Applied patch [ 828303 ] Slight wxColour cleanup

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24751 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2003-12-11 10:10:40 +00:00
parent 12ac619f42
commit aad6765cbd
23 changed files with 303 additions and 260 deletions

View File

@@ -31,18 +31,18 @@ public:
wxColour( unsigned char red, unsigned char green, unsigned char blue )
{ Set(red, green, blue); }
wxColour( unsigned long colRGB ) { Set(colRGB); }
// implicit conversion from the colour name
wxColour( const wxString &colourName ) { InitFromName(colourName); }
wxColour( const char *colourName ) { InitFromName(colourName); }
// copy ctors and assignment operators
wxColour( const wxColour& col );
wxColour& operator = ( const wxColour& col );
// dtor
~wxColour();
// Set() functions
void Set( unsigned char red, unsigned char green, unsigned char blue );
void Set( unsigned long colRGB )
@@ -53,41 +53,45 @@ public:
(unsigned char)(colRGB >> 8),
(unsigned char)(colRGB >> 16));
}
// accessors
bool Ok() const {return m_isInit; }
unsigned char Red() const { return m_red; }
unsigned char Green() const { return m_green; }
unsigned char Blue() const { return m_blue; }
int GetPixel() const { return m_pixel; };
void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; };
void SetPixel(int pixel) { m_pixel = pixel; m_isInit = true; };
inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
// Get colour from name or wxNullColour
static wxColour CreateByName(const wxString& name);
// Allocate a colour, or nearest colour, using the given display.
// If realloc is TRUE, ignore the existing pixel, otherwise just return
// If realloc is true, ignore the existing pixel, otherwise just return
// the existing one.
// Returns the allocated pixel.
// TODO: can this handle mono displays? If not, we should have an extra
// flag to specify whether this should be black or white by default.
int AllocColour(WXDisplay* display, bool realloc = FALSE);
int AllocColour(WXDisplay* display, bool realloc = false);
void InitFromName(const wxString& col);
protected:
// Helper function
void Init();
private:
bool m_isInit;
unsigned char m_red;
unsigned char m_blue;
unsigned char m_green;
public:
int m_pixel;
};