Use common inline version of wxHexToDec
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65336 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -7621,24 +7621,6 @@ bool wxRichTextImageBlock::WriteHex(wxOutputStream& stream)
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return true;
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}
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inline int wxRichTextHexToDec(const char* buf)
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{
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int firstDigit, secondDigit;
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if (buf[0] >= 'A')
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firstDigit = buf[0] - 'A' + 10;
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else
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firstDigit = buf[0] - '0';
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if (buf[1] >= 'A')
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secondDigit = buf[1] - 'A' + 10;
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else
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secondDigit = buf[1] - '0';
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return (firstDigit & 0xF) * 16 + (secondDigit & 0xF );
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}
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// Read data in hex from a stream
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bool wxRichTextImageBlock::ReadHex(wxInputStream& stream, int length, wxBitmapType imageType)
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{
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@@ -7658,7 +7640,7 @@ bool wxRichTextImageBlock::ReadHex(wxInputStream& stream, int length, wxBitmapTy
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str[0] = (char)stream.GetC();
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str[1] = (char)stream.GetC();
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m_data[i] = (unsigned char)wxRichTextHexToDec(str);
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m_data[i] = (unsigned char)wxHexToDec(str);
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}
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m_dataSize = dataSize;
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