Fall back to executable file name in wxApp::GetAppName().
This is especially useful when wxWidgets is used as part of another library and is not initialized with the real argc/argv containing the application name. Closes #16615. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@78009 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -45,6 +45,7 @@
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#include "wx/sysopt.h"
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#include "wx/sysopt.h"
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#include "wx/tokenzr.h"
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#include "wx/tokenzr.h"
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#include "wx/thread.h"
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#include "wx/thread.h"
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#include "wx/stdpaths.h"
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#if wxUSE_EXCEPTIONS
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#if wxUSE_EXCEPTIONS
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// Do we have a C++ compiler with enough C++11 support for
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// Do we have a C++ compiler with enough C++11 support for
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@@ -206,6 +207,16 @@ wxString wxAppConsoleBase::GetAppName() const
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// the application name is, by default, the name of its executable file
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// the application name is, by default, the name of its executable file
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wxFileName::SplitPath(argv[0], NULL, &name, NULL);
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wxFileName::SplitPath(argv[0], NULL, &name, NULL);
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}
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}
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#if wxUSE_STDPATHS
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else // fall back to the executable file name, if we can determine it
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{
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const wxString pathExe = wxStandardPaths::Get().GetExecutablePath();
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if ( !pathExe.empty() )
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{
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wxFileName::SplitPath(pathExe, NULL, &name, NULL);
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}
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}
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#endif // wxUSE_STDPATHS
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}
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}
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return name;
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return name;
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}
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}
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