Add wxMarkupText::RenderItemText()

Add new method allowing to use wxRendererNative::DrawItemText() for actually
rendering the text instead of wxDC::DrawLabel().

This will be used for markup support in (generic) wxDataViewCtrl.
This commit is contained in:
Vadim Zeitlin
2016-06-15 04:34:03 +02:00
parent 8760e4fb70
commit acd77439f9
2 changed files with 117 additions and 31 deletions

View File

@@ -15,6 +15,8 @@
class WXDLLIMPEXP_FWD_CORE wxDC;
class WXDLLIMPEXP_FWD_CORE wxRect;
class wxMarkupParserOutput;
// ----------------------------------------------------------------------------
// wxMarkupText: allows to measure and draw the text containing markup.
// ----------------------------------------------------------------------------
@@ -53,6 +55,11 @@ public:
// The same rules for mnemonics as in the ctor apply to this string.
void SetMarkup(const wxString& markup) { m_markup = markup; }
// This is a convenience method which can be used with the string in which
// mnemonics should be completely ignored, i.e. not interpreted in any way
// but just handled as ordinary characters.
void SetMarkupText(const wxString& markup);
// Return the width and height required by the given string and optionally
// the height of the visible part above the baseline (i.e. ascent minus
@@ -70,6 +77,18 @@ public:
// and set the clipping region before rendering if necessary.
void Render(wxDC& dc, const wxRect& rect, int flags);
// Similar to Render(), but uses wxRendererNative::DrawItemText() instead
// of generic wxDC::DrawLabel(), so is more suitable for use in controls
// that already use DrawItemText() for its items.
//
// The meaning of the flags here is different than in the overload above:
// they're passed to DrawItemText() and Render_ShowAccels is not supported
// here.
void RenderItemText(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int rendererFlags);
private:
wxString m_markup;
};

View File

@@ -30,6 +30,8 @@
#include "wx/dc.h"
#endif // WX_PRECOMP
#include "wx/renderer.h"
#include "wx/generic/private/markuptext.h"
#include "wx/private/markupparserattr.h"
@@ -132,35 +134,6 @@ public:
m_origTextBackground = dc.GetTextBackground();
}
virtual void OnText(const wxString& text_) wxOVERRIDE
{
wxString text;
int indexAccel = wxControl::FindAccelIndex(text_, &text);
if ( !(m_flags & wxMarkupText::Render_ShowAccels) )
indexAccel = wxNOT_FOUND;
// Adjust the position (unfortunately we need to do this manually as
// there is no notion of current text position in wx API) rectangle to
// ensure that all text segments use the same baseline (as there is
// nothing equivalent to Windows SetTextAlign(TA_BASELINE) neither).
wxRect rect(m_rect);
rect.x = m_pos;
int descent;
m_dc.GetTextExtent(text, &rect.width, &rect.height, &descent);
rect.height -= descent;
rect.y += m_rect.height - rect.height;
wxRect bounds;
m_dc.DrawLabel(text, wxBitmap(),
rect, wxALIGN_LEFT | wxALIGN_TOP,
indexAccel,
&bounds);
// TODO-MULTILINE-MARKUP: Must update vertical position too.
m_pos += bounds.width;
}
virtual void OnAttrStart(const Attr& attr) wxOVERRIDE
{
m_dc.SetFont(attr.font);
@@ -202,7 +175,7 @@ public:
}
}
private:
protected:
wxDC& m_dc;
const wxRect m_rect;
const int m_flags;
@@ -217,12 +190,96 @@ private:
wxDECLARE_NO_COPY_CLASS(wxMarkupParserRenderOutput);
};
// An output renderer suitable for control labels.
class wxMarkupParserRenderLabelOutput : public wxMarkupParserRenderOutput
{
public:
wxMarkupParserRenderLabelOutput(wxDC& dc,
const wxRect& rect,
int flags)
: wxMarkupParserRenderOutput(dc, rect, flags)
{
}
virtual void OnText(const wxString& text_) wxOVERRIDE
{
wxString text;
int indexAccel = wxControl::FindAccelIndex(text_, &text);
if ( !(m_flags & wxMarkupText::Render_ShowAccels) )
indexAccel = wxNOT_FOUND;
// Adjust the position (unfortunately we need to do this manually as
// there is no notion of current text position in wx API) rectangle to
// ensure that all text segments use the same baseline (as there is
// nothing equivalent to Windows SetTextAlign(TA_BASELINE) neither).
wxRect rect(m_rect);
rect.x = m_pos;
int descent;
m_dc.GetTextExtent(text, &rect.width, &rect.height, &descent);
rect.height -= descent;
rect.y += m_rect.height - rect.height;
wxRect bounds;
m_dc.DrawLabel(text, wxBitmap(),
rect, wxALIGN_LEFT | wxALIGN_TOP,
indexAccel,
&bounds);
m_pos += bounds.width;
}
};
// An output renderer suitable for multi-item controls items.
class wxMarkupParserRenderItemOutput : public wxMarkupParserRenderOutput
{
public:
wxMarkupParserRenderItemOutput(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int rendererFlags)
: wxMarkupParserRenderOutput(dc, rect, wxMarkupText::Render_Default),
m_win(win),
m_rendererFlags(rendererFlags),
m_renderer(&wxRendererNative::Get())
{
}
virtual void OnText(const wxString& text) wxOVERRIDE
{
wxRect rect(m_rect);
rect.x = m_pos;
m_renderer->DrawItemText(m_win,
m_dc,
wxControl::RemoveMnemonics(text),
rect,
wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL,
m_rendererFlags,
wxELLIPSIZE_NONE);
m_pos += m_dc.GetTextExtent(text).x;
}
private:
wxWindow* const m_win;
int const m_rendererFlags;
wxRendererNative* const m_renderer;
wxDECLARE_NO_COPY_CLASS(wxMarkupParserRenderItemOutput);
};
} // anonymous namespace
// ============================================================================
// wxMarkupText implementation
// ============================================================================
void wxMarkupText::SetMarkupText(const wxString& markup)
{
m_markup = wxControl::EscapeMnemonics(markup);
}
wxSize wxMarkupText::Measure(wxDC& dc, int *visibleHeight) const
{
wxMarkupParserMeasureOutput out(dc, visibleHeight);
@@ -245,7 +302,17 @@ void wxMarkupText::Render(wxDC& dc, const wxRect& rect, int flags)
wxRect rectText(rect.GetPosition(), Measure(dc, &visibleHeight));
rectText.height = visibleHeight;
wxMarkupParserRenderOutput out(dc, rectText.CentreIn(rect), flags);
wxMarkupParserRenderLabelOutput out(dc, rectText.CentreIn(rect), flags);
wxMarkupParser parser(out);
parser.Parse(m_markup);
}
void wxMarkupText::RenderItemText(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int rendererFlags)
{
wxMarkupParserRenderItemOutput out(win, dc, rect, rendererFlags);
wxMarkupParser parser(out);
parser.Parse(m_markup);
}