* Created a new wxObject method: wxObject::CopyObject(wxObject&)
and wxObject::Clone() uses it. * Added some CopyObject to events. * Reenable the idle loop in wxEvtHandler::ProcessThreadEvent(...) * Some correctness in wxSocket. Major bugs remaining: - it seems there is a mutex problem when it works too quickly - all threads aren't destroyed ... git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2358 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -192,7 +192,8 @@ class WXDLLEXPORT wxObject
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virtual ~wxObject(void);
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virtual wxClassInfo *GetClassInfo(void) const { return &sm_classwxObject; }
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virtual wxObject *Clone(void) const;
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wxObject *Clone(void) const;
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virtual void CopyObject(wxObject& object_dest) const;
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bool IsKindOf(wxClassInfo *info) const;
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