Add wxMarkupText::RenderItemText()
Add new method allowing to use wxRendererNative::DrawItemText() for actually rendering the text instead of wxDC::DrawLabel(). This will be used for markup support in (generic) wxDataViewCtrl.
This commit is contained in:
@@ -15,6 +15,8 @@
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class WXDLLIMPEXP_FWD_CORE wxDC;
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class WXDLLIMPEXP_FWD_CORE wxRect;
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class wxMarkupParserOutput;
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// ----------------------------------------------------------------------------
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// wxMarkupText: allows to measure and draw the text containing markup.
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// ----------------------------------------------------------------------------
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@@ -53,6 +55,11 @@ public:
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// The same rules for mnemonics as in the ctor apply to this string.
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void SetMarkup(const wxString& markup) { m_markup = markup; }
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// This is a convenience method which can be used with the string in which
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// mnemonics should be completely ignored, i.e. not interpreted in any way
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// but just handled as ordinary characters.
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void SetMarkupText(const wxString& markup);
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// Return the width and height required by the given string and optionally
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// the height of the visible part above the baseline (i.e. ascent minus
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@@ -70,6 +77,18 @@ public:
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// and set the clipping region before rendering if necessary.
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void Render(wxDC& dc, const wxRect& rect, int flags);
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// Similar to Render(), but uses wxRendererNative::DrawItemText() instead
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// of generic wxDC::DrawLabel(), so is more suitable for use in controls
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// that already use DrawItemText() for its items.
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//
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// The meaning of the flags here is different than in the overload above:
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// they're passed to DrawItemText() and Render_ShowAccels is not supported
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// here.
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void RenderItemText(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int rendererFlags);
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private:
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wxString m_markup;
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};
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@@ -30,6 +30,8 @@
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#include "wx/dc.h"
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#endif // WX_PRECOMP
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#include "wx/renderer.h"
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#include "wx/generic/private/markuptext.h"
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#include "wx/private/markupparserattr.h"
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@@ -132,35 +134,6 @@ public:
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m_origTextBackground = dc.GetTextBackground();
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}
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virtual void OnText(const wxString& text_) wxOVERRIDE
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{
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wxString text;
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int indexAccel = wxControl::FindAccelIndex(text_, &text);
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if ( !(m_flags & wxMarkupText::Render_ShowAccels) )
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indexAccel = wxNOT_FOUND;
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// Adjust the position (unfortunately we need to do this manually as
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// there is no notion of current text position in wx API) rectangle to
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// ensure that all text segments use the same baseline (as there is
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// nothing equivalent to Windows SetTextAlign(TA_BASELINE) neither).
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wxRect rect(m_rect);
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rect.x = m_pos;
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int descent;
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m_dc.GetTextExtent(text, &rect.width, &rect.height, &descent);
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rect.height -= descent;
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rect.y += m_rect.height - rect.height;
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wxRect bounds;
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m_dc.DrawLabel(text, wxBitmap(),
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rect, wxALIGN_LEFT | wxALIGN_TOP,
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indexAccel,
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&bounds);
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// TODO-MULTILINE-MARKUP: Must update vertical position too.
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m_pos += bounds.width;
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}
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virtual void OnAttrStart(const Attr& attr) wxOVERRIDE
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{
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m_dc.SetFont(attr.font);
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@@ -202,7 +175,7 @@ public:
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}
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}
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private:
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protected:
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wxDC& m_dc;
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const wxRect m_rect;
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const int m_flags;
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@@ -217,12 +190,96 @@ private:
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wxDECLARE_NO_COPY_CLASS(wxMarkupParserRenderOutput);
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};
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// An output renderer suitable for control labels.
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class wxMarkupParserRenderLabelOutput : public wxMarkupParserRenderOutput
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{
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public:
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wxMarkupParserRenderLabelOutput(wxDC& dc,
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const wxRect& rect,
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int flags)
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: wxMarkupParserRenderOutput(dc, rect, flags)
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{
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}
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virtual void OnText(const wxString& text_) wxOVERRIDE
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{
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wxString text;
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int indexAccel = wxControl::FindAccelIndex(text_, &text);
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if ( !(m_flags & wxMarkupText::Render_ShowAccels) )
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indexAccel = wxNOT_FOUND;
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// Adjust the position (unfortunately we need to do this manually as
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// there is no notion of current text position in wx API) rectangle to
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// ensure that all text segments use the same baseline (as there is
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// nothing equivalent to Windows SetTextAlign(TA_BASELINE) neither).
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wxRect rect(m_rect);
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rect.x = m_pos;
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int descent;
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m_dc.GetTextExtent(text, &rect.width, &rect.height, &descent);
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rect.height -= descent;
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rect.y += m_rect.height - rect.height;
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wxRect bounds;
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m_dc.DrawLabel(text, wxBitmap(),
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rect, wxALIGN_LEFT | wxALIGN_TOP,
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indexAccel,
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&bounds);
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m_pos += bounds.width;
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}
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};
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// An output renderer suitable for multi-item controls items.
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class wxMarkupParserRenderItemOutput : public wxMarkupParserRenderOutput
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{
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public:
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wxMarkupParserRenderItemOutput(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int rendererFlags)
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: wxMarkupParserRenderOutput(dc, rect, wxMarkupText::Render_Default),
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m_win(win),
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m_rendererFlags(rendererFlags),
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m_renderer(&wxRendererNative::Get())
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{
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}
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virtual void OnText(const wxString& text) wxOVERRIDE
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{
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wxRect rect(m_rect);
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rect.x = m_pos;
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m_renderer->DrawItemText(m_win,
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m_dc,
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wxControl::RemoveMnemonics(text),
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rect,
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wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL,
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m_rendererFlags,
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wxELLIPSIZE_NONE);
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m_pos += m_dc.GetTextExtent(text).x;
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}
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private:
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wxWindow* const m_win;
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int const m_rendererFlags;
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wxRendererNative* const m_renderer;
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wxDECLARE_NO_COPY_CLASS(wxMarkupParserRenderItemOutput);
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};
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} // anonymous namespace
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// ============================================================================
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// wxMarkupText implementation
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// ============================================================================
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void wxMarkupText::SetMarkupText(const wxString& markup)
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{
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m_markup = wxControl::EscapeMnemonics(markup);
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}
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wxSize wxMarkupText::Measure(wxDC& dc, int *visibleHeight) const
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{
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wxMarkupParserMeasureOutput out(dc, visibleHeight);
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@@ -245,7 +302,17 @@ void wxMarkupText::Render(wxDC& dc, const wxRect& rect, int flags)
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wxRect rectText(rect.GetPosition(), Measure(dc, &visibleHeight));
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rectText.height = visibleHeight;
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wxMarkupParserRenderOutput out(dc, rectText.CentreIn(rect), flags);
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wxMarkupParserRenderLabelOutput out(dc, rectText.CentreIn(rect), flags);
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wxMarkupParser parser(out);
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parser.Parse(m_markup);
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}
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void wxMarkupText::RenderItemText(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int rendererFlags)
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{
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wxMarkupParserRenderItemOutput out(win, dc, rect, rendererFlags);
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wxMarkupParser parser(out);
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parser.Parse(m_markup);
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}
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