Changed the sound sample to allow the user to choose a wav file to

work with, and also added some additional test wav files of various
sampling rates, sample sizes and channels.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26180 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2004-03-11 19:31:33 +00:00
parent 544c4a3bde
commit aa92c39880
13 changed files with 56 additions and 13 deletions

View File

@@ -172,7 +172,7 @@ $(OBJS)\sound.exe: $(SOUND_OBJECTS) $(OBJS)\sound_sample_rc.o
data:
if not exist $(OBJS) mkdir $(OBJS)
for %%f in (doggrowl.wav) do if not exist $(OBJS)\%%f copy .\%%f $(OBJS)
for %%f in (9000g.wav 911ch.wav chord.wav cuckoo.wav ding.wav doggrowl.wav notify.wav) do if not exist $(OBJS)\%%f copy .\%%f $(OBJS)
$(OBJS)\sound_sample_rc.o: ./../../samples/sample.rc
windres --use-temp-file -i$< -o$@ --define __WXMSW__ $(__WXUNIV_DEFINE_p_1) $(__DEBUG_DEFINE_p_1) $(__UNICODE_DEFINE_p_1) --include-dir ./../../include --include-dir $(SETUPHDIR) --include-dir . $(__DLLFLAG_p_1) --include-dir ./../../samples