more Motif fixes (still doesn't compile, but *really* close :-)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2716 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -6,185 +6,135 @@
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// Created: 17/09/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DCCLIENT_H_
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#define _WX_DCCLIENT_H_
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#ifdef __GNUG__
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#pragma interface "dcclient.h"
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#pragma interface "dcclient.h"
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#endif
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#include "wx/dc.h"
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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// fwd declarations
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// -----------------------------------------------------------------------------
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class WXDLLEXPORT wxWindowDC;
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class WXDLLEXPORT wxWindow;
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// Under Windows, wxClientDC, wxPaintDC and wxWindowDC are implemented differently.
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// On many platforms, however, they will be the same.
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// Under Windows, wxClientDC, wxPaintDC and wxWindowDC are implemented
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// differently. On many platforms, however, they will be the same.
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//-----------------------------------------------------------------------------
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// wxWindowDC
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxWindowDC: public wxDC
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class WXDLLEXPORT wxWindowDC : public wxDC
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{
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DECLARE_DYNAMIC_CLASS(wxWindowDC)
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DECLARE_DYNAMIC_CLASS(wxWindowDC)
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public:
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wxWindowDC(void);
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public:
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wxWindowDC();
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wxWindowDC( wxWindow *win );
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~wxWindowDC(void);
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virtual void FloodFill( long x1, long y1, const wxColour& col, int style=wxFLOOD_SURFACE );
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inline void FloodFill(const wxPoint& pt, const wxColour& col, int style=wxFLOOD_SURFACE)
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{
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FloodFill(pt.x, pt.y, col, style);
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}
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virtual bool GetPixel( long x1, long y1, wxColour *col ) const;
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inline bool GetPixel(const wxPoint& pt, wxColour *col) const
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{
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return GetPixel(pt.x, pt.y, col);
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}
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~wxWindowDC();
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virtual void DrawLine( long x1, long y1, long x2, long y2 );
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inline void DrawLine(const wxPoint& pt1, const wxPoint& pt2)
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{
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DrawLine(pt1.x, pt1.y, pt2.x, pt2.y);
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}
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// TODO this function is Motif-only for now - should it go into base class?
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void Clear(const wxRect& rect);
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virtual void CrossHair( long x, long y );
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inline void CrossHair(const wxPoint& pt)
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{
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CrossHair(pt.x, pt.y);
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}
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// implement base class pure virtuals
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// ----------------------------------
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virtual void DrawArc( long x1, long y1, long x2, long y2, long xc, long yc );
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inline void DrawArc(const wxPoint& pt1, const wxPoint& pt2, const wxPoint& centre)
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{
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DrawArc(pt1.x, pt1.y, pt2.x, pt2.y, centre.x, centre.y);
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}
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virtual void Clear();
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virtual void DrawEllipticArc( long x, long y, long width, long height, double sa, double ea );
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virtual void DrawEllipticArc (const wxPoint& pt, const wxSize& sz, double sa, double ea)
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{
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DrawEllipticArc(pt.x, pt.y, sz.x, sz.y, sa, ea);
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}
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virtual void DrawPoint( long x, long y );
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inline void DrawPoint( wxPoint& point )
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{ DrawPoint(point.x, point.y); }
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virtual void DrawLines( int n, wxPoint points[], long xoffset = 0, long yoffset = 0 );
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virtual void DrawLines( wxList *points, long xoffset = 0, long yoffset = 0 );
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virtual void DrawPolygon( int n, wxPoint points[], long xoffset = 0, long yoffset = 0,
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int fillStyle=wxODDEVEN_RULE );
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virtual void DrawPolygon( wxList *lines, long xoffset = 0, long yoffset = 0,
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int fillStyle=wxODDEVEN_RULE );
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virtual void DrawRectangle( long x, long y, long width, long height );
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inline void DrawRectangle(const wxPoint& pt, const wxSize& sz)
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{
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DrawRectangle(pt.x, pt.y, sz.x, sz.y);
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}
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inline void DrawRectangle(const wxRect& rect)
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{
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DrawRectangle(rect.x, rect.y, rect.width, rect.height);
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}
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virtual void DrawRoundedRectangle( long x, long y, long width, long height, double radius = 20.0 );
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inline void DrawRoundedRectangle(const wxPoint& pt, const wxSize& sz, double radius = 20.0)
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{
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DrawRoundedRectangle(pt.x, pt.y, sz.x, sz.y, radius);
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}
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inline void DrawRoundedRectangle(const wxRect& rect, double radius = 20.0)
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{
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DrawRoundedRectangle(rect.x, rect.y, rect.width, rect.height, radius);
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}
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virtual void DrawEllipse( long x, long y, long width, long height );
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inline void DrawEllipse(const wxPoint& pt, const wxSize& sz)
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{
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DrawEllipse(pt.x, pt.y, sz.x, sz.y);
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}
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inline void DrawEllipse(const wxRect& rect)
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{
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DrawEllipse(rect.x, rect.y, rect.width, rect.height);
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}
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virtual bool CanDrawBitmap(void) const;
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virtual void DrawIcon( const wxIcon &icon, long x, long y);
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inline void DrawIcon(const wxIcon& icon, const wxPoint& pt)
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{
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DrawIcon(icon, pt.x, pt.y);
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}
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virtual bool Blit( long xdest, long ydest, long width, long height,
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wxDC *source, long xsrc, long ysrc, int logical_func = wxCOPY, bool useMask=FALSE );
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inline bool Blit(const wxPoint& destPt, const wxSize& sz,
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wxDC *source, const wxPoint& srcPt, int rop = wxCOPY, bool useMask = FALSE)
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{
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return Blit(destPt.x, destPt.y, sz.x, sz.y, source, srcPt.x, srcPt.y, rop, useMask);
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}
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virtual void DrawText( const wxString &text, long x, long y, bool use16 = FALSE );
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inline void DrawText(const wxString& text, const wxPoint& pt, bool use16bit = FALSE)
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{
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DrawText(text, pt.x, pt.y, use16bit);
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}
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virtual bool CanGetTextExtent(void) const;
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virtual void GetTextExtent( const wxString &string, long *width, long *height,
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long *descent = NULL, long *externalLeading = NULL,
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wxFont *theFont = NULL, bool use16 = FALSE );
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virtual long GetCharWidth(void);
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virtual long GetCharHeight(void);
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virtual void Clear(void);
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virtual void Clear(const wxRect& rect);
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virtual void SetFont( const wxFont &font );
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virtual void SetPen( const wxPen &pen );
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virtual void SetBrush( const wxBrush &brush );
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virtual void SetBackground( const wxBrush &brush );
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virtual void SetFont(const wxFont& font);
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virtual void SetPen(const wxPen& pen);
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virtual void SetBrush(const wxBrush& brush);
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virtual void SetBackground(const wxBrush& brush);
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virtual void SetBackgroundMode(int mode);
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virtual void SetPalette(const wxPalette& palette);
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virtual void SetLogicalFunction( int function );
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virtual void SetTextForeground( const wxColour &col );
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virtual void SetTextBackground( const wxColour &col );
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virtual void SetBackgroundMode( int mode );
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virtual void SetPalette( const wxPalette& palette );
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virtual void SetClippingRegion( long x, long y, long width, long height );
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virtual void SetClippingRegion( const wxRegion& region );
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virtual void DestroyClippingRegion(void);
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virtual void DrawSpline( wxList *points );
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virtual void DrawSpline( long x1, long y1, long x2, long y2, long x3, long y3 )
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{ wxDC::DrawSpline(x1, y1, x2, y2, x3, y3); }
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virtual void DrawSpline( int n, wxPoint points[] )
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{ wxDC::DrawSpline(n, points); }
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// Resolution in pixels per logical inch
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wxSize GetPPI(void) const;
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virtual void SetTextForeground(const wxColour& colour);
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virtual void SetTextBackground(const wxColour& colour);
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// Motif-specific
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void SetDCClipping (); // Helper function for setting clipping
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virtual long GetCharHeight() const;
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virtual long GetCharWidth() const;
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virtual void GetTextExtent(const wxString& string,
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long *x, long *y,
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long *descent = NULL,
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long *externalLeading = NULL,
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wxFont *theFont = NULL) const;
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inline WXGC GetGC() const { return m_gc; }
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inline WXGC GetBackingGC() const { return m_gcBacking; }
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inline WXDisplay* GetDisplay() const { return m_display; }
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inline bool GetAutoSetting() const { return m_autoSetting; }
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inline void SetAutoSetting(bool flag) { m_autoSetting = flag; }
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virtual bool CanDrawBitmap() const;
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virtual bool CanGetTextExtent() const;
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virtual int GetDepth() const;
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virtual wxSize GetPPI() const;
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virtual void DestroyClippingRegion();
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// Helper function for setting clipping
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void SetDCClipping();
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// implementation from now on
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// --------------------------
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WXGC GetGC() const { return m_gc; }
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WXGC GetBackingGC() const { return m_gcBacking; }
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WXDisplay* GetDisplay() const { return m_display; }
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bool GetAutoSetting() const { return m_autoSetting; }
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void SetAutoSetting(bool flag) { m_autoSetting = flag; }
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protected:
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virtual void DoFloodFill(long x, long y, const wxColour& col,
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int style = wxFLOOD_SURFACE);
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virtual bool DoGetPixel(long x, long y, wxColour *col) const;
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virtual void DoDrawPoint(long x, long y);
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virtual void DoDrawLine(long x1, long y1, long x2, long y2);
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virtual void DoDrawArc(long x1, long y1,
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long x2, long y2,
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long xc, long yc);
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virtual void DoDrawEllipticArc(long x, long y, long w, long h,
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double sa, double ea);
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virtual void DoDrawRectangle(long x, long y, long width, long height);
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virtual void DoDrawRoundedRectangle(long x, long y,
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long width, long height,
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double radius);
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virtual void DoDrawEllipse(long x, long y, long width, long height);
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virtual void DoCrossHair(long x, long y);
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virtual void DoDrawText(const wxString& text, long x, long y);
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virtual bool DoBlit(long xdest, long ydest, long width, long height,
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wxDC *source, long xsrc, long ysrc,
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int rop = wxCOPY, bool useMask = FALSE);
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virtual void DoSetClippingRegionAsRegion(const wxRegion& region);
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virtual void DoSetClippingRegion(long x, long y,
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long width, long height);
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virtual void DoGetSize(int *width, int *height) const;
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virtual void DoGetSizeMM(int* width, int* height) const;
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virtual void DoDrawLines(int n, wxPoint points[],
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long xoffset, long yoffset);
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virtual void DoDrawPolygon(int n, wxPoint points[],
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long xoffset, long yoffset,
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int fillStyle = wxODDEVEN_RULE);
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#if wxUSE_SPLINES
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virtual void DoDrawSpline(wxList *points);
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#endif // wxUSE_SPLINES
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WXGC m_gc;
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WXGC m_gcBacking;
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WXDisplay* m_display;
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@@ -196,7 +146,7 @@ protected:
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// Not sure if we'll need all of these
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int m_backgroundPixel;
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wxColour m_currentColour;
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// int m_currentBkMode;
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// int m_currentBkMode;
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int m_currentPenWidth ;
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int m_currentPenJoin ;
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int m_currentPenCap ;
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@@ -211,19 +161,22 @@ protected:
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class WXDLLEXPORT wxPaintDC: public wxWindowDC
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{
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DECLARE_DYNAMIC_CLASS(wxPaintDC)
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DECLARE_DYNAMIC_CLASS(wxPaintDC)
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public:
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wxPaintDC() {}
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wxPaintDC(wxWindow* win);
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~wxPaintDC();
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wxPaintDC() { }
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wxPaintDC(wxWindow* win);
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~wxPaintDC();
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};
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class WXDLLEXPORT wxClientDC: public wxWindowDC
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{
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DECLARE_DYNAMIC_CLASS(wxClientDC)
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DECLARE_DYNAMIC_CLASS(wxClientDC)
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public:
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wxClientDC() {}
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wxClientDC(wxWindow* win): wxWindowDC(win) {}
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wxClientDC() { }
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wxClientDC(wxWindow* win) : wxWindowDC(win) { }
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};
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#endif
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