Applied patch [ 828303 ] Slight wxColour cleanup
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24751 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -34,16 +34,21 @@ IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
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// Colour
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wxColour::wxColour ()
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void wxColour::Init()
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{
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m_isInit = FALSE;
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m_isInit = false;
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m_red =
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m_blue =
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m_green = 0;
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m_pixel = -1;
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}
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wxColour::wxColour (const wxColour& col)
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wxColour::wxColour()
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{
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Init();
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}
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wxColour::wxColour(const wxColour& col)
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{
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*this = col;
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}
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@@ -60,7 +65,18 @@ wxColour& wxColour::operator =(const wxColour& col)
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void wxColour::InitFromName(const wxString& name)
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{
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*this = wxTheColourDatabase->Find(name);
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if ( wxTheColourDatabase )
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{
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wxColour col = wxTheColourDatabase->Find(name);
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if ( col.Ok() )
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{
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*this = col;
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return;
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}
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}
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// leave invalid
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Init();
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}
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/* static */
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@@ -83,21 +99,21 @@ wxColour wxColour::CreateByName(const wxString& name)
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return col;
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}
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wxColour::~wxColour ()
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wxColour::~wxColour()
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{
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}
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void wxColour::Set (unsigned char r, unsigned char g, unsigned char b)
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void wxColour::Set(unsigned char r, unsigned char g, unsigned char b)
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{
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m_red = r;
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m_green = g;
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m_blue = b;
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m_isInit = TRUE;
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m_isInit = true;
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m_pixel = -1;
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}
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// Allocate a colour, or nearest colour, using the given display.
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// If realloc is TRUE, ignore the existing pixel, otherwise just return
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// If realloc is true, ignore the existing pixel, otherwise just return
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// the existing one.
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// Returns the old or allocated pixel.
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@@ -108,7 +124,7 @@ int wxColour::AllocColour(WXDisplay* display, bool realloc)
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{
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if ((m_pixel != -1) && !realloc)
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return m_pixel;
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XColor color;
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color.red = (unsigned short) Red ();
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color.red |= color.red << 8;
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@@ -116,11 +132,11 @@ int wxColour::AllocColour(WXDisplay* display, bool realloc)
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color.green |= color.green << 8;
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color.blue = (unsigned short) Blue ();
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color.blue |= color.blue << 8;
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color.flags = DoRed | DoGreen | DoBlue;
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WXColormap cmap = wxTheApp->GetMainColormap(display);
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if (!XAllocColor ((Display*) display, (Colormap) cmap, &color))
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{
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m_pixel = wxGetBestMatchingPixel((Display*) display, &color,(Colormap) cmap);
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@@ -167,7 +183,7 @@ int wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap
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{
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if (cmap == (Colormap) NULL)
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cmap = (Colormap) wxTheApp->GetMainColormap(display);
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int numPixVals = XDisplayCells(display, DefaultScreen (display));
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int mindist = 256 * 256 * 3;
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int bestpixel = (int) BlackPixel (display, DefaultScreen (display));
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@@ -175,21 +191,21 @@ int wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap
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int green = desiredColor->green >> 8;
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int blue = desiredColor->blue >> 8;
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const int threshold = 2 * 2 * 3; // allow an error of up to 2 in R,G & B
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for (int pixelcount = 0; pixelcount < numPixVals; pixelcount++)
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{
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XColor matching_color;
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matching_color.pixel = pixelcount;
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XQueryColor(display,cmap,&matching_color);
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int delta_red = red - (matching_color.red >> 8);
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int delta_green = green - (matching_color.green >> 8);
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int delta_blue = blue - (matching_color.blue >> 8);
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int dist = delta_red * delta_red +
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delta_green * delta_green +
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delta_blue * delta_blue;
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if (dist <= threshold)
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{
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// try to allocate a read-only colour...
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