thread support for mac finished
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8084 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -150,11 +150,11 @@ class WXDLLEXPORT wxCriticalSectionInternal;
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// in order to avoid any overhead under platforms where critical sections are
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// just mutexes make all wxCriticalSection class functions inline
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#if !defined(__WXMSW__) && !defined(__WXPM__) && !defined(__WXMAC__)
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#if !defined(__WXMSW__) && !defined(__WXPM__)
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#define WXCRITICAL_INLINE inline
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#define wxCRITSECT_IS_MUTEX 1
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#else // MSW || Mac || OS2
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#else // MSW || OS2
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#define WXCRITICAL_INLINE
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#define wxCRITSECT_IS_MUTEX 0
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@@ -471,7 +471,7 @@ public:
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// wxApp then should block all "dangerous" messages
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extern bool WXDLLEXPORT wxIsWaitingForThread();
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#elif defined(__WXMAC__)
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extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
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extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
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// returns TRUE if the main thread has GUI lock
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extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
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@@ -482,6 +482,13 @@ public:
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// return TRUE if the main thread is waiting for some other to terminate:
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// wxApp then should block all "dangerous" messages
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extern bool WXDLLEXPORT wxIsWaitingForThread();
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// implement wxCriticalSection using mutexes
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inline wxCriticalSection::wxCriticalSection() { }
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inline wxCriticalSection::~wxCriticalSection() { }
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inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
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inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
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#elif defined(__WXPM__)
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// unlock GUI if there are threads waiting for and lock it back when
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// there are no more of them - should be called periodically by the main
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