Added wxStopWatch::TimeInMicro() for better precision time measurement.
Also simplify/streamline wxStopWatch implementation and replace confusingly named m_pause with more clear m_elapsedBeforePause. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@69835 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -459,6 +459,7 @@ All:
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- Fix crash in wxArray::insert() overload taking iterator range (wsu).
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- Added wxEventFilter class and wxEvtHandler::{Add,Remove}Filter().
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- Added convenient wxCmdLineParser::AddLong{Option,Switch}() wrappers.
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- Added wxStopWatch::TimeInMicro().
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All (GUI):
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@@ -26,14 +26,16 @@ public:
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// ctor starts the stop watch
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wxStopWatch() { m_pauseCount = 0; Start(); }
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// start the stop watch at the moment t0
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// Start the stop watch at the moment t0 expressed in milliseconds (i.e.
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// calling Time() immediately afterwards returns t0). This can be used to
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// restart an existing stopwatch.
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void Start(long t0 = 0);
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// pause the stop watch
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void Pause()
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{
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if ( m_pauseCount++ == 0 )
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m_pause = GetElapsedTime();
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m_elapsedBeforePause = GetCurrentClockValue() - m_t0;
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}
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// resume it
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@@ -43,22 +45,37 @@ public:
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wxT("Resuming stop watch which is not paused") );
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if ( --m_pauseCount == 0 )
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Start(m_pause);
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{
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DoStart();
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m_t0 -= m_elapsedBeforePause;
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}
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}
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// get elapsed time since the last Start() in milliseconds
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long Time() const;
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// Get elapsed time since the last Start() in microseconds.
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wxLongLong TimeInMicro() const;
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protected:
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// returns the elapsed time since t0
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long GetElapsedTime() const;
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// get elapsed time since the last Start() in milliseconds
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long Time() const { return (TimeInMicro()/1000).ToLong(); }
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private:
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// the time of the last Start()
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// Really starts the stop watch. The initial time is set to current clock
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// value.
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void DoStart();
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// Returns the current clock value in its native units.
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wxLongLong GetCurrentClockValue() const;
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// Return the frequency of the clock used in its ticks per second.
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wxLongLong GetClockFreq() const;
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// The clock value when the stop watch was last started. Its units vary
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// depending on the platform.
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wxLongLong m_t0;
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// the time of the last Pause() (only valid if m_pauseCount > 0)
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long m_pause;
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// The elapsed time as of last Pause() call (only valid if m_pauseCount >
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// 0) in the same units as m_t0.
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wxLongLong m_elapsedBeforePause;
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// if > 0, the stop watch is paused, otherwise it is running
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int m_pauseCount;
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@@ -67,8 +67,21 @@ public:
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/**
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Returns the time in milliseconds since the start (or restart) or the last
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call of Pause().
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@see TimeInMicro()
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*/
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long Time() const;
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/**
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Returns elapsed time in microseconds.
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This method is similar to Time() but returns the elapsed time in
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microseconds and not milliseconds. Notice that not all platforms really
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can measure times with this precision.
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@since 2.9.3
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*/
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wxLongLong TimeInMicro() const;
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};
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@@ -95,11 +95,11 @@
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#if wxUSE_STOPWATCH
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#ifdef __WXMSW__
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namespace
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{
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#ifdef __WXMSW__
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struct PerfCounter
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{
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PerfCounter()
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@@ -117,53 +117,79 @@ struct PerfCounter
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bool init;
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} gs_perfCounter;
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} // anonymous namespace
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#endif // __WXMSW__
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void wxStopWatch::Start(long t)
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const int MILLISECONDS_PER_SECOND = 1000;
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const int MICROSECONDS_PER_SECOND = 1000*1000;
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} // anonymous namespace
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void wxStopWatch::DoStart()
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{
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#ifdef __WXMSW__
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if ( !gs_perfCounter.init )
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{
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wxCriticalSectionLocker lock(gs_perfCounter.cs);
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::QueryPerformanceFrequency(&gs_perfCounter.freq);
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// Just a sanity check: it's not supposed to happen but verify that
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// ::QueryPerformanceCounter() succeeds so that we can really use it.
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LARGE_INTEGER counter;
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if ( !::QueryPerformanceCounter(&counter) )
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{
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wxLogDebug("QueryPerformanceCounter() unexpected failed (%s), "
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"will not use it.", wxSysErrorMsg());
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gs_perfCounter.freq.QuadPart = 0;
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}
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gs_perfCounter.init = true;
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}
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LARGE_INTEGER counter;
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if ( gs_perfCounter.CanBeUsed() && ::QueryPerformanceCounter(&counter) )
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{
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m_t0 = counter.QuadPart - t*gs_perfCounter.freq.QuadPart/1000;
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}
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else // Fall back to the generic code below.
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#endif // __WXMSW__
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{
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m_t0 = wxGetLocalTimeMillis() - t;
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}
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m_pause = 0;
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m_pauseCount = 0;
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m_t0 = GetCurrentClockValue();
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}
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long wxStopWatch::GetElapsedTime() const
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wxLongLong wxStopWatch::GetClockFreq() const
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{
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#ifdef __WXMSW__
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LARGE_INTEGER counter;
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if ( gs_perfCounter.CanBeUsed() && ::QueryPerformanceCounter(&counter) )
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{
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wxLongLong delta(counter.QuadPart);
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delta -= m_t0;
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// Under MSW we use the high resolution performance counter timer which has
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// its own frequency (usually related to the CPU clock speed).
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if ( gs_perfCounter.CanBeUsed() )
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return gs_perfCounter.freq.QuadPart;
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#endif // __WXMSW__
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return ((delta*1000)/gs_perfCounter.freq.QuadPart).GetLo();
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}
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#endif
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return (wxGetLocalTimeMillis() - m_t0).GetLo();
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// Currently milliseconds are used everywhere else.
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return MILLISECONDS_PER_SECOND;
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}
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long wxStopWatch::Time() const
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void wxStopWatch::Start(long t0)
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{
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return m_pauseCount ? m_pause : GetElapsedTime();
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DoStart();
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m_t0 -= (wxLongLong(t0)*GetClockFreq())/MILLISECONDS_PER_SECOND;
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}
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wxLongLong wxStopWatch::GetCurrentClockValue() const
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{
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#ifdef __WXMSW__
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if ( gs_perfCounter.CanBeUsed() )
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{
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LARGE_INTEGER counter;
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::QueryPerformanceCounter(&counter);
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return counter.QuadPart;
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}
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#endif // __WXMSW__
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return wxGetLocalTimeMillis();
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}
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wxLongLong wxStopWatch::TimeInMicro() const
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{
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const wxLongLong elapsed(m_pauseCount ? m_elapsedBeforePause
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: GetCurrentClockValue() - m_t0);
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return (elapsed*MICROSECONDS_PER_SECOND)/GetClockFreq();
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}
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#endif // wxUSE_STOPWATCH
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@@ -55,13 +55,22 @@ CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( StopWatchTestCase, "StopWatchTestCase" );
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void StopWatchTestCase::Misc()
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{
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static const long tolerance = 100; // in ms
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static const long tolerance = 10; // in ms
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wxStopWatch sw;
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long t;
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wxLongLong usec;
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sw.Pause(); // pause it immediately
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// verify that almost no time elapsed
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usec = sw.TimeInMicro();
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WX_ASSERT_MESSAGE
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(
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("Elapsed time was %" wxLongLongFmtSpec "dus", usec),
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usec < tolerance*1000
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);
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wxSleep(1);
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t = sw.Time();
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