fixed crash on exit in the drawing sample

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_2_BRANCH@7548 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2000-06-09 14:35:23 +00:00
parent 551a706062
commit adb176e718

View File

@@ -68,13 +68,13 @@ enum ScreenToShow
// global variables // global variables
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
static wxBitmap gs_bmpNoMask, static wxBitmap *gs_bmpNoMask = NULL,
gs_bmpWithColMask, *gs_bmpWithColMask = NULL,
gs_bmpMask, *gs_bmpMask = NULL,
gs_bmpWithMask, *gs_bmpWithMask = NULL,
gs_bmp4, *gs_bmp4 = NULL,
gs_bmp4_mono, *gs_bmp4_mono = NULL,
gs_bmp36; *gs_bmp36 = NULL;
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// private classes // private classes
@@ -92,7 +92,11 @@ public:
// return: if OnInit() returns false, the application terminates) // return: if OnInit() returns false, the application terminates)
virtual bool OnInit(); virtual bool OnInit();
virtual int OnExit() { DeleteBitmaps(); return 0; }
protected: protected:
void DeleteBitmaps();
bool LoadImages(); bool LoadImages();
}; };
@@ -237,6 +241,14 @@ IMPLEMENT_APP(MyApp)
bool MyApp::LoadImages() bool MyApp::LoadImages()
{ {
gs_bmpNoMask = new wxBitmap;
gs_bmpWithColMask = new wxBitmap;
gs_bmpMask = new wxBitmap;
gs_bmpWithMask = new wxBitmap;
gs_bmp4 = new wxBitmap;
gs_bmp4_mono = new wxBitmap;
gs_bmp36 = new wxBitmap;
wxPathList pathList; wxPathList pathList;
pathList.Add("."); pathList.Add(".");
pathList.Add(".."); pathList.Add("..");
@@ -244,41 +256,38 @@ bool MyApp::LoadImages()
wxString path = pathList.FindValidPath("pat4.bmp"); wxString path = pathList.FindValidPath("pat4.bmp");
if ( !path ) if ( !path )
return FALSE; return FALSE;
/* 4 colour bitmap */ /* 4 colour bitmap */
gs_bmp4.LoadFile(path, wxBITMAP_TYPE_BMP); gs_bmp4->LoadFile(path, wxBITMAP_TYPE_BMP);
/* turn into mono-bitmap */ /* turn into mono-bitmap */
gs_bmp4_mono.LoadFile(path, wxBITMAP_TYPE_BMP); gs_bmp4_mono->LoadFile(path, wxBITMAP_TYPE_BMP);
wxMask* mask4 = new wxMask(gs_bmp4_mono, *wxBLACK); wxMask* mask4 = new wxMask(*gs_bmp4_mono, *wxBLACK);
gs_bmp4_mono.SetMask(mask4); gs_bmp4_mono->SetMask(mask4);
path = pathList.FindValidPath("pat36.bmp"); path = pathList.FindValidPath("pat36.bmp");
if ( !path ) if ( !path )
return FALSE; return FALSE;
gs_bmp36.LoadFile(path, wxBITMAP_TYPE_BMP); gs_bmp36->LoadFile(path, wxBITMAP_TYPE_BMP);
wxMask* mask36 = new wxMask(gs_bmp36, *wxBLACK); wxMask* mask36 = new wxMask(*gs_bmp36, *wxBLACK);
gs_bmp36.SetMask(mask36); gs_bmp36->SetMask(mask36);
path = pathList.FindValidPath("image.bmp"); path = pathList.FindValidPath("image.bmp");
if ( !path ) if ( !path )
return FALSE; return FALSE;
gs_bmpNoMask.LoadFile(path, wxBITMAP_TYPE_BMP); gs_bmpNoMask->LoadFile(path, wxBITMAP_TYPE_BMP);
gs_bmpWithMask.LoadFile(path, wxBITMAP_TYPE_BMP); gs_bmpWithMask->LoadFile(path, wxBITMAP_TYPE_BMP);
gs_bmpWithColMask.LoadFile(path, wxBITMAP_TYPE_BMP); gs_bmpWithColMask->LoadFile(path, wxBITMAP_TYPE_BMP);
path = pathList.FindValidPath("mask.bmp"); path = pathList.FindValidPath("mask.bmp");
if ( !path ) if ( !path )
return FALSE; return FALSE;
gs_bmpMask.LoadFile(path, wxBITMAP_TYPE_BMP); gs_bmpMask->LoadFile(path, wxBITMAP_TYPE_BMP);
// This is so wrong, it hurts. wxMask *mask = new wxMask(*gs_bmpMask, *wxBLACK);
// gs_bmpMask.SetDepth(1); gs_bmpWithMask->SetMask(mask);
// wxMask *mask = new wxMask(gs_bmpMask);
wxMask *mask = new wxMask(gs_bmpMask, *wxBLACK); mask = new wxMask(*gs_bmpWithColMask, *wxWHITE);
gs_bmpWithMask.SetMask(mask); gs_bmpWithColMask->SetMask(mask);
mask = new wxMask(gs_bmpWithColMask, *wxWHITE);
gs_bmpWithColMask.SetMask(mask);
return TRUE; return TRUE;
} }
@@ -301,6 +310,8 @@ bool MyApp::OnInit()
"there."); "there.");
// stop here // stop here
DeleteBitmaps();
return FALSE; return FALSE;
} }
@@ -308,6 +319,17 @@ bool MyApp::OnInit()
return TRUE; return TRUE;
} }
void MyApp::DeleteBitmaps()
{
delete gs_bmpNoMask;
delete gs_bmpWithColMask;
delete gs_bmpMask;
delete gs_bmpWithMask;
delete gs_bmp4;
delete gs_bmp4_mono;
delete gs_bmp36;
}
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// MyCanvas // MyCanvas
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
@@ -342,9 +364,9 @@ MyCanvas::MyCanvas( MyFrame *parent ) : wxScrolledWindow( parent )
void MyCanvas::DrawTestPoly( int x, int y,wxDC &dc,int transparent ) void MyCanvas::DrawTestPoly( int x, int y,wxDC &dc,int transparent )
{ {
wxBrush* brush4 = new wxBrush(gs_bmp4); wxBrush* brush4 = new wxBrush(*gs_bmp4);
wxBrush* brush4_mono = new wxBrush(gs_bmp4_mono); wxBrush* brush4_mono = new wxBrush(*gs_bmp4_mono);
wxBrush* brush36 = new wxBrush(gs_bmp36); wxBrush* brush36 = new wxBrush(*gs_bmp36);
wxPoint todraw[5]; wxPoint todraw[5];
todraw[0].x=(long)x+100; todraw[0].x=(long)x+100;
@@ -816,6 +838,18 @@ void MyCanvas::DrawText(wxDC& dc)
dc.DrawText( text, 110, 120 ); dc.DrawText( text, 110, 120 );
dc.DrawRectangle( 100, 40, 4, height ); dc.DrawRectangle( 100, 40, 4, height );
// test the logical function effect
dc.SetLogicalFunction(wxINVERT);
dc.DrawText( "not inverted", 110, 150 );
dc.DrawRectangle( 110, 160, 100, height );
// twice drawn inverted should result in invisible
dc.DrawText( "should be invisible", 110, 170 );
dc.DrawRectangle( 110, 200, 100, height );
dc.DrawText( "should be invisible", 110, 170 );
dc.DrawRectangle( 110, 200, 100, height );
dc.SetLogicalFunction(wxCOPY);
} }
static const struct static const struct
@@ -844,16 +878,16 @@ static const struct
void MyCanvas::DrawImages(wxDC& dc) void MyCanvas::DrawImages(wxDC& dc)
{ {
dc.DrawText("original image", 0, 0); dc.DrawText("original image", 0, 0);
dc.DrawBitmap(gs_bmpNoMask, 0, 20, 0); dc.DrawBitmap(*gs_bmpNoMask, 0, 20, 0);
dc.DrawText("with colour mask", 0, 100); dc.DrawText("with colour mask", 0, 100);
dc.DrawBitmap(gs_bmpWithColMask, 0, 120, TRUE); dc.DrawBitmap(*gs_bmpWithColMask, 0, 120, TRUE);
dc.DrawText("the mask image", 0, 200); dc.DrawText("the mask image", 0, 200);
dc.DrawBitmap(gs_bmpMask, 0, 220, 0); dc.DrawBitmap(*gs_bmpMask, 0, 220, 0);
dc.DrawText("masked image", 0, 300); dc.DrawText("masked image", 0, 300);
dc.DrawBitmap(gs_bmpWithMask, 0, 320, TRUE); dc.DrawBitmap(*gs_bmpWithMask, 0, 320, TRUE);
int cx = gs_bmpWithColMask.GetWidth(), int cx = gs_bmpWithColMask->GetWidth(),
cy = gs_bmpWithColMask.GetHeight(); cy = gs_bmpWithColMask->GetHeight();
wxMemoryDC memDC; wxMemoryDC memDC;
for ( size_t n = 0; n < WXSIZEOF(rasterOperations); n++ ) for ( size_t n = 0; n < WXSIZEOF(rasterOperations); n++ )
@@ -862,7 +896,7 @@ void MyCanvas::DrawImages(wxDC& dc)
y = 20 + 100*(n/4); y = 20 + 100*(n/4);
dc.DrawText(rasterOperations[n].name, x, y - 20); dc.DrawText(rasterOperations[n].name, x, y - 20);
memDC.SelectObject(gs_bmpWithColMask); memDC.SelectObject(*gs_bmpWithColMask);
dc.Blit(x, y, cx, cy, &memDC, 0, 0, rasterOperations[n].rop, TRUE); dc.Blit(x, y, cx, cy, &memDC, 0, 0, rasterOperations[n].rop, TRUE);
} }
} }