wxX11 and wxMotif STL-ification, part 1. it does not compile.

yet, but keeps the diff between my local copy and HEAD < 4000
lines...


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22209 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Mattia Barbon
2003-07-21 20:00:38 +00:00
parent a381fd1c0a
commit ac32ba44a1
22 changed files with 117 additions and 96 deletions

View File

@@ -424,7 +424,7 @@ void wxFontRefData::ClearX11Fonts()
{
#if wxUSE_UNICODE
#else
wxNode* node = m_fonts.GetFirst();
wxList::compatibility_iterator node = m_fonts.GetFirst();
while (node)
{
wxXFont* f = (wxXFont*) node->GetData();
@@ -872,7 +872,7 @@ wxXFont* wxFont::GetInternalFont(double scale, WXDisplay* display) const
int pointSize = (M_FONTDATA->m_pointSize * 10 * intScale) / 100;
// search existing fonts first
wxNode* node = M_FONTDATA->m_fonts.GetFirst();
wxList::compatibility_iterator node = M_FONTDATA->m_fonts.GetFirst();
while (node)
{
wxXFont* f = (wxXFont*) node->GetData();