don't compile the code used only in wxUniv build in the other ports (coverity checker CID 5)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@37872 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2006-03-07 22:30:01 +00:00
parent 97148373b3
commit af5c81b3fa

View File

@@ -462,8 +462,11 @@ void wxPopupWindowHandler::OnLeftDown(wxMouseEvent& event)
wxPoint pos = event.GetPosition();
// in non-Univ ports the system manages scrollbars for us
#ifdef __WXUNIVERSAL__
// scrollbar on which the click occurred
wxWindow *sbar = NULL;
#endif // __WXUNIVERSAL__
wxWindow *win = (wxWindow *)event.GetEventObject();
@@ -504,7 +507,7 @@ void wxPopupWindowHandler::OnLeftDown(wxMouseEvent& event)
case wxHT_WINDOW_VERT_SCROLLBAR:
sbar = win->GetScrollbar(wxVERTICAL);
break;
#endif
#endif // __WXUNIVERSAL__
default:
// forgot to update the switch after adding a new hit test code?
@@ -521,6 +524,7 @@ void wxPopupWindowHandler::OnLeftDown(wxMouseEvent& event)
break;
}
#ifdef __WXUNIVERSAL__
if ( sbar )
{
// translate the event coordinates to the scrollbar ones
@@ -533,6 +537,7 @@ void wxPopupWindowHandler::OnLeftDown(wxMouseEvent& event)
(void)sbar->GetEventHandler()->ProcessEvent(event2);
}
#endif // __WXUNIVERSAL__
}
// ----------------------------------------------------------------------------