Moved all interface headers into a 'wx' subdirectory for proper use of Doxygen path settings.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@54385 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
62
interface/wx/control.h
Normal file
62
interface/wx/control.h
Normal file
@@ -0,0 +1,62 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: control.h
|
||||
// Purpose: interface of wxControl
|
||||
// Author: wxWidgets team
|
||||
// RCS-ID: $Id$
|
||||
// Licence: wxWindows license
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
@class wxControl
|
||||
@wxheader{control.h}
|
||||
|
||||
This is the base class for a control or "widget".
|
||||
|
||||
A control is generally a small window which processes user input and/or
|
||||
displays one or more item of data.
|
||||
|
||||
@library{wxcore}
|
||||
@category{ctrl}
|
||||
|
||||
@see wxValidator
|
||||
*/
|
||||
class wxControl : public wxWindow
|
||||
{
|
||||
public:
|
||||
/**
|
||||
Simulates the effect of the user issuing a command to the item.
|
||||
|
||||
@see wxCommandEvent
|
||||
*/
|
||||
void Command(wxCommandEvent& event);
|
||||
|
||||
/**
|
||||
Returns the control's text.
|
||||
|
||||
@note The returned string contains mnemonics ("&" characters) if it has
|
||||
any, use GetLabelText() if they are undesired.
|
||||
*/
|
||||
wxString GetLabel() const;
|
||||
|
||||
/**
|
||||
Returns the control's label without mnemonics.
|
||||
*/
|
||||
const wxString GetLabelText();
|
||||
|
||||
/**
|
||||
Returns the given @a label string without mnemonics.
|
||||
*/
|
||||
static wxString GetLabelText(const wxString& label);
|
||||
|
||||
/**
|
||||
Sets the item's text.
|
||||
|
||||
Any "&" characters in the @a label are special and indicate that the
|
||||
following character is a mnemonic for this control and can be used to
|
||||
activate it from the keyboard (typically by using @e Alt key in
|
||||
combination with it). To insert a literal ampersand character, you need
|
||||
to double it, i.e. use "&&".
|
||||
*/
|
||||
void SetLabel(const wxString& label);
|
||||
};
|
||||
|
Reference in New Issue
Block a user