Added support for transparency in rotation code
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5950 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -2608,8 +2608,7 @@ IMPLEMENT_DYNAMIC_CLASS(wxImageModule, wxModule)
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unsigned long wxImage::CountColours( unsigned long stopafter )
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{
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wxHashTable h;
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wxNode *node;
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wxHNode *hnode;
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wxObject dummy;
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unsigned char r, g, b, *p;
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unsigned long size, nentries, key;
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@@ -2624,20 +2623,13 @@ unsigned long wxImage::CountColours( unsigned long stopafter )
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b = *(p++);
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key = (r << 16) | (g << 8) | b;
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hnode = (wxHNode *) h.Get(key);
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if (!hnode)
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if (h.Get(key) == NULL)
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{
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h.Put(key, (wxObject *)(new wxHNode));
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h.Put(key, &dummy);
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nentries++;
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}
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}
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// delete all HNodes
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h.BeginFind();
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while ((node = h.Next()) != NULL)
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delete (wxHNode *)node->GetData();
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return nentries;
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}
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@@ -2699,7 +2691,6 @@ struct wxRotationPoint
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double x, y;
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};
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static const wxRotationPixel gs_BlankPixel = {0,0,0};
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static const double gs_Epsilon = 1e-10;
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static inline int wxCint (double x)
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@@ -2741,7 +2732,8 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i
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data[i] = data[i - 1] + img.GetWidth();
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}
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// pre-compute coefficients for rotation formula (sine and cosine of the angle)
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// pre-compute coefficients for rotation formula
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// (sine and cosine of the angle)
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const double cos_angle = cos(angle);
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const double sin_angle = sin(angle);
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@@ -2769,7 +2761,6 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i
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*offset_after_rotation = wxPoint (x1, y1);
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}
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wxRotationPixel ** result_data = new wxRotationPixel * [rotated.GetHeight()];
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result_data[0] = (wxRotationPixel *) rotated.GetData();
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@@ -2779,10 +2770,28 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i
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result_data[i] = result_data[i - 1] + rotated.GetWidth();
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}
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// GRG: if the original image has a mask, use its RGB values
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// as the blank pixel, else, fall back to default (black).
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//
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wxRotationPixel blankPixel = {{ 0, 0, 0 }};
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if (HasMask())
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{
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unsigned char r = GetMaskRed();
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unsigned char g = GetMaskGreen();
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unsigned char b = GetMaskBlue();
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rotated.SetMaskColour( r, g, b );
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blankPixel.rgb[0] = r;
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blankPixel.rgb[1] = g;
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blankPixel.rgb[2] = b;
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}
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// Now, for each point of the rotated image, find where it came from, by
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// performing an inverse rotation (a rotation of -angle) and getting the
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// pixel at those coordinates
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// GRG: I'd suggest to take the (interpolating) test out of the loops
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int x;
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for (x = 0; x < rotated.GetWidth(); x++)
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{
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@@ -2854,7 +2863,7 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i
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}
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else
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{
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result_data[y][x] = gs_BlankPixel;
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result_data[y][x] = blankPixel;
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}
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}
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else
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@@ -2869,7 +2878,7 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i
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}
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else
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{
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result_data[y][x] = gs_BlankPixel;
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result_data[y][x] = blankPixel;
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}
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}
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}
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