Added build instructions, readme, and TODO
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22275 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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docs/cocoa/install.txt
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49
docs/cocoa/install.txt
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wxCocoa is still a work in progress.
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To compile it, you will need Apple's Developer Tools. However, please
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note that any work to make it suitable for GNUstep (which will require
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a GCC release with Objective-C++) will be much appreciated.
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For the time being, the standard configure/make method works. You will
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want to build static because there are a number of unimplemented functions
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that a shared library will need (becuase of wxWindows code internally using
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them) but that a static library will not (because most of the samples
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don't need it).
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On my system I have the following:
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Checked out CVS source is in:
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/Users/dfe/devel/wxHEADcommit/wxWindows
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Debug build directory is:
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/Users/dfe/devel/wxHEADcommit/BUILD_COCOAd
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From the debug build directory:
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$ ../wxWindows/configure --with-cocoa --enable-debug --disable-shared
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$ make
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$ cd samples/minimal
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$ make
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$ ./minimal
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You may also need to configure the library --without-expat. It didn't
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build last time I checked, but then again, several improvements have
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been made since then.
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For other samples, you will need to provide at the very least an empty
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resource fork so the OS will recognize it as a GUI application.
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From the debug build directory:
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$ cd samples/drawing
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$ make
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$ true | /Developer/Tools/Rez -t APPL -o drawing
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$ ./drawing
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Note that the empty resource fork doesn't actually allow the app to be
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started from the Finder (it thinks it's a classic app!) but does allow
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it to run with a menubar and proper event handling from the command line.
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I suspect (but am uncertain) that if we provided an empty plist resource
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that the app would be recognized as a proper OS X application. Obviously,
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bundles would be preferrable, and any work on Bakefile (see
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http://bakefile.sf.net/) would be much appreciated. wxMac also needs
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bundle building restored since the switch to Bakefile.
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