Add wxMarkupText::RenderItemText()
Add new method allowing to use wxRendererNative::DrawItemText() for actually rendering the text instead of wxDC::DrawLabel(). This will be used for markup support in (generic) wxDataViewCtrl.
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@@ -15,6 +15,8 @@
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class WXDLLIMPEXP_FWD_CORE wxDC;
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class WXDLLIMPEXP_FWD_CORE wxRect;
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class wxMarkupParserOutput;
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// ----------------------------------------------------------------------------
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// wxMarkupText: allows to measure and draw the text containing markup.
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// ----------------------------------------------------------------------------
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@@ -53,6 +55,11 @@ public:
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// The same rules for mnemonics as in the ctor apply to this string.
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void SetMarkup(const wxString& markup) { m_markup = markup; }
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// This is a convenience method which can be used with the string in which
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// mnemonics should be completely ignored, i.e. not interpreted in any way
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// but just handled as ordinary characters.
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void SetMarkupText(const wxString& markup);
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// Return the width and height required by the given string and optionally
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// the height of the visible part above the baseline (i.e. ascent minus
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@@ -70,6 +77,18 @@ public:
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// and set the clipping region before rendering if necessary.
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void Render(wxDC& dc, const wxRect& rect, int flags);
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// Similar to Render(), but uses wxRendererNative::DrawItemText() instead
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// of generic wxDC::DrawLabel(), so is more suitable for use in controls
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// that already use DrawItemText() for its items.
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//
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// The meaning of the flags here is different than in the overload above:
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// they're passed to DrawItemText() and Render_ShowAccels is not supported
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// here.
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void RenderItemText(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int rendererFlags);
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private:
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wxString m_markup;
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};
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