wxX11 and wxMotif STL-ification, part 1. it does not compile.
yet, but keeps the diff between my local copy and HEAD < 4000 lines... git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22209 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -145,7 +145,7 @@ public:
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}
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// find the menu item at given position
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wxMenuItemList::Node *GetMenuItemFromPoint(const wxPoint& pt) const;
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wxMenuItemList::compatibility_iterator GetMenuItemFromPoint(const wxPoint& pt) const;
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// refresh the given item
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void RefreshItem(wxMenuItem *item);
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@@ -183,10 +183,10 @@ protected:
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void ResetCurrent();
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// set the current node and item withotu refreshing anything
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void SetCurrent(wxMenuItemList::Node *node);
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void SetCurrent(wxMenuItemList::compatibility_iterator node);
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// change the current item refreshing the old and new items
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void ChangeCurrent(wxMenuItemList::Node *node);
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void ChangeCurrent(wxMenuItemList::compatibility_iterator node);
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// activate item, i.e. call either ClickItem() or OpenSubmenu() depending
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// on what it is, return TRUE if something was done (i.e. it's not a
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@@ -216,23 +216,23 @@ protected:
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bool HasOpenSubmenu() const { return m_hasOpenSubMenu; }
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// get previous node after the current one
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wxMenuItemList::Node *GetPrevNode() const;
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wxMenuItemList::compatibility_iterator GetPrevNode() const;
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// get previous node before the given one, wrapping if it's the first one
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wxMenuItemList::Node *GetPrevNode(wxMenuItemList::Node *node) const;
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wxMenuItemList::compatibility_iterator GetPrevNode(wxMenuItemList::compatibility_iterator node) const;
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// get next node after the current one
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wxMenuItemList::Node *GetNextNode() const;
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wxMenuItemList::compatibility_iterator GetNextNode() const;
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// get next node after the given one, wrapping if it's the last one
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wxMenuItemList::Node *GetNextNode(wxMenuItemList::Node *node) const;
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wxMenuItemList::compatibility_iterator GetNextNode(wxMenuItemList::compatibility_iterator node) const;
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private:
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// the menu we show
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wxMenu *m_menu;
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// the menu node corresponding to the current item
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wxMenuItemList::Node *m_nodeCurrent;
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wxMenuItemList::compatibility_iterator m_nodeCurrent;
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// do we currently have an opened submenu?
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bool m_hasOpenSubMenu;
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@@ -328,19 +328,23 @@ wxPopupMenuWindow::~wxPopupMenuWindow()
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void wxPopupMenuWindow::ResetCurrent()
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{
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#if wxUSE_STL
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SetCurrent(wxMenuItemList::compatibility_iterator());
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#else
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SetCurrent(NULL);
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#endif
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}
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void wxPopupMenuWindow::SetCurrent(wxMenuItemList::Node *node)
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void wxPopupMenuWindow::SetCurrent(wxMenuItemList::compatibility_iterator node)
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{
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m_nodeCurrent = node;
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}
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void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::Node *node)
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void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::compatibility_iterator node)
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{
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if ( node != m_nodeCurrent )
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{
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wxMenuItemList::Node *nodeOldCurrent = m_nodeCurrent;
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wxMenuItemList::compatibility_iterator nodeOldCurrent = m_nodeCurrent;
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m_nodeCurrent = node;
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@@ -364,15 +368,15 @@ void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::Node *node)
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}
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}
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wxMenuItemList::Node *wxPopupMenuWindow::GetPrevNode() const
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wxMenuItemList::compatibility_iterator wxPopupMenuWindow::GetPrevNode() const
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{
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// return the last node if there had been no previously selected one
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return m_nodeCurrent ? GetPrevNode(m_nodeCurrent)
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: m_menu->GetMenuItems().GetLast();
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}
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wxMenuItemList::Node *
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wxPopupMenuWindow::GetPrevNode(wxMenuItemList::Node *node) const
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wxMenuItemList::compatibility_iterator
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wxPopupMenuWindow::GetPrevNode(wxMenuItemList::compatibility_iterator node) const
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{
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if ( node )
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{
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@@ -387,15 +391,15 @@ wxPopupMenuWindow::GetPrevNode(wxMenuItemList::Node *node) const
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return node;
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}
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wxMenuItemList::Node *wxPopupMenuWindow::GetNextNode() const
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wxMenuItemList::compatibility_iterator wxPopupMenuWindow::GetNextNode() const
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{
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// return the first node if there had been no previously selected one
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return m_nodeCurrent ? GetNextNode(m_nodeCurrent)
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: m_menu->GetMenuItems().GetFirst();
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}
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wxMenuItemList::Node *
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wxPopupMenuWindow::GetNextNode(wxMenuItemList::Node *node) const
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wxMenuItemList::compatibility_iterator
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wxPopupMenuWindow::GetNextNode(wxMenuItemList::compatibility_iterator node) const
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{
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if ( node )
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{
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@@ -488,7 +492,7 @@ void wxPopupMenuWindow::DismissAndNotify()
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// wxPopupMenuWindow geometry
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// ----------------------------------------------------------------------------
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wxMenuItemList::Node *
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wxMenuItemList::compatibility_iterator
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wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const
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{
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// we only use the y coord normally, but still check x in case the point is
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@@ -496,7 +500,7 @@ wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const
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if ( wxWindow::HitTest(pt) == wxHT_WINDOW_INSIDE )
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{
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wxCoord y = 0;
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for ( wxMenuItemList::Node *node = m_menu->GetMenuItems().GetFirst();
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for ( wxMenuItemList::compatibility_iterator node = m_menu->GetMenuItems().GetFirst();
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node;
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node = node->GetNext() )
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{
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@@ -510,7 +514,11 @@ wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const
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}
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}
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#if wxUSE_STL
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return wxMenuItemList::compatibility_iterator();
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#else
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return NULL;
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#endif
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}
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// ----------------------------------------------------------------------------
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@@ -544,7 +552,7 @@ void wxPopupMenuWindow::DoDraw(wxControlRenderer *renderer)
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wxCoord y = 0;
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const wxMenuGeometryInfo& gi = m_menu->GetGeometryInfo();
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for ( wxMenuItemList::Node *node = m_menu->GetMenuItems().GetFirst();
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for ( wxMenuItemList::compatibility_iterator node = m_menu->GetMenuItems().GetFirst();
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node;
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node = node->GetNext() )
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{
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@@ -692,7 +700,7 @@ bool wxPopupMenuWindow::ProcessLeftDown(wxMouseEvent& event)
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void wxPopupMenuWindow::OnLeftUp(wxMouseEvent& event)
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{
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wxMenuItemList::Node *node = GetMenuItemFromPoint(event.GetPosition());
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wxMenuItemList::compatibility_iterator node = GetMenuItemFromPoint(event.GetPosition());
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if ( node )
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{
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ActivateItem(node->GetData(), WithMouse);
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@@ -726,7 +734,7 @@ void wxPopupMenuWindow::OnMouseMove(wxMouseEvent& event)
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void wxPopupMenuWindow::ProcessMouseMove(const wxPoint& pt)
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{
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wxMenuItemList::Node *node = GetMenuItemFromPoint(pt);
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wxMenuItemList::compatibility_iterator node = GetMenuItemFromPoint(pt);
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// don't reset current to NULL here, we only do it when the mouse leaves
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// the window (see below)
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@@ -817,7 +825,11 @@ void wxPopupMenuWindow::OnMouseLeave(wxMouseEvent& event)
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if ( resetCurrent )
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{
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#if wxUSE_STL
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ChangeCurrent(wxMenuItemList::compatibility_iterator());
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#else
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ChangeCurrent(NULL);
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#endif
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}
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}
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@@ -889,9 +901,9 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key)
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{
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bool up = key == WXK_UP;
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wxMenuItemList::Node *nodeStart = up ? GetPrevNode()
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wxMenuItemList::compatibility_iterator nodeStart = up ? GetPrevNode()
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: GetNextNode(),
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*node = nodeStart;
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node = nodeStart;
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while ( node && node->GetData()->IsSeparator() )
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{
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node = up ? GetPrevNode(node) : GetNextNode(node);
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@@ -900,7 +912,11 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key)
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{
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// nothing but separators and disabled items in this
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// menu, break out
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#if wxUSE_STL
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node = wxMenuItemList::compatibility_iterator();
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#else
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node = NULL;
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#endif
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}
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}
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@@ -934,7 +950,7 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key)
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// we want to start from the item after this one because
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// if we're already on the item with the given accel we want to
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// go to the next one, not to stay in place
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wxMenuItemList::Node *nodeStart = GetNextNode();
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wxMenuItemList::compatibility_iterator nodeStart = GetNextNode();
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// do we have more than one item with this accel?
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bool notUnique = FALSE;
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@@ -944,8 +960,12 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key)
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// loop through all items searching for the item with this
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// accel
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wxMenuItemList::Node *node = nodeStart,
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*nodeFound = NULL;
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wxMenuItemList::compatibility_iterator node = nodeStart,
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#if wxUSE_STL
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nodeFound = wxMenuItemList::compatibility_iterator();
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#else
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nodeFound = NULL;
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#endif
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for ( ;; )
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{
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item = node->GetData();
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@@ -1113,7 +1133,7 @@ bool wxMenu::DoAppend(wxMenuItem *item)
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{
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// we need to update its end item
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item->SetRadioGroupStart(m_startRadioGroup);
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wxMenuItemList::Node *node = GetMenuItems().Item(m_startRadioGroup);
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wxMenuItemList::compatibility_iterator node = GetMenuItems().Item(m_startRadioGroup);
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if ( node )
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{
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@@ -1398,7 +1418,7 @@ bool wxMenu::ProcessAccelEvent(const wxKeyEvent& event)
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}
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// try our submenus
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for ( wxMenuItemList::Node *node = GetMenuItems().GetFirst();
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for ( wxMenuItemList::compatibility_iterator node = GetMenuItems().GetFirst();
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node;
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node = node->GetNext() )
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{
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@@ -1584,7 +1604,7 @@ void wxMenuItem::Check(bool check)
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}
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// also uncheck all the other items in this radio group
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wxMenuItemList::Node *node = items.Item(start);
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wxMenuItemList::compatibility_iterator node = items.Item(start);
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for ( int n = start; n <= end && node; n++ )
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{
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if ( n != pos )
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@@ -2335,7 +2355,7 @@ int wxMenuBar::FindNextItemForAccel(int idxStart, int key, bool *unique) const
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bool wxMenuBar::ProcessAccelEvent(const wxKeyEvent& event)
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{
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size_t n = 0;
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for ( wxMenuList::Node *node = m_menus.GetFirst();
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for ( wxMenuList::compatibility_iterator node = m_menus.GetFirst();
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node;
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node = node->GetNext(), n++ )
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{
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