WinCE Standard SDK improvements including adding close button
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27460 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -109,6 +109,7 @@ protected:
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// override base class virtuals
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virtual void DoGetClientSize(int *width, int *height) const;
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virtual void DoSetClientSize(int width, int height);
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virtual wxPoint GetClientAreaOrigin() const;
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#if wxUSE_MENUS_NATIVE
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// perform MSW-specific action when menubar is changed
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@@ -172,14 +172,15 @@ public:
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virtual void Detach();
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virtual void Attach(wxFrame *frame);
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#if wxUSE_TOOLBAR && defined(__WXWINCE__) && (_WIN32_WCE < 400 || defined(WIN32_PLATFORM_PSPC) || defined(WIN32_PLATFORM_WFSP))
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#if wxUSE_TOOLBAR && defined(__WXWINCE__) && (_WIN32_WCE < 400 || defined(__POCKETPC__) || defined(__SMARTPHONE__))
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// Under WinCE, a menubar is owned by the frame's toolbar
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void SetToolBar(wxToolBar* toolBar) { m_toolBar = toolBar; }
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wxToolBar* GetToolBar() const { return m_toolBar; }
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#endif
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#if defined(__WXWINCE__) && (_WIN32_WCE >= 400 && !defined(WIN32_PLATFORM_PSPC) && !defined(WIN32_PLATFORM_WFSP))
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#if defined(__WXWINCE__) && (_WIN32_WCE >= 400 && !defined(__POCKETPC__) && !defined(__SMARTPHONE__))
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WXHWND GetCommandBar() const { return m_commandBar; }
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bool AddAdornments(long style);
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#endif
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#if wxUSE_ACCEL
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@@ -224,8 +225,9 @@ protected:
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// Not using a combined wxToolBar/wxMenuBar? then use
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// a commandbar in WinCE .NET to implement the
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// menubar, since there is no ::SetMenu function.
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#if defined(__WXWINCE__) && (_WIN32_WCE >= 400 && !defined(WIN32_PLATFORM_PSPC) && !defined(WIN32_PLATFORM_WFSP))
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#if defined(__WXWINCE__) && (_WIN32_WCE >= 400 && !defined(__POCKETPC__) && !defined(__SMARTPHONE__))
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WXHWND m_commandBar;
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bool m_adornmentsAdded;
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#endif
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private:
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@@ -27,16 +27,16 @@
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#pragma comment(lib,"commdlg.lib")
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#endif
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#if defined(WCE_PLATFORM_STANDARDSDK)
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#if defined(__WINCE_STANDARDSDK__)
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// DoDragDrop:
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#pragma comment(lib,"olece400.lib")
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#elif defined(WIN32_PLATFORM_PSPC)
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#elif defined(__POCKETPC__)
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// PocketPC build:
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// DoDragDrop:
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#pragma comment(lib,"ceshell.lib")
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#pragma comment(lib,"aygshell.lib")
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#elif defined(WIN32_PLATFORM_WFSP)
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#elif defined(__SMARTPHONE__)
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// Smartphone build:
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#pragma comment(lib,"ceshell.lib")
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#pragma comment(lib,"aygshell.lib")
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@@ -25,7 +25,7 @@ inline BOOL IsIconic( HWND WXUNUSED(hWnd) )
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return FALSE;
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}
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#ifdef WIN32_PLATFORM_PSPC
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#ifdef __POCKETPC__
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#define SM_CXCURSOR 13
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#define SM_CYCURSOR 14
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#endif
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@@ -1070,27 +1070,6 @@
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// (notably, wxNotebook pages)
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#define wxUSE_UXTHEME_AUTO 0
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// Set to 1 if you want to maintain a PocketPC-style UI on
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// Windows CE .NET. If 0, wxWidgets will use a commandbar
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// for the menubar, and a normal separate toolbar as per the
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// desktop implementation. If 1, wxWidgets will combine
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// the toolbar and menubar as per the PocketPC implementation.
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//
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// Note that at present, the dynamic loading of PocketPC
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// shell functions on WinCE .NET is not yet done, and a
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// simple commandbar implementation is used instead of the
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// PocketPC one. The intention is to use the PocketPC style
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// when available (when wxUSE_POCKETPC_UI is 1).
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//
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// So if you're using WinCE .NET, and wxUSE_POCKETPC_UI is 0,
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// you will be able to create separate toolbars and menubars,
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// but _not_ the combined toolbar/menubar.
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// NOW OBSOLETE: we test WIN32_PLATFORM_PSPC and WIN32_PLATFORM_WFSP
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// instead
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// #define wxUSE_POCKETPC_UI 1
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// ----------------------------------------------------------------------------
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// obsolete settings
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// ----------------------------------------------------------------------------
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