Remove unused private BlockContain() function
This was probably left over after wxGridBlockCoords::ContainsBlock() introduction.
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@@ -92,14 +92,6 @@ public:
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wxVectorGridBlockCoords& GetBlocks() { return m_selection; }
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private:
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int BlockContain( int topRow1, int leftCol1,
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int bottomRow1, int rightCol1,
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int topRow2, int leftCol2,
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int bottomRow2, int rightCol2 );
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// returns 1, if Block1 contains Block2,
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// -1, if Block2 contains Block1,
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// 0, otherwise
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void SelectBlockNoEvent(const wxGridBlockCoords& block)
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{
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SelectBlock(block.GetTopRow(), block.GetLeftCol(),
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@@ -697,24 +697,6 @@ wxArrayInt wxGridSelection::GetColSelection() const
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return result;
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}
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int wxGridSelection::BlockContain( int topRow1, int leftCol1,
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int bottomRow1, int rightCol1,
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int topRow2, int leftCol2,
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int bottomRow2, int rightCol2 )
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// returns 1, if Block1 contains Block2,
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// -1, if Block2 contains Block1,
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// 0, otherwise
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{
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if ( topRow1 <= topRow2 && bottomRow2 <= bottomRow1 &&
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leftCol1 <= leftCol2 && rightCol2 <= rightCol1 )
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return 1;
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else if ( topRow2 <= topRow1 && bottomRow1 <= bottomRow2 &&
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leftCol2 <= leftCol1 && rightCol1 <= rightCol2 )
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return -1;
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return 0;
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}
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void
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wxGridSelection::Select(const wxGridBlockCoords& block,
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const wxKeyboardState& kbd, bool sendEvent)
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