Removed constraints check for wxDirDialog from configure (not needed).
Implemented solid drawing for DoDrawText, so text selection works git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14591 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1361,17 +1361,32 @@ void wxWindowDC::DoDrawText( const wxString &text, wxCoord x, wxCoord y )
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x = XLOG2DEV(x);
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y = YLOG2DEV(y);
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#if 0
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wxCoord width = gdk_string_width( font, text.mbc_str() );
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wxCoord height = font->ascent + font->descent;
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if ( m_backgroundMode == wxSOLID )
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// First draw a rectangle representing the text background, if a text
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// background is specified
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if (m_textBackgroundColour.Ok () && (m_backgroundMode != wxTRANSPARENT))
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{
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gdk_gc_set_foreground( m_textGC, m_textBackgroundColour.GetColor() );
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gdk_draw_rectangle( m_window, m_textGC, TRUE, x, y, width, height );
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gdk_gc_set_foreground( m_textGC, m_textForegroundColour.GetColor() );
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// Since X draws from the baseline of the text, must add the text height
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int cx = 0;
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int cy = 0;
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int ascent = 0;
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int slen;
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int direction, descent;
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slen = strlen(text);
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XCharStruct overall_return;
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(void)XTextExtents(xfont, text.c_str(), slen, &direction,
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&ascent, &descent, &overall_return);
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cx = overall_return.width;
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cy = ascent + descent;
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m_textBackgroundColour.CalcPixel(m_cmap);
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XSetForeground ((Display*) m_display, (GC) m_textGC, m_textBackgroundColour.GetPixel());
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XFillRectangle( (Display*) m_display, (Window) m_window,
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(GC) m_textGC, x, y, cx, cy );
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XSetForeground ((Display*) m_display, (GC) m_textGC, m_textForegroundColour.GetPixel());
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}
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#endif
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XSetFont( (Display*) m_display, (GC) m_textGC, xfont->fid );
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#if !wxUSE_NANOX
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