleMethod, &handler1 );
// wxEventFunctor *disconnectFunctor = wxNewEventFunctor( EVT_EVENT, &MyHandler::handleMethod, &handler1 );
// wxEventFunctor *nullFunctor = wxNewEventFunctor( EVT_EVENT, &MyHandler::handleMethod );
//
// CPPUNIT_ASSERT( connectFunctor->Matches( *disconnectFunctor ));
// CPPUNIT_ASSERT( disconnectFunctor->Matches( *connectFunctor ));
//
// CPPUNIT_ASSERT( connectFunctor->Matches( *nullFunctor ));
// CPPUNIT_ASSERT( nullFunctor->Matches( *connectFunctor ));
//
// CPPUNIT_ASSERT( disconnectFunctor->Matches( *nullFunctor ));
// CPPUNIT_ASSERT( nullFunctor->Matches( *disconnectFunctor ));
//#endif
}