1. validator fixes: don't eat TAB. Added new SetBellOnError() function to

suppress _annoying_ bell.
2. Docs and samples updated to reflect this.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1791 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
1999-02-25 14:47:18 +00:00
parent bb0ca8dfcc
commit a994f81b94
8 changed files with 302 additions and 271 deletions

View File

@@ -6,14 +6,14 @@
// Created: 29/01/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Julian Smart
// Licence: wxWindows license
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_VALIDATEH__
#define _WX_VALIDATEH__
#ifdef __GNUG__
#pragma interface "validate.h"
#pragma interface "validate.h"
#endif
#include "wx/event.h"
@@ -30,38 +30,49 @@ class WXDLLEXPORT wxWindow;
to intercept e.g. OnChar.
Note that wxValidator and derived classes use reference counting.
*/
*/
class WXDLLEXPORT wxValidator: public wxEvtHandler
class WXDLLEXPORT wxValidator : public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxValidator)
public:
wxValidator(void);
~wxValidator();
wxValidator();
~wxValidator();
// Make a clone of this validator (or return NULL) - currently necessary
// if you're passing a reference to a validator.
// Another possibility is to always pass a pointer to a new validator
// (so the calling code can use a copy constructor of the relevant class).
virtual wxValidator *Clone(void) const { return (wxValidator *) NULL; }
inline bool Copy(const wxValidator& val) { m_validatorWindow = val.m_validatorWindow; return TRUE; }
// Make a clone of this validator (or return NULL) - currently necessary
// if you're passing a reference to a validator.
// Another possibility is to always pass a pointer to a new validator
// (so the calling code can use a copy constructor of the relevant class).
virtual wxValidator *Clone() const
{ return (wxValidator *)NULL; }
bool Copy(const wxValidator& val)
{ m_validatorWindow = val.m_validatorWindow; return TRUE; }
// Called when the value in the window must be validated.
// This function can pop up an error message.
virtual bool Validate(wxWindow *WXUNUSED(parent)) { return FALSE; };
// Called when the value in the window must be validated.
// This function can pop up an error message.
virtual bool Validate(wxWindow *WXUNUSED(parent)) { return FALSE; };
// Called to transfer data to the window
virtual bool TransferToWindow(void) { return FALSE; }
// Called to transfer data to the window
virtual bool TransferToWindow() { return FALSE; }
// Called to transfer data from the window
virtual bool TransferFromWindow(void) { return FALSE; };
// Called to transfer data from the window
virtual bool TransferFromWindow() { return FALSE; };
// ACCESSORS
inline wxWindow *GetWindow(void) const { return m_validatorWindow; }
inline void SetWindow(wxWindow *win) { m_validatorWindow = win; }
// accessors
wxWindow *GetWindow() const { return m_validatorWindow; }
void SetWindow(wxWindow *win) { m_validatorWindow = win; }
// validators beep by default if invalid key is pressed, these functions
// allow to change it
static bool IsSilent() { return ms_isSilent; }
static void SetBellOnError(bool doIt = TRUE) { ms_isSilent = doIt; }
protected:
wxWindow *m_validatorWindow;
private:
static bool ms_isSilent;
DECLARE_DYNAMIC_CLASS(wxValidator)
};
WXDLLEXPORT_DATA(extern const wxValidator) wxDefaultValidator;