Add wxListCtrl::Set{Normal,Small}Images()
These new functions allow to use wxBitmapBundle for the images in this control instead of wxImageList. Update the sample to use the new API.
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@@ -178,35 +178,32 @@ MyFrame::MyFrame(const wxString& title)
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// Give it an icon
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SetIcon(wxICON(sample));
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// Make an image list containing large icons
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m_imageListNormal = new wxImageList(32, 32, true);
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m_imageListSmall = new wxImageList(16, 16, true);
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// Fill vectors containing normal and small icons.
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#ifdef wxHAS_IMAGES_IN_RESOURCES
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m_imageListNormal->Add( wxIcon("icon1", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imageListNormal->Add( wxIcon("icon2", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imageListNormal->Add( wxIcon("icon3", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imageListNormal->Add( wxIcon("icon4", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imageListNormal->Add( wxIcon("icon5", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imageListNormal->Add( wxIcon("icon6", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imageListNormal->Add( wxIcon("icon7", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imageListNormal->Add( wxIcon("icon8", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imageListNormal->Add( wxIcon("icon9", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imagesNormal.push_back( wxIcon("icon1", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imagesNormal.push_back( wxIcon("icon2", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imagesNormal.push_back( wxIcon("icon3", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imagesNormal.push_back( wxIcon("icon4", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imagesNormal.push_back( wxIcon("icon5", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imagesNormal.push_back( wxIcon("icon6", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imagesNormal.push_back( wxIcon("icon7", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imagesNormal.push_back( wxIcon("icon8", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imagesNormal.push_back( wxIcon("icon9", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imageListSmall->Add( wxIcon("iconsmall", wxBITMAP_TYPE_ICO_RESOURCE) );
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m_imagesSmall.push_back( wxIcon("iconsmall", wxBITMAP_TYPE_ICO_RESOURCE, 16, 16) );
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#else
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m_imageListNormal->Add( wxIcon( toolbrai_xpm ) );
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m_imageListNormal->Add( wxIcon( toolchar_xpm ) );
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m_imageListNormal->Add( wxIcon( tooldata_xpm ) );
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m_imageListNormal->Add( wxIcon( toolnote_xpm ) );
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m_imageListNormal->Add( wxIcon( tooltodo_xpm ) );
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m_imageListNormal->Add( wxIcon( toolchec_xpm ) );
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m_imageListNormal->Add( wxIcon( toolgame_xpm ) );
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m_imageListNormal->Add( wxIcon( tooltime_xpm ) );
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m_imageListNormal->Add( wxIcon( toolword_xpm ) );
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m_imagesNormal.push_back( wxIcon( toolbrai_xpm ) );
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m_imagesNormal.push_back( wxIcon( toolchar_xpm ) );
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m_imagesNormal.push_back( wxIcon( tooldata_xpm ) );
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m_imagesNormal.push_back( wxIcon( toolnote_xpm ) );
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m_imagesNormal.push_back( wxIcon( tooltodo_xpm ) );
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m_imagesNormal.push_back( wxIcon( toolchec_xpm ) );
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m_imagesNormal.push_back( wxIcon( toolgame_xpm ) );
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m_imagesNormal.push_back( wxIcon( tooltime_xpm ) );
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m_imagesNormal.push_back( wxIcon( toolword_xpm ) );
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m_imageListSmall->Add( wxIcon( small1_xpm) );
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m_imagesSmall.push_back( wxIcon( small1_xpm) );
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#endif
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// Make a menubar
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@@ -312,9 +309,6 @@ MyFrame::MyFrame(const wxString& title)
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MyFrame::~MyFrame()
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{
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delete wxLog::SetActiveTarget(m_logOld);
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delete m_imageListNormal;
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delete m_imageListSmall;
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}
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bool MyFrame::CheckNonVirtual() const
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@@ -532,7 +526,7 @@ void MyFrame::OnReportView(wxCommandEvent& WXUNUSED(event))
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void MyFrame::InitWithReportItems()
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{
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m_listCtrl->SetImageList(m_imageListSmall, wxIMAGE_LIST_SMALL);
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m_listCtrl->SetSmallImages(m_imagesSmall);
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// note that under MSW for SetColumnWidth() to work we need to create the
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// items with images initially even if we specify dummy image id
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@@ -621,8 +615,8 @@ void MyFrame::InitWithReportItems()
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void MyFrame::InitWithIconItems(bool withText, bool sameIcon)
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{
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m_listCtrl->SetImageList(m_imageListNormal, wxIMAGE_LIST_NORMAL);
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m_listCtrl->SetImageList(m_imageListSmall, wxIMAGE_LIST_SMALL);
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m_listCtrl->SetNormalImages(m_imagesNormal);
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m_listCtrl->SetSmallImages(m_imagesSmall);
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for ( int i = 0; i < NUM_ICONS; i++ )
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{
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@@ -705,7 +699,7 @@ void MyFrame::OnSetItemsCount(wxCommandEvent& WXUNUSED(event))
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void MyFrame::InitWithVirtualItems()
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{
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m_listCtrl->SetImageList(m_imageListSmall, wxIMAGE_LIST_SMALL);
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m_listCtrl->SetSmallImages(m_imagesSmall);
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if ( m_smallVirtual )
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{
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