* Created a new wxObject method: wxObject::CopyObject(wxObject&)
and wxObject::Clone() uses it.
* Added some CopyObject to events.
* Reenable the idle loop in wxEvtHandler::ProcessThreadEvent(...)
* Some correctness in wxSocket.
Major bugs remaining:
- it seems there is a mutex problem when it works too quickly
- all threads aren't destroyed ...
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2358 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -262,7 +262,8 @@ public:
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wxSocketBase::wxRequestEvent SocketEvent() const { return m_skevt; }
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wxSocketBase *Socket() const { return m_socket; }
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wxObject *Clone() const;
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void CopyObject(wxObject& obj_d) const;
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public:
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wxSocketBase::wxRequestEvent m_skevt;
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wxSocketBase *m_socket;
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