use premultiplied RGB in raw image demo
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33616 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -319,10 +319,12 @@ public:
|
||||
|
||||
for ( int x = 0; x < REAL_SIZE; ++x )
|
||||
{
|
||||
p.Red() = r;
|
||||
p.Green() = g;
|
||||
p.Blue() = b;
|
||||
p.Alpha() = (Data::Iterator::ChannelType)((x*255.)/REAL_SIZE);
|
||||
// note that RGB must be premultiplied by alpha
|
||||
unsigned a = (Data::Iterator::ChannelType)((x*255.)/REAL_SIZE);
|
||||
p.Red() = r * alpha / 256;
|
||||
p.Green() = g * alpha / 256;
|
||||
p.Blue() = b * alpha / 256;
|
||||
p.Alpha() = a;
|
||||
|
||||
++p; // same as p.OffsetX(1)
|
||||
}
|
||||
|
Reference in New Issue
Block a user