Added start at accessibility sample

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19234 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2003-02-17 10:15:02 +00:00
parent b1ef887ad8
commit ae23a52a16
15 changed files with 6282 additions and 0 deletions

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#
# File: makefile.unx
# Author: Julian Smart
# Created: 1998
# Updated:
# Copyright: (c) 1998 Julian Smart
#
# "%W% %G%"
#
# Makefile for accesstest example (UNIX).
top_srcdir = @top_srcdir@/..
top_builddir = ../..
program_dir = samples/accesstest
PROGRAM=accesstest
OBJECTS =$(PROGRAM).o
DEPFILES=$(PROGRAM).d
RESOPTIONS=-i $(top_srcdir)/$(program_dir) mondrian.r
SETOPTIONS=-a C
include ../../src/makeprog.env
@IF_GNU_MAKE@-include $(DEPFILES)

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/////////////////////////////////////////////////////////////////////////////
// Name: accesstest.cpp
// Purpose: wxWindows accessibility sample
// Author: Julian Smart
// Modified by:
// Created: 2002-02-12
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/access.h"
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// the application icon (under Windows and OS/2 it is in resources)
#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
#include "mondrian.xpm"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
long style = wxDEFAULT_FRAME_STYLE);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
AccessTest_Quit = 1,
// it is important for the id corresponding to the "About" command to have
// this standard value as otherwise it won't be handled properly under Mac
// (where it is special and put into the "Apple" menu)
AccessTest_About = wxID_ABOUT
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(AccessTest_Quit, MyFrame::OnQuit)
EVT_MENU(AccessTest_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// create the main application window
MyFrame *frame = new MyFrame(_T("AccessTest wxWindows App"),
wxPoint(50, 50), wxSize(450, 340));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(TRUE);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
class FrameAccessible: public wxWindowAccessible
{
public:
FrameAccessible(wxWindow* win): wxWindowAccessible(win) {}
// Gets the name of the specified object.
virtual wxAccStatus GetName(int childId, wxString* name)
{
#if 1
if (childId == wxACC_SELF)
{
* name = wxT("Julian's Frame");
return wxACC_OK;
}
else
#endif
return wxACC_NOT_IMPLEMENTED;
}
};
class ScrolledWindowAccessible: public wxWindowAccessible
{
public:
ScrolledWindowAccessible(wxWindow* win): wxWindowAccessible(win) {}
// Gets the name of the specified object.
virtual wxAccStatus GetName(int childId, wxString* name)
{
if (childId == wxACC_SELF)
{
* name = wxT("My scrolled window");
return wxACC_OK;
}
else
return wxACC_NOT_IMPLEMENTED;
}
};
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
: wxFrame(NULL, -1, title, pos, size, style)
{
SetAccessible(new FrameAccessible(this));
// set the frame icon
SetIcon(wxICON(mondrian));
#if wxUSE_MENUS
// create a menu bar
wxMenu *menuFile = new wxMenu;
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(AccessTest_About, _T("&About...\tF1"), _T("Show about dialog"));
menuFile->Append(AccessTest_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _T("&File"));
menuBar->Append(helpMenu, _T("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText(_T("Welcome to wxWindows!"));
#endif // wxUSE_STATUSBAR
#if 1
wxListBox* listBox = new wxListBox(this, -1);
listBox->SetAccessible(new ScrolledWindowAccessible(listBox));
#else
wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this, -1);
scrolledWindow->SetAccessible(new ScrolledWindowAccessible(scrolledWindow));
#endif
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( _T("This is the About dialog of the AccessTest sample.\n")
_T("Welcome to %s"), wxVERSION_STRING);
wxMessageBox(msg, _T("About AccessTest"), wxOK | wxICON_INFORMATION, this);
}

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# Microsoft Developer Studio Project File - Name="accesstest" - Package Owner=<4>
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# ** DO NOT EDIT **
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!MESSAGE
!MESSAGE Possible choices for configuration are:
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!MESSAGE "accesstest - Win32 Debug DLL" (based on "Win32 (x86) Application")
!MESSAGE "accesstest - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "accesstest - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
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MTL=midl.exe
RSC=rc.exe
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LINK32=link.exe
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!ELSEIF "$(CFG)" == "accesstest - Win32 Release"
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# Begin Target
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# Name "accesstest - Win32 Debug DLL"
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# Begin Source File
SOURCE=.\accesstest.cpp
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SOURCE=.\accesstest.rc
# End Source File
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mondrian ICON "mondrian.ico"
#include "wx/msw/wx.rc"

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#*****************************************************************************
# *
# Make file for VMS *
# Author : J.Jansen (joukj@hrem.stm.tudelft.nl) *
# Date : 10 November 1999 *
# *
#*****************************************************************************
.first
define wx [--.include.wx]
.ifdef __WXMOTIF__
CXX_DEFINE = /define=(__WXMOTIF__=1)/name=(as_is,short)\
/assume=(nostdnew,noglobal_array_new)
.else
.ifdef __WXGTK__
CXX_DEFINE = /define=(__WXGTK__=1)/float=ieee/name=(as_is,short)/ieee=denorm\
/assume=(nostdnew,noglobal_array_new)
.else
CXX_DEFINE =
.endif
.endif
.suffixes : .cpp
.cpp.obj :
cxx $(CXXFLAGS)$(CXX_DEFINE) $(MMS$TARGET_NAME).cpp
all :
.ifdef __WXMOTIF__
$(MMS)$(MMSQUALIFIERS) accesstest.exe
.else
.ifdef __WXGTK__
$(MMS)$(MMSQUALIFIERS) accesstest_gtk.exe
.endif
.endif
.ifdef __WXMOTIF__
accesstest.exe : accesstest.obj
cxxlink accesstest,[--.lib]vms/opt
.else
.ifdef __WXGTK__
accesstest_gtk.exe : accesstest.obj
cxxlink/exec=accesstest_gtk.exe accesstest,[--.lib]vms_gtk/opt
.endif
.endif
accesstest.obj : accesstest.cpp

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#
# File: makefile.b32
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright:
#
# Makefile : Builds sample for 32-bit BC++
WXDIR = $(WXWIN)
TARGET=accesstest
OBJECTS = $(TARGET).obj
!include $(WXDIR)\src\makeprog.b32

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#
# File: makefile.dos
# Author: Julian Smart
# Created: 1998
# Updated:
#
# Makefile : Builds 16-bit sample, VC++ 1.5
# Use FINAL=1 argument to nmake to build final version with no debugging
# info
WXDIR = $(WXWIN)
TARGET=accesstest
OBJECTS=$(TARGET).obj
!include $(WXDIR)\src\makeprog.msc

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#
# File: makefile.g95
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart, 1999
#
# Makefile for wxWindows sample (Cygwin/Mingw32).
WXDIR = ../..
TARGET=accesstest
OBJECTS = $(TARGET).o
include $(WXDIR)/src/makeprog.g95

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#
# File: Makefile for samples
# Author: Robert Roebling
# Created: 1999
# Updated:
# Copyright: (c) 1998 Robert Roebling
#
# This makefile requires a Unix version of wxWindows
# to be installed on your system. This is most often
# done typing "make install" when using the complete
# sources of wxWindows or by installing the two
# RPM packages wxGTK.XXX.rpm and wxGTK-devel.XXX.rpm
# under Linux.
#
CXX = $(shell wx-config --cxx)
PROGRAM = accesstest
OBJECTS = $(PROGRAM).o
# implementation
.SUFFIXES: .o .cpp
.cpp.o :
$(CXX) -c `wx-config --cxxflags` -o $@ $<
all: $(PROGRAM)
$(PROGRAM): $(OBJECTS)
$(CXX) -o $(PROGRAM) $(OBJECTS) `wx-config --libs`
clean:
rm -f *.o $(PROGRAM)

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#
# File: makefile.vc
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart
#
# Makefile : Builds sample (VC++, WIN32)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR = $(WXWIN)
PROGRAM=accesstest
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.vc
# For broken VC++ 4
noopt:
cl @<<
$(CPPFLAGS2) /Od /c /Tp $(PROGRAM).cpp
<<

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#
# Makefile for WATCOM
#
# Created by Julian Smart, January 1999
#
#
OUTPUTDIR = Watcom\
PROGRAM = accesstest
OBJECTS = $(OUTPUTDIR)$(PROGRAM).obj
!include $(%WXWIN)\src\makeprog.wat

BIN
samples/access/mondrian.ico Normal file

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/* XPM */
static char *mondrian_xpm[] = {
/* columns rows colors chars-per-pixel */
"32 32 6 1",
" c Black",
". c Blue",
"X c #00bf00",
"o c Red",
"O c Yellow",
"+ c Gray100",
/* pixels */
" ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" "
};