wxUsleep() introduced (and documented) to try to work around usleep() bug in

MT programs under Solaris


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1852 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
1999-03-03 17:11:14 +00:00
parent ba6f401d45
commit afb7489128
14 changed files with 643 additions and 503 deletions

View File

@@ -6,7 +6,7 @@
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
@@ -70,19 +70,19 @@ bool wxApp::Initialize()
#else
wxBuffer = new char[BUFSIZ + 512];
#endif
wxClassInfo::InitializeClasses();
wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
wxTheColourDatabase->Initialize();
wxInitializeStockLists();
wxInitializeStockObjects();
#if wxUSE_WX_RESOURCES
wxInitializeResourceSystem();
#endif
// For PostScript printing
#if wxUSE_POSTSCRIPT
/* Done using wxModule now
@@ -91,14 +91,14 @@ bool wxApp::Initialize()
wxThePrintPaperDatabase->CreateDatabase();
*/
#endif
wxBitmap::InitStandardHandlers();
wxWidgetHashTable = new wxHashTable(wxKEY_INTEGER);
wxModule::RegisterModules();
if (!wxModule::InitializeModules()) return FALSE;
return TRUE;
}
@@ -106,32 +106,32 @@ void wxApp::CleanUp()
{
delete wxWidgetHashTable;
wxWidgetHashTable = NULL;
wxModule::CleanUpModules();
#if wxUSE_WX_RESOURCES
wxCleanUpResourceSystem();
#endif
wxDeleteStockObjects() ;
// Destroy all GDI lists, etc.
delete wxTheBrushList;
wxTheBrushList = NULL;
delete wxThePenList;
wxThePenList = NULL;
delete wxTheFontList;
wxTheFontList = NULL;
delete wxTheBitmapList;
wxTheBitmapList = NULL;
delete wxTheColourDatabase;
wxTheColourDatabase = NULL;
#if wxUSE_POSTSCRIPT
/* Done using wxModule now
wxInitializePrintSetupData(FALSE);
@@ -139,17 +139,17 @@ void wxApp::CleanUp()
wxThePrintPaperDatabase = NULL;
*/
#endif
wxBitmap::CleanUpHandlers();
delete[] wxBuffer;
wxBuffer = NULL;
wxClassInfo::CleanUpClasses();
delete wxTheApp;
wxTheApp = NULL;
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
// At this point we want to check if there are any memory
// blocks that aren't part of the wxDebugContext itself,
@@ -162,7 +162,7 @@ void wxApp::CleanUp()
wxDebugContext::PrintStatistics();
}
#endif
// do it as the very last thing because everything else can log messages
wxLog::DontCreateOnDemand();
// do it as the very last thing because everything else can log messages
@@ -180,10 +180,10 @@ int wxEntry( int argc, char *argv[] )
// checked, but this is a reasonable compromise.
wxDebugContext::SetCheckpoint();
#endif
if (!wxApp::Initialize())
return FALSE;
if (!wxTheApp)
{
if (!wxApp::GetInitializerFunction())
@@ -191,55 +191,55 @@ int wxEntry( int argc, char *argv[] )
printf( "wxWindows error: No initializer - use IMPLEMENT_APP macro.\n" );
return 0;
};
wxTheApp = (wxApp*) (* wxApp::GetInitializerFunction()) ();
};
if (!wxTheApp)
{
printf( "wxWindows error: wxTheApp == NULL\n" );
return 0;
};
wxTheApp->SetClassName(wxFileNameFromPath(argv[0]));
wxTheApp->SetAppName(wxFileNameFromPath(argv[0]));
wxTheApp->argc = argc;
wxTheApp->argv = argv;
// GUI-specific initialization, such as creating an app context.
wxTheApp->OnInitGui();
// Here frames insert themselves automatically
// into wxTopLevelWindows by getting created
// in OnInit().
int retValue = 0;
if (wxTheApp->OnInit())
{
if (wxTheApp->Initialized()) retValue = wxTheApp->OnRun();
}
// flush the logged messages if any
wxLog *pLog = wxLog::GetActiveTarget();
if ( pLog != NULL && pLog->HasPendingMessages() )
pLog->Flush();
delete wxLog::SetActiveTarget(new wxLogStderr); // So dialog boxes aren't used
// for further messages
if (wxTheApp->GetTopWindow())
{
delete wxTheApp->GetTopWindow();
wxTheApp->SetTopWindow(NULL);
}
wxTheApp->DeletePendingObjects();
wxTheApp->OnExit();
wxApp::CleanUp();
return retValue;
};
@@ -258,7 +258,7 @@ wxApp::wxApp()
m_printMode = wxPRINT_POSTSCRIPT;
m_exitOnFrameDelete = TRUE;
m_auto3D = TRUE;
m_mainColormap = (WXColormap) NULL;
m_appContext = (WXAppContext) NULL;
m_topLevelWidget = (WXWidget) NULL;
@@ -277,42 +277,41 @@ bool wxApp::Initialized()
int wxApp::MainLoop()
{
m_keepGoing = TRUE;
/*
* Sit around forever waiting to process X-events. Property Change
* event are handled special, because they have to refer to
* the root window rather than to a widget. therefore we can't
* use an Xt-eventhandler.
*/
XSelectInput(XtDisplay((Widget) wxTheApp->GetTopLevelWidget()),
XDefaultRootWindow(XtDisplay((Widget) wxTheApp->GetTopLevelWidget())),
PropertyChangeMask);
XEvent event;
// Use this flag to allow breaking the loop via wxApp::ExitMainLoop()
while (m_keepGoing)
{
XtAppNextEvent( (XtAppContext) wxTheApp->GetAppContext(), &event);
ProcessXEvent((WXEvent*) & event);
if (XtAppPending( (XtAppContext) wxTheApp->GetAppContext() ) == 0)
{
if (!ProcessIdle())
{
// TODO: Robert, what's this for?
#if wxUSE_THREADS
{
// leave the main loop to give other threads a chance to
// perform their GUI work
wxMutexGuiLeave();
usleep(20);
wxUsleep(20);
wxMutexGuiEnter();
#endif
}
}
}
return 0;
}
@@ -320,7 +319,7 @@ int wxApp::MainLoop()
void wxApp::ProcessXEvent(WXEvent* _event)
{
XEvent* event = (XEvent*) _event;
if ((event->type == KeyPress) && CheckForAccelerator(_event))
{
// Do nothing! We intercepted and processed the event as an accelerator.
@@ -337,18 +336,18 @@ void wxApp::ProcessXEvent(WXEvent* _event)
* If resize event, don't resize until the last resize event for this
* window is recieved. Prevents flicker as windows are resized.
*/
Display *disp = XtDisplay((Widget) wxTheApp->GetTopLevelWidget());
Window win = event->xany.window;
XEvent report;
// to avoid flicker
report = * event;
while( XCheckTypedWindowEvent (disp, win, ResizeRequest, &report));
// TODO: when implementing refresh optimization, we can use
// XtAddExposureToRegion to expand the window's paint region.
XtDispatchEvent(event);
}
else
@@ -363,7 +362,7 @@ bool wxApp::ProcessIdle()
wxIdleEvent event;
event.SetEventObject(this);
ProcessEvent(event);
return event.MoreRequested();
}
@@ -376,7 +375,7 @@ void wxApp::ExitMainLoop()
bool wxApp::Pending()
{
XFlush(XtDisplay( (Widget) wxTheApp->GetTopLevelWidget() ));
// Fix by Doug from STI, to prevent a stall if non-X event
// is found.
return ((XtAppPending( (XtAppContext) GetAppContext() ) & XtIMXEvent) != 0) ;
@@ -386,7 +385,7 @@ bool wxApp::Pending()
void wxApp::Dispatch()
{
// XtAppProcessEvent( (XtAppContext) wxTheApp->GetAppContext(), XtIMAll);
XEvent event;
XtAppNextEvent((XtAppContext) GetAppContext(), &event);
ProcessXEvent((WXEvent*) & event);
@@ -403,27 +402,27 @@ void wxApp::HandlePropertyChange(WXEvent *event)
void wxApp::OnIdle(wxIdleEvent& event)
{
static bool inOnIdle = FALSE;
// Avoid recursion (via ProcessEvent default case)
if (inOnIdle)
return;
inOnIdle = TRUE;
// 'Garbage' collection of windows deleted with Close().
DeletePendingObjects();
// flush the logged messages if any
wxLog *pLog = wxLog::GetActiveTarget();
if ( pLog != NULL && pLog->HasPendingMessages() )
pLog->Flush();
// Send OnIdle events to all windows
bool needMore = SendIdleEvents();
if (needMore)
event.RequestMore(TRUE);
inOnIdle = FALSE;
}
@@ -437,7 +436,7 @@ bool wxApp::SendIdleEvents()
wxWindow* win = (wxWindow*) node->Data();
if (SendIdleEvents(win))
needMore = TRUE;
node = node->Next();
}
return needMore;
@@ -447,21 +446,21 @@ bool wxApp::SendIdleEvents()
bool wxApp::SendIdleEvents(wxWindow* win)
{
bool needMore = FALSE;
wxIdleEvent event;
event.SetEventObject(win);
win->ProcessEvent(event);
if (event.MoreRequested())
needMore = TRUE;
wxNode* node = win->GetChildren().First();
while (node)
{
wxWindow* win = (wxWindow*) node->Data();
if (SendIdleEvents(win))
needMore = TRUE;
node = node->Next();
}
return needMore ;
@@ -473,12 +472,12 @@ void wxApp::DeletePendingObjects()
while (node)
{
wxObject *obj = (wxObject *)node->Data();
delete obj;
if (wxPendingDelete.Member(obj))
delete node;
// Deleting one object may have deleted other pending
// objects, so start from beginning of list again.
node = wxPendingDelete.First();
@@ -517,20 +516,20 @@ bool wxApp::OnInitGui()
exit(-1);
}
m_initialDisplay = (WXDisplay*) dpy;
wxTheApp->m_topLevelWidget = (WXWidget) XtAppCreateShell((String)NULL, (const char*) wxTheApp->GetClassName(),
applicationShellWidgetClass,dpy,
NULL,0) ;
// Add general resize proc
XtActionsRec rec;
rec.string = "resize";
rec.proc = (XtActionProc)wxWidgetResizeProc;
XtAppAddActions((XtAppContext) wxTheApp->m_appContext, &rec, 1);
GetMainColormap(dpy);
m_maxRequestSize = XMaxRequestSize((Display*) dpy);
return TRUE;
}
@@ -541,12 +540,12 @@ WXColormap wxApp::GetMainColormap(WXDisplay* display)
int defaultScreen = DefaultScreen((Display*) display);
Screen* screen = XScreenOfDisplay((Display*) display, defaultScreen);
Colormap c = DefaultColormapOfScreen(screen);
if (!m_mainColormap)
m_mainColormap = (WXColormap) c;
return (WXColormap) c;
}
@@ -560,17 +559,17 @@ bool wxApp::CheckForAccelerator(WXEvent* event)
// TODO: should get display for the window, not the current display
Widget widget = XtWindowToWidget((Display*) wxGetDisplay(), xEvent->xany.window);
wxWindow* win = NULL;
// Find the first wxWindow that corresponds to this event window
while (widget && !(win = wxGetWindowFromTable(widget)))
widget = XtParent(widget);
if (!widget || !win)
return FALSE;
wxKeyEvent keyEvent(wxEVT_CHAR);
wxTranslateKeyEvent(keyEvent, win, (Widget) 0, xEvent);
// Now we have a wxKeyEvent and we have a wxWindow.
// Go up the hierarchy until we find a matching accelerator,
// or we get to the top.
@@ -590,7 +589,7 @@ void wxExit()
int retValue = 0;
if (wxTheApp)
retValue = wxTheApp->OnExit();
wxApp::CleanUp();
/*
* Exit in some platform-specific way. Not recommended that the app calls this: