Added start at accessibility sample
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19234 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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								samples/access/accesstest.cpp
									
									
									
									
									
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								samples/access/accesstest.cpp
									
									
									
									
									
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/////////////////////////////////////////////////////////////////////////////
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// Name:        accesstest.cpp
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// Purpose:     wxWindows accessibility sample
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// Author:      Julian Smart
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// Modified by:
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// Created:     2002-02-12
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers)
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#ifndef WX_PRECOMP
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    #include "wx/wx.h"
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#endif
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#include "wx/access.h"
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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// the application icon (under Windows and OS/2 it is in resources)
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#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
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    #include "mondrian.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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    // override base class virtuals
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    // ----------------------------
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    // this one is called on application startup and is a good place for the app
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    // initialization (doing it here and not in the ctor allows to have an error
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    // return: if OnInit() returns false, the application terminates)
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    virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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    // ctor(s)
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    MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
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            long style = wxDEFAULT_FRAME_STYLE);
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    // event handlers (these functions should _not_ be virtual)
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    void OnQuit(wxCommandEvent& event);
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    void OnAbout(wxCommandEvent& event);
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private:
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    // any class wishing to process wxWindows events must use this macro
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    DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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    // menu items
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    AccessTest_Quit = 1,
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    // it is important for the id corresponding to the "About" command to have
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    // this standard value as otherwise it won't be handled properly under Mac
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    // (where it is special and put into the "Apple" menu)
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    AccessTest_About = wxID_ABOUT
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(AccessTest_Quit,  MyFrame::OnQuit)
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    EVT_MENU(AccessTest_About, MyFrame::OnAbout)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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    // create the main application window
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    MyFrame *frame = new MyFrame(_T("AccessTest wxWindows App"),
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                                 wxPoint(50, 50), wxSize(450, 340));
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    // and show it (the frames, unlike simple controls, are not shown when
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    // created initially)
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    frame->Show(TRUE);
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    // success: wxApp::OnRun() will be called which will enter the main message
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    // loop and the application will run. If we returned FALSE here, the
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    // application would exit immediately.
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    return TRUE;
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}
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class FrameAccessible: public wxWindowAccessible
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{
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public:
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    FrameAccessible(wxWindow* win): wxWindowAccessible(win) {}
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            // Gets the name of the specified object.
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    virtual wxAccStatus GetName(int childId, wxString* name)
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    {
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#if 1
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        if (childId == wxACC_SELF)
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        {
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            * name = wxT("Julian's Frame");
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            return wxACC_OK;
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        }
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        else
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#endif
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            return wxACC_NOT_IMPLEMENTED;
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    }
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};
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class ScrolledWindowAccessible: public wxWindowAccessible
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{
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public:
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    ScrolledWindowAccessible(wxWindow* win): wxWindowAccessible(win) {}
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            // Gets the name of the specified object.
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    virtual wxAccStatus GetName(int childId, wxString* name)
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    {
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        if (childId == wxACC_SELF)
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        {
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            * name = wxT("My scrolled window");
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            return wxACC_OK;
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        }
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        else
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            return wxACC_NOT_IMPLEMENTED;
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    }
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};
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
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       : wxFrame(NULL, -1, title, pos, size, style)
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{
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    SetAccessible(new FrameAccessible(this));
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    // set the frame icon
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    SetIcon(wxICON(mondrian));
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#if wxUSE_MENUS
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    // create a menu bar
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    wxMenu *menuFile = new wxMenu;
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    // the "About" item should be in the help menu
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    wxMenu *helpMenu = new wxMenu;
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    helpMenu->Append(AccessTest_About, _T("&About...\tF1"), _T("Show about dialog"));
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    menuFile->Append(AccessTest_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
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    // now append the freshly created menu to the menu bar...
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    wxMenuBar *menuBar = new wxMenuBar();
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    menuBar->Append(menuFile, _T("&File"));
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    menuBar->Append(helpMenu, _T("&Help"));
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    // ... and attach this menu bar to the frame
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    SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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#if wxUSE_STATUSBAR
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    // create a status bar just for fun (by default with 1 pane only)
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    CreateStatusBar(2);
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    SetStatusText(_T("Welcome to wxWindows!"));
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#endif // wxUSE_STATUSBAR
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#if 1
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    wxListBox* listBox = new wxListBox(this, -1);
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    listBox->SetAccessible(new ScrolledWindowAccessible(listBox));
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#else
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    wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this, -1);
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    scrolledWindow->SetAccessible(new ScrolledWindowAccessible(scrolledWindow));
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#endif
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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    // TRUE is to force the frame to close
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    Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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    wxString msg;
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    msg.Printf( _T("This is the About dialog of the AccessTest sample.\n")
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                _T("Welcome to %s"), wxVERSION_STRING);
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    wxMessageBox(msg, _T("About AccessTest"), wxOK | wxICON_INFORMATION, this);
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}
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