Changed the sound sample to allow the user to choose a wav file to
work with, and also added some additional test wav files of various sampling rates, sample sizes and channels. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26180 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -23,6 +23,8 @@
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#include "wx/menu.h"
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#include "wx/msgdlg.h"
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#include "wx/icon.h"
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#include "wx/textctrl.h"
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#include "wx/filedlg.h"
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#endif
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#include "wx/sound.h"
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@@ -62,12 +64,18 @@ public:
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void OnPlayAsync(wxCommandEvent& event);
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void OnPlayAsyncOnStack(wxCommandEvent& event);
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void OnPlayLoop(wxCommandEvent& event);
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void OnSelectFile(wxCommandEvent& event);
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void NotifyUsingFile(const wxString& name);
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private:
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wxSound *m_sound;
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wxSound* m_sound;
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wxString m_soundFile;
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wxTextCtrl* m_tc;
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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@@ -86,7 +94,8 @@ enum
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Sound_PlaySync = wxID_HIGHEST + 1,
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Sound_PlayAsync,
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Sound_PlayAsyncOnStack,
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Sound_PlayLoop
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Sound_PlayLoop,
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Sound_SelectFile
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};
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// ----------------------------------------------------------------------------
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@@ -97,6 +106,7 @@ enum
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Sound_SelectFile, MyFrame::OnSelectFile)
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EVT_MENU(Sound_Quit, MyFrame::OnQuit)
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EVT_MENU(Sound_About, MyFrame::OnAbout)
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EVT_MENU(Sound_PlaySync, MyFrame::OnPlaySync)
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@@ -145,6 +155,7 @@ MyFrame::MyFrame(const wxString& title)
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: wxFrame(NULL, wxID_ANY, title)
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{
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m_sound = NULL;
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m_soundFile = WAV_FILE;
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// set the frame icon
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SetIcon(wxICON(sample));
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@@ -153,6 +164,7 @@ MyFrame::MyFrame(const wxString& title)
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wxMenu *helpMenu = new wxMenu;
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wxMenu *playMenu = new wxMenu;
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helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog"));
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menuFile->Append(Sound_SelectFile, _T("&Select WAV file"), _T("Select a new wav file to play"));
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menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
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playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously"));
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playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously"));
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@@ -167,11 +179,39 @@ MyFrame::MyFrame(const wxString& title)
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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m_tc = new wxTextCtrl(this, -1, "", wxDefaultPosition, wxDefaultSize,
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wxTE_MULTILINE|wxTE_READONLY);
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NotifyUsingFile(m_soundFile);
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}
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void MyFrame::NotifyUsingFile(const wxString& name)
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{
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wxString msg;
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msg << _T("Using sound file: ") << name << _T("\n");
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m_tc->AppendText(msg);
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}
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// event handlers
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void MyFrame::OnSelectFile(wxCommandEvent& WXUNUSED(event))
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{
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wxFileDialog dlg(this, _T("Choose a sound file"),
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wxEmptyString, wxEmptyString,
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_T("WAV files (*.wav)|*.wav"), wxOPEN|wxCHANGE_DIR);
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if ( dlg.ShowModal() == wxID_OK )
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{
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m_soundFile = dlg.GetPath();
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delete m_sound;
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m_sound = NULL;
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NotifyUsingFile(m_soundFile);
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}
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// true is to force the frame to close
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@@ -182,7 +222,7 @@ void MyFrame::OnPlaySync(wxCommandEvent& WXUNUSED(event))
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{
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wxBusyCursor busy;
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if (!m_sound)
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m_sound = new wxSound(WAV_FILE);
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m_sound = new wxSound(m_soundFile);
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if (m_sound->IsOk())
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m_sound->Play(wxSOUND_SYNC);
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}
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@@ -191,7 +231,7 @@ void MyFrame::OnPlayAsync(wxCommandEvent& WXUNUSED(event))
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{
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wxBusyCursor busy;
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if (!m_sound)
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m_sound = new wxSound(WAV_FILE);
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m_sound = new wxSound(m_soundFile);
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if (m_sound->IsOk())
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m_sound->Play(wxSOUND_ASYNC);
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}
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@@ -199,7 +239,7 @@ void MyFrame::OnPlayAsync(wxCommandEvent& WXUNUSED(event))
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void MyFrame::OnPlayAsyncOnStack(wxCommandEvent& WXUNUSED(event))
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{
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wxBusyCursor busy;
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wxSound snd(WAV_FILE);
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wxSound snd(m_soundFile);
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if (snd.IsOk())
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snd.Play(wxSOUND_ASYNC);
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}
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@@ -208,7 +248,7 @@ void MyFrame::OnPlayLoop(wxCommandEvent& WXUNUSED(event))
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{
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wxBusyCursor busy;
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if (!m_sound)
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m_sound = new wxSound(WAV_FILE);
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m_sound = new wxSound(m_soundFile);
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if (m_sound->IsOk())
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m_sound->Play(wxSOUND_ASYNC | wxSOUND_LOOP);
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}
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