Fix for upside down bmp projections
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15478 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -150,6 +150,22 @@ void wxMemoryDC::SelectObject(
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if (!hBmp)
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{
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//
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// Bmps drawn to are upside down, so flip it before committing
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//
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POINTL vPoint[4] = { 0, m_vSelectedBitmap.GetHeight(),
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m_vSelectedBitmap.GetWidth(), 0,
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0, 0, m_vSelectedBitmap.GetWidth(), m_vSelectedBitmap.GetHeight()
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};
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::GpiBitBlt( m_hPS
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,m_hPS
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,4
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,vPoint
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,ROP_SRCCOPY
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,BBO_IGNORE
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);
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m_vSelectedBitmap.SetSelectedInto(NULL);
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}
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m_vSelectedBitmap = rBitmap;
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@@ -157,6 +173,7 @@ void wxMemoryDC::SelectObject(
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if (!hBmp)
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{
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m_hOldBitmap = (WXHBITMAP)::GpiSetBitmap(m_hPS, NULLHANDLE);
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return;
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}
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