Build fix for wxUSE_CONSOLE_EVENTLOOP==0 under Unix
Don't declare GetEventLoopSourcesManager() in Unix wxAppTraits if console event loops are not used. See https://github.com/wxWidgets/wxWidgets/pull/953
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@@ -48,11 +48,11 @@ public:
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virtual wxFDIOManager *GetFDIOManager();
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virtual wxFDIOManager *GetFDIOManager();
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#endif // wxUSE_SOCKETS
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#endif // wxUSE_SOCKETS
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#if wxUSE_EVENTLOOP_SOURCE
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#if wxUSE_CONSOLE_EVENTLOOP && wxUSE_EVENTLOOP_SOURCE
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// Return a non-NULL pointer to the object responsible for managing the
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// Return a non-NULL pointer to the object responsible for managing the
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// event loop sources in this kind of application.
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// event loop sources in this kind of application.
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virtual wxEventLoopSourcesManagerBase* GetEventLoopSourcesManager();
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virtual wxEventLoopSourcesManagerBase* GetEventLoopSourcesManager();
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#endif // wxUSE_CONSOLE_EVENTLOOP
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#endif // wxUSE_CONSOLE_EVENTLOOP && wxUSE_CONSOLE_EVENTLOOP
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protected:
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protected:
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// Wait for the process termination by running the given event loop until
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// Wait for the process termination by running the given event loop until
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