Use wxPointList instead of wxList in wxDC code

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@49245 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
2007-10-19 14:53:55 +00:00
parent 24b209464f
commit b0d7707bc4
15 changed files with 259 additions and 174 deletions

View File

@@ -843,16 +843,15 @@ wxImplDC::DoStretchBlit(wxCoord xdest, wxCoord ydest,
return rc;
}
#if 0
void wxImplDC::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset)
void wxImplDC::DrawLines(const wxPointList *list, wxCoord xoffset, wxCoord yoffset)
{
int n = list->GetCount();
wxPoint *points = new wxPoint[n];
int i = 0;
for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
for ( wxPointList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
{
wxPoint *point = (wxPoint *)node->GetData();
wxPoint *point = node->GetData();
points[i].x = point->x;
points[i].y = point->y;
}
@@ -862,7 +861,7 @@ void wxImplDC::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset)
delete [] points;
}
void wxImplDC::DrawPolygon(const wxList *list,
void wxImplDC::DrawPolygon(const wxPointList *list,
wxCoord xoffset, wxCoord yoffset,
int fillStyle)
{
@@ -870,9 +869,9 @@ void wxImplDC::DrawPolygon(const wxList *list,
wxPoint *points = new wxPoint[n];
int i = 0;
for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
for ( wxPointList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
{
wxPoint *point = (wxPoint *)node->GetData();
wxPoint *point = node->GetData();
points[i].x = point->x;
points[i].y = point->y;
}
@@ -881,7 +880,6 @@ void wxImplDC::DrawPolygon(const wxList *list,
delete [] points;
}
#endif
void
wxImplDC::DoDrawPolyPolygon(int n,
@@ -928,39 +926,36 @@ wxImplDC::DoDrawPolyPolygon(int n,
#if wxUSE_SPLINES
// TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?)
void wxImplDC::DoDrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3)
{
wxList point_list;
wxPointList point_list;
wxPoint *point1 = new wxPoint;
point1->x = x1; point1->y = y1;
point_list.Append((wxObject*)point1);
point_list.Append( point1 );
wxPoint *point2 = new wxPoint;
point2->x = x2; point2->y = y2;
point_list.Append((wxObject*)point2);
point_list.Append( point2 );
wxPoint *point3 = new wxPoint;
point3->x = x3; point3->y = y3;
point_list.Append((wxObject*)point3);
point_list.Append( point3 );
DoDrawSpline(&point_list);
for( wxList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() )
for( wxPointList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() )
{
wxPoint *p = (wxPoint *)node->GetData();
wxPoint *p = node->GetData();
delete p;
}
}
void wxImplDC::DoDrawSpline(int n, wxPoint points[])
{
wxList list;
wxPointList list;
for (int i =0; i < n; i++)
{
list.Append((wxObject*)&points[i]);
}
list.Append( &points[i] );
DoDrawSpline(&list);
}
@@ -977,7 +972,7 @@ void wx_spline_push(double x1, double y1, double x2, double y2, double x3, doubl
static bool wx_spline_add_point(double x, double y);
static void wx_spline_draw_point_array(wxDC *dc);
wxList wx_spline_point_list;
wxPointList wx_spline_point_list;
#define half(z1, z2) ((z1+z2)/2.0)
#define THRESHOLD 5
@@ -1060,27 +1055,24 @@ int wx_spline_pop(double *x1, double *y1, double *x2, double *y2,
static bool wx_spline_add_point(double x, double y)
{
wxPoint *point = new wxPoint ;
point->x = (int) x;
point->y = (int) y;
wx_spline_point_list.Append((wxObject*)point);
return true;
wxPoint *point = new wxPoint( wxRound(x), wxRound(y) );
wx_spline_point_list.Append(point );
return true;
}
static void wx_spline_draw_point_array(wxDC *dc)
{
// dc->DrawLines(&wx_spline_point_list, 0, 0 ); wxList
wxList::compatibility_iterator node = wx_spline_point_list.GetFirst();
while (node)
{
wxPoint *point = (wxPoint *)node->GetData();
delete point;
wx_spline_point_list.Erase(node);
node = wx_spline_point_list.GetFirst();
}
wxPointList::compatibility_iterator node = wx_spline_point_list.GetFirst();
while (node)
{
wxPoint *point = node->GetData();
delete point;
wx_spline_point_list.Erase(node);
node = wx_spline_point_list.GetFirst();
}
}
void wxImplDC::DoDrawSpline( wxList *points )
void wxImplDC::DoDrawSpline( const wxPointList *points )
{
wxCHECK_RET( IsOk(), wxT("invalid window dc") );
@@ -1088,7 +1080,7 @@ void wxImplDC::DoDrawSpline( wxList *points )
double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;
double x1, y1, x2, y2;
wxList::compatibility_iterator node = points->GetFirst();
wxPointList::compatibility_iterator node = points->GetFirst();
if (!node)
// empty list
return;
@@ -1099,7 +1091,7 @@ void wxImplDC::DoDrawSpline( wxList *points )
y1 = p->y;
node = node->GetNext();
p = (wxPoint *)node->GetData();
p = node->GetData();
x2 = p->x;
y2 = p->y;
@@ -1116,7 +1108,7 @@ void wxImplDC::DoDrawSpline( wxList *points )
#endif // !wxUSE_STL
)
{
p = (wxPoint *)node->GetData();
p = node->GetData();
x1 = x2;
y1 = y2;
x2 = p->x;
@@ -1823,15 +1815,16 @@ wxDCBase::DoStretchBlit(wxCoord xdest, wxCoord ydest,
// line/polygons
// ----------------------------------------------------------------------------
void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset)
void wxDCBase::DrawLines(const wxPointList *list, wxCoord xoffset, wxCoord yoffset)
{
int n = list->GetCount();
unsigned int n = list->GetCount();
wxPoint *points = new wxPoint[n];
int i = 0;
for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
unsigned int i = 0;
wxPointList::compatibility_iterator node;
for ( node = list->GetFirst(); node; node = node->GetNext(), i++ )
{
wxPoint *point = (wxPoint *)node->GetData();
wxPoint *point = node->GetData();
points[i].x = point->x;
points[i].y = point->y;
}
@@ -1841,18 +1834,40 @@ void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset)
delete [] points;
}
#if WXWIN_COMPATIBILITY_2_8
void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset )
{
unsigned int n = list->GetCount();
wxPoint *points = new wxPoint[n];
void wxDCBase::DrawPolygon(const wxList *list,
unsigned int i = 0;
wxNode *node;
for ( node = list->GetFirst(); node; node = node->GetNext(), i++ )
{
wxPoint *point = (wxPoint*) node->GetData();
points[i].x = point->x;
points[i].y = point->y;
}
DoDrawLines(n, points, xoffset, yoffset);
delete [] points;
}
#endif // WXWIN_COMPATIBILITY_2_8
void wxDCBase::DrawPolygon(const wxPointList *list,
wxCoord xoffset, wxCoord yoffset,
int fillStyle)
{
int n = list->GetCount();
unsigned int n = list->GetCount();
wxPoint *points = new wxPoint[n];
int i = 0;
for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
unsigned int i = 0;
wxPointList::compatibility_iterator node;
for ( node = list->GetFirst(); node; node = node->GetNext(), i++ )
{
wxPoint *point = (wxPoint *)node->GetData();
wxPoint *point = node->GetData();
points[i].x = point->x;
points[i].y = point->y;
}
@@ -1862,6 +1877,30 @@ void wxDCBase::DrawPolygon(const wxList *list,
delete [] points;
}
#if WXWIN_COMPATIBILITY_2_8
void wxDCBase::DrawPolygon(const wxList *list,
wxCoord xoffset, wxCoord yoffset,
int fillStyle )
{
unsigned int n = list->GetCount();
wxPoint *points = new wxPoint[n];
unsigned int i = 0;
wxNode *node;
for ( node = list->GetFirst(); node; node = node->GetNext(), i++ )
{
wxPoint *point = (wxPoint*) node->GetData();
points[i].x = point->x;
points[i].y = point->y;
}
DoDrawPolygon(n, points, xoffset, yoffset, fillStyle);
delete [] points;
}
#endif // WXWIN_COMPATIBILITY_2_8
void
wxDCBase::DoDrawPolyPolygon(int n,
int count[],
@@ -1911,39 +1950,36 @@ wxDCBase::DoDrawPolyPolygon(int n,
#if wxUSE_SPLINES
// TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?)
void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3)
{
wxList point_list;
wxPointList point_list;
wxPoint *point1 = new wxPoint;
point1->x = x1; point1->y = y1;
point_list.Append((wxObject*)point1);
point_list.Append( point1 );
wxPoint *point2 = new wxPoint;
point2->x = x2; point2->y = y2;
point_list.Append((wxObject*)point2);
point_list.Append( point2 );
wxPoint *point3 = new wxPoint;
point3->x = x3; point3->y = y3;
point_list.Append((wxObject*)point3);
point_list.Append( point3 );
DrawSpline(&point_list);
for( wxList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() )
for( wxPointList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() )
{
wxPoint *p = (wxPoint *)node->GetData();
wxPoint *p = node->GetData();
delete p;
}
}
void wxDCBase::DrawSpline(int n, wxPoint points[])
{
wxList list;
wxPointList list;
for (int i =0; i < n; i++)
{
list.Append((wxObject*)&points[i]);
}
list.Append( &points[i] );
DrawSpline(&list);
}
@@ -1960,7 +1996,7 @@ void wx_spline_push(double x1, double y1, double x2, double y2, double x3, doubl
static bool wx_spline_add_point(double x, double y);
static void wx_spline_draw_point_array(wxDCBase *dc);
wxList wx_spline_point_list;
wxPointList wx_spline_point_list;
#define half(z1, z2) ((z1+z2)/2.0)
#define THRESHOLD 5
@@ -2043,27 +2079,39 @@ int wx_spline_pop(double *x1, double *y1, double *x2, double *y2,
static bool wx_spline_add_point(double x, double y)
{
wxPoint *point = new wxPoint ;
point->x = (int) x;
point->y = (int) y;
wx_spline_point_list.Append((wxObject*)point);
return true;
wxPoint *point = new wxPoint( wxRound(x), wxRound(y) );
wx_spline_point_list.Append( point );
return true;
}
static void wx_spline_draw_point_array(wxDCBase *dc)
{
dc->DrawLines(&wx_spline_point_list, 0, 0 );
wxList::compatibility_iterator node = wx_spline_point_list.GetFirst();
while (node)
{
wxPoint *point = (wxPoint *)node->GetData();
delete point;
wx_spline_point_list.Erase(node);
node = wx_spline_point_list.GetFirst();
}
dc->DrawLines(&wx_spline_point_list, 0, 0 );
wxPointList::compatibility_iterator node = wx_spline_point_list.GetFirst();
while (node)
{
wxPoint *point = node->GetData();
delete point;
wx_spline_point_list.Erase(node);
node = wx_spline_point_list.GetFirst();
}
}
void wxDCBase::DoDrawSpline( wxList *points )
#if WXWIN_COMPATIBILITY_2_8
void wxDCBase::DrawSpline(const wxList *points)
{
wxPointList list;
wxNode *node = points->GetFirst();
while (node)
{
list.Append( (wxPoint*) node->GetData() );
node = node->GetNext();
}
DoDrawSpline( &list );
}
#endif // WXWIN_COMPATIBILITY_2_8
void wxDCBase::DoDrawSpline( const wxPointList *points )
{
wxCHECK_RET( Ok(), wxT("invalid window dc") );
@@ -2071,18 +2119,18 @@ void wxDCBase::DoDrawSpline( wxList *points )
double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;
double x1, y1, x2, y2;
wxList::compatibility_iterator node = points->GetFirst();
wxPointList::compatibility_iterator node = points->GetFirst();
if (!node)
// empty list
return;
p = (wxPoint *)node->GetData();
p = node->GetData();
x1 = p->x;
y1 = p->y;
node = node->GetNext();
p = (wxPoint *)node->GetData();
p = node->GetData();
x2 = p->x;
y2 = p->y;
@@ -2099,7 +2147,7 @@ void wxDCBase::DoDrawSpline( wxList *points )
#endif // !wxUSE_STL
)
{
p = (wxPoint *)node->GetData();
p = node->GetData();
x1 = x2;
y1 = y2;
x2 = p->x;
@@ -2632,22 +2680,22 @@ void wxDCBase::DoDrawEllipticArcRot( wxCoord x, wxCoord y,
wxCoord w, wxCoord h,
double sa, double ea, double angle )
{
wxList list;
wxPointList list;
CalculateEllipticPoints( &list, x, y, w, h, sa, ea );
Rotate( &list, angle, wxPoint( x+w/2, y+h/2 ) );
// Add center (for polygon/pie)
list.Append( (wxObject*) new wxPoint( x+w/2, y+h/2 ) );
list.Append( new wxPoint( x+w/2, y+h/2 ) );
// copy list into array and delete list elements
int n = list.GetCount();
wxPoint *points = new wxPoint[n];
int i = 0;
wxNode* node = 0;
wxPointList::compatibility_iterator node;
for ( node = list.GetFirst(); node; node = node->GetNext(), i++ )
{
wxPoint *point = (wxPoint *)node->GetData();
wxPoint *point = node->GetData();
points[i].x = point->x;
points[i].y = point->y;
delete point;
@@ -2673,16 +2721,17 @@ void wxDCBase::DoDrawEllipticArcRot( wxCoord x, wxCoord y,
} // DrawEllipticArcRot
void wxDCBase::Rotate( wxList* points, double angle, wxPoint center )
void wxDCBase::Rotate( wxPointList* points, double angle, wxPoint center )
{
if( angle != 0.0 )
{
double pi(M_PI);
double dSinA = -sin(angle*2.0*pi/360.0);
double dCosA = cos(angle*2.0*pi/360.0);
for ( wxNode* node = points->GetFirst(); node; node = node->GetNext() )
wxPointList::compatibility_iterator node;
for ( node = points->GetFirst(); node; node = node->GetNext() )
{
wxPoint* point = (wxPoint*)node->GetData();
wxPoint* point = node->GetData();
// transform coordinates, if necessary
if( center.x ) point->x -= center.x;
@@ -2700,7 +2749,7 @@ void wxDCBase::Rotate( wxList* points, double angle, wxPoint center )
}
}
void wxDCBase::CalculateEllipticPoints( wxList* points,
void wxDCBase::CalculateEllipticPoints( wxPointList* points,
wxCoord xStart, wxCoord yStart,
wxCoord w, wxCoord h,
double sa, double ea )
@@ -2773,7 +2822,7 @@ void wxDCBase::CalculateEllipticPoints( wxList* points,
long y2_old = 0;
long y_old = 0;
// Lists for quadrant 1 to 4
wxList pointsarray[4];
wxPointList pointsarray[4];
// Calculate points for first quadrant and set in all quadrants
for( x = 0; x <= a; ++x )
{
@@ -2792,40 +2841,41 @@ void wxDCBase::CalculateEllipticPoints( wxList* points,
{
int x1 = x - 1;
// remove points on the same line
pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter - y_old ) );
pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - x1, yCenter - y_old ) );
pointsarray[2].Insert( (wxObject*) new wxPoint( xCenter - x1, yCenter + y_old - decrY ) );
pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter + y_old - decrY ) );
pointsarray[0].Insert( new wxPoint( xCenter + x1 - decrX, yCenter - y_old ) );
pointsarray[1].Append( new wxPoint( xCenter - x1, yCenter - y_old ) );
pointsarray[2].Insert( new wxPoint( xCenter - x1, yCenter + y_old - decrY ) );
pointsarray[3].Append( new wxPoint( xCenter + x1 - decrX, yCenter + y_old - decrY ) );
} // set point
} // calculate point
// Starting and/or ending points for the quadrants, first quadrant gets both.
pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) );
pointsarray[0].Append( (wxObject*) new wxPoint( xCenter, yCenter - b ) );
pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - a, yCenter ) );
pointsarray[2].Append( (wxObject*) new wxPoint( xCenter, yCenter + b - decrY ) );
pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) );
pointsarray[0].Insert( new wxPoint( xCenter + a - decrX, yCenter ) );
pointsarray[0].Append( new wxPoint( xCenter, yCenter - b ) );
pointsarray[1].Append( new wxPoint( xCenter - a, yCenter ) );
pointsarray[2].Append( new wxPoint( xCenter, yCenter + b - decrY ) );
pointsarray[3].Append( new wxPoint( xCenter + a - decrX, yCenter ) );
// copy quadrants in original list
if( bUseAngles )
{
// Copy the right part of the points in the lists
// and delete the wxPoints, because they do not leave this method.
points->Append( (wxObject*) new wxPoint( xsa, ysa ) );
points->Append( new wxPoint( xsa, ysa ) );
int q = sq;
bool bStarted = false;
bool bReady = false;
bool bForceTurn = ( sq == eq && sa > ea );
while( !bReady )
{
for( wxNode *node = pointsarray[q].GetFirst(); node; node = node->GetNext() )
wxPointList::compatibility_iterator node;
for( node = pointsarray[q].GetFirst(); node; node = node->GetNext() )
{
// once: go to starting point in start quadrant
if( !bStarted &&
(
( (wxPoint*) node->GetData() )->x < xsa+1 && q <= 1
node->GetData()->x < xsa+1 && q <= 1
||
( (wxPoint*) node->GetData() )->x > xsa-1 && q >= 2
node->GetData()->x > xsa-1 && q >= 2
)
)
{
@@ -2843,10 +2893,10 @@ void wxDCBase::CalculateEllipticPoints( wxList* points,
)
{
// copy point
wxPoint* pPoint = new wxPoint( *((wxPoint*) node->GetData() ) );
points->Append( (wxObject*) pPoint );
wxPoint* pPoint = new wxPoint( *(node->GetData()) );
points->Append( pPoint );
}
else if( q == eq && !bForceTurn || ( (wxPoint*) node->GetData() )->x == xea)
else if( q == eq && !bForceTurn || node->GetData()->x == xea)
{
bReady = true;
}
@@ -2857,40 +2907,41 @@ void wxDCBase::CalculateEllipticPoints( wxList* points,
bForceTurn = false;
bStarted = true;
} // while not bReady
points->Append( (wxObject*) new wxPoint( xea, yea ) );
points->Append( new wxPoint( xea, yea ) );
// delete points
for( q = 0; q < 4; ++q )
{
for( wxNode *node = pointsarray[q].GetFirst(); node; node = node->GetNext() )
wxPointList::compatibility_iterator node;
for( node = pointsarray[q].GetFirst(); node; node = node->GetNext() )
{
wxPoint *p = (wxPoint *)node->GetData();
wxPoint *p = node->GetData();
delete p;
}
}
}
else
{
wxNode* node;
wxPointList::compatibility_iterator node;
// copy whole ellipse, wxPoints will be deleted outside
for( node = pointsarray[0].GetFirst(); node; node = node->GetNext() )
{
wxObject *p = node->GetData();
wxPoint *p = node->GetData();
points->Append( p );
}
for( node = pointsarray[1].GetFirst(); node; node = node->GetNext() )
{
wxObject *p = node->GetData();
wxPoint *p = node->GetData();
points->Append( p );
}
for( node = pointsarray[2].GetFirst(); node; node = node->GetNext() )
{
wxObject *p = node->GetData();
wxPoint *p = node->GetData();
points->Append( p );
}
for( node = pointsarray[3].GetFirst(); node; node = node->GetNext() )
{
wxObject *p = node->GetData();
wxPoint *p = node->GetData();
points->Append( p );
}
} // not iUseAngles