Extract reusable part of the MFC sample in a header
Allow reusing this functionality from outside the library, it can he useful if an MFC window needs to be embedded into a wx application (or vice versa). Also use a better wxEntryStart() overload as a side effect, this should, in particular, fix the problem with command line arguments processing in mixed MFC/wx applications pointed out in a comment in the sample previously.
This commit is contained in:
		
							
								
								
									
										137
									
								
								include/wx/msw/mfc.h
									
									
									
									
									
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										137
									
								
								include/wx/msw/mfc.h
									
									
									
									
									
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							@@ -0,0 +1,137 @@
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///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/msw/mfc.h
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// Purpose:     Helpers for applications using both wxWidgets and MFC
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// Author:      Julian Smart, Vadim Zeitlin
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// Created:     2017-12-01 (mostly extracted from samples/mfc)
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// Copyright:   (c) 2017 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_MFC_H_
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#define _WX_MSW_MFC_H_
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#ifndef __AFXWIN_H__
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    #error "MFC headers must be included before including this file."
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#endif
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#include "wx/app.h"
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#include "wx/evtloop.h"
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#include "wx/window.h"
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#include "wx/msw/winundef.h"
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// ----------------------------------------------------------------------------
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// MFC window class wrapping a window created by wxWidgets
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// ----------------------------------------------------------------------------
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class wxMFCWnd : public CWnd
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{
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public:
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    explicit wxMFCWnd(wxWindow* w)
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    {
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        Attach(w->GetHWND());
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    }
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    ~wxMFCWnd()
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    {
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        // Prevent MFC from destroying the wxWindow.
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        Detach();
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    }
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};
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// ----------------------------------------------------------------------------
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// MFC application class forwarding everything to wxApp
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// ----------------------------------------------------------------------------
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class wxMFCWinApp : public CWinApp
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{
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public:
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    BOOL InitInstance() wxOVERRIDE
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    {
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        if ( !CWinApp::InitInstance() )
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            return FALSE;
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        if ( !wxEntryStart(m_hInstance) )
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            return FALSE;
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        if ( !wxTheApp || !wxTheApp->CallOnInit() )
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            return FALSE;
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        if ( !InitMainWnd() )
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            return FALSE;
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        return TRUE;
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    }
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    int ExitInstance() wxOVERRIDE
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    {
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        delete m_pMainWnd;
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        if ( wxTheApp )
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            wxTheApp->OnExit();
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        wxEntryCleanup();
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        return CWinApp::ExitInstance();
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    }
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    // Override this to provide wxWidgets message loop compatibility
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    BOOL PreTranslateMessage(MSG *msg) wxOVERRIDE
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    {
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        wxEventLoop * const
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            evtLoop = static_cast<wxEventLoop *>(wxEventLoop::GetActive());
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        if ( evtLoop && evtLoop->PreProcessMessage(msg) )
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            return TRUE;
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        return CWinApp::PreTranslateMessage(msg);
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    }
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    BOOL OnIdle(LONG lCount) wxOVERRIDE
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    {
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        BOOL moreIdle = CWinApp::OnIdle(lCount);
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        if ( wxTheApp && wxTheApp->ProcessIdle() )
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            moreIdle = TRUE;
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        return moreIdle;
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    }
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protected:
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    // This virtual method can be overridden to create the main window using
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    // MFC code. The default implementation relies on wxApp::OnInit() creating
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    // a top level window which is then wrapped in an MFC window and used as
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    // the main window.
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    virtual BOOL InitMainWnd()
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    {
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        wxWindow* const w = wxTheApp->GetTopWindow();
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        if ( !w )
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            return FALSE;
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        // We need to initialize the main window to let the program continue
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        // running.
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        m_pMainWnd = new wxMFCWnd(w);
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        // And we need to let wxWidgets know that it should exit the
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        // application when this window is closed, as OnRun(), which does this
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        // by default, won't be called when using MFC main message loop.
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        wxTheApp->SetExitOnFrameDelete(true);
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        return TRUE;
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    }
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};
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// ----------------------------------------------------------------------------
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// wxWidgets application class to be used in MFC applications
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// ----------------------------------------------------------------------------
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class wxAppWithMFC : public wxApp
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{
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public:
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    void ExitMainLoop() wxOVERRIDE
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    {
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        // There is no wxEventLoop to exit, tell MFC to stop pumping messages
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        // instead.
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        ::PostQuitMessage(0);
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    }
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};
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#endif // _WX_MSW_MFC_H_
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@@ -17,8 +17,8 @@
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// created subsequently.
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//
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// (1) Make MyApp::OnInit not create a main window.
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// (2) Make MFC's InitInstance create a main window, and remove
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//     creation of CDummyWindow.
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// (2) Define a class deriving from wxMFCWinApp and override its InitMainWnd()
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//     to create the main window in MFC code.
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//
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// This can be accomplished by setting START_WITH_MFC_WINDOW to 1 below.
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@@ -73,6 +73,8 @@
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#include "wx/nativewin.h"
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#include "wx/spinctrl.h"
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#include "wx/msw/mfc.h"
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#include "resource.h"
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#include "mfctest.h"
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@@ -82,19 +84,15 @@
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// theApp:
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// Just creating this application object runs the whole application.
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//
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CTheApp theApp;
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SampleMFCWinApp theApp;
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// wxWidgets elements
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// Define a new application type
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class MyApp: public wxApp
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// Define a new application type inheriting from wxAppWithMFC
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class MyApp: public wxAppWithMFC
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{
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public:
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    virtual bool OnInit();
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    // we need to override this as the default behaviour only works when we're
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    // running wxWidgets main loop, not MFC one
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    virtual void ExitMainLoop();
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    virtual bool OnInit() wxOVERRIDE;
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    wxFrame *CreateFrame();
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};
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@@ -238,73 +236,6 @@ ON_COMMAND( IDM_TEST, OnTest )
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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BOOL CTheApp::InitInstance()
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{
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    if ( !CWinApp::InitInstance() )
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        return FALSE;
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    // TODO: cmd line parsing
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    WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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    wxSetInstance(m_hInstance);
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    wxApp::m_nCmdShow = m_nCmdShow;
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    int argc = 0;
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    wxChar **argv = NULL;
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    wxEntryStart(argc, argv);
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    if ( !wxTheApp || !wxTheApp->CallOnInit() )
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        return FALSE;
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#if START_WITH_MFC_WINDOW
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    // Demonstrate creation of an initial MFC main window.
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    m_pMainWnd = new CMainWindow();
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    m_pMainWnd->ShowWindow( m_nCmdShow );
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    m_pMainWnd->UpdateWindow();
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#else
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    // Demonstrate creation of an initial wxWidgets main window.
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    // Wrap wxWidgets window in a dummy MFC window and
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    // make the main window.
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    if (wxTheApp && wxTheApp->GetTopWindow())
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    {
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        m_pMainWnd = new CDummyWindow((HWND) wxTheApp->GetTopWindow()->GetHWND());
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    }
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#endif
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    return TRUE;
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}
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int CTheApp::ExitInstance()
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{
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#if !START_WITH_MFC_WINDOW
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    delete m_pMainWnd;
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#endif
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    if ( wxTheApp )
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        wxTheApp->OnExit();
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    wxEntryCleanup();
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    return CWinApp::ExitInstance();
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}
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// Override this to provide wxWidgets message loop compatibility
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BOOL CTheApp::PreTranslateMessage(MSG *msg)
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{
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    wxEventLoop * const
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        evtLoop = static_cast<wxEventLoop *>(wxEventLoop::GetActive());
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    if ( evtLoop && evtLoop->PreProcessMessage(msg) )
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        return TRUE;
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    return CWinApp::PreTranslateMessage(msg);
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}
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BOOL CTheApp::OnIdle(LONG lCount)
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{
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    BOOL moreIdle = CWinApp::OnIdle(lCount);
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    if ( wxTheApp && wxTheApp->ProcessIdle() )
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        moreIdle = TRUE;
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    return moreIdle;
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}
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/*********************************************************************
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* wxWidgets elements
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********************************************************************/
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@@ -315,22 +246,12 @@ bool MyApp::OnInit()
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        return false;
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#if !START_WITH_MFC_WINDOW
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    // as we're not inside wxWidgets main loop, the default logic doesn't work
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    // in our case and we need to do this explicitly
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    SetExitOnFrameDelete(true);
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    (void) CreateFrame();
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#endif
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    return true;
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}
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void MyApp::ExitMainLoop()
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{
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    // instead of existing wxWidgets main loop, terminate the MFC one
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    ::PostQuitMessage(0);
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}
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wxFrame *MyApp::CreateFrame()
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{
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    MyChild *subframe = new MyChild(NULL, wxT("Canvas Frame"), wxPoint(10, 10), wxSize(300, 300),
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@@ -451,17 +372,3 @@ void MyChild::OnActivate(wxActivateEvent& event)
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    if (event.GetActive() && canvas)
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        canvas->SetFocus();
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}
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// Dummy MFC window for specifying a valid main window to MFC, using
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// a wxWidgets HWND.
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CDummyWindow::CDummyWindow(HWND hWnd)
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{
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    Attach(hWnd);
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}
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// Don't let the CWnd destructor delete the HWND
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CDummyWindow::~CDummyWindow()
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{
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    Detach();
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}
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@@ -9,11 +9,7 @@
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#ifndef __MFCTEST_H__
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#define __MFCTEST_H__
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/////////////////////////////////////////////////////////////////////////////
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// CMainWindow:
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// See hello.cpp for the code to the member functions and the message map.
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//
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// CMainWindow: just a normal MFC window class.
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class CMainWindow : public CFrameWnd
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{
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public:
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@@ -31,30 +27,30 @@ private:
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    class wxNativeContainerWindow* m_containerWX;
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};
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// A dummy CWnd pointing to a wxWindow's HWND
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class CDummyWindow: public CWnd
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#if START_WITH_MFC_WINDOW
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// There is no need to define an application class if the default behaviour of
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// using the wxWindow created in wxApp::OnInit() as main window is acceptable,
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// but if we want to create the initial window in MFC, we need this class in
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// order to override InitMainWnd() in it.
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class SampleMFCWinApp : public wxMFCWinApp
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{
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  public:
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    CDummyWindow(HWND hWnd);
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    ~CDummyWindow(void);
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protected:
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    BOOL InitMainWnd() wxOVERRIDE
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    {
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        // Demonstrate creation of an initial MFC main window.
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        m_pMainWnd = new CMainWindow();
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        m_pMainWnd->ShowWindow( m_nCmdShow );
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        m_pMainWnd->UpdateWindow();
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        return TRUE;
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    }
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};
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/////////////////////////////////////////////////////////////////////////////
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#else // !START_WITH_MFC_WINDOW
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// CTheApp:
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//
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class CTheApp : public CWinApp
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{
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public:
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    BOOL InitInstance();
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    int ExitInstance();
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typedef wxMFCWinApp SampleMFCWinApp;
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    // Override this to provide wxWidgets message loop
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    // compatibility
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    BOOL PreTranslateMessage(MSG *msg);
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    BOOL OnIdle(LONG lCount);
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};
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/////////////////////////////////////////////////////////////////////////////
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#endif // START_WITH_MFC_WINDOW/!START_WITH_MFC_WINDOW
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#endif // __MFCTEST_H__
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