Added bash versions of my build scripts and updated BUILD.txt for how
to do it by hand without the scripts git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27697 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -246,16 +246,25 @@ version is fine, and you can use the regular python executables with
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it.
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Just like the unix versions I also use some scripts to help me build
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wxWidgets, but I use some non-standard stuff to do it. So if you want
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to use my scripts you'll need to get a copy or 4DOS or 4NT from
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http://www.jpsoft.com/ and also a copy of unix-like cat and sed
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programs. You can also do by hand what my scripts are doing, but
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there are alot of steps involved and I won't be going into details
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here. There is a copy of my build scripts in %WXDIR%\\wxPython\\distrib\\msw
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that you can use for reference (if you don't use them directly) for
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adapting these instructions to your specific needs. The directions
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below assume that you are using my scripts.
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wxWidgets, but I use some non-standard stuff to do it. So if you have
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bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
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programs then there is a copy of my wxWidgets build scripts in
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%WXDIR%\\wxPython\\distrib\\msw. Just copy them to
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%WXDIR%\\build\\msw and you can use them to do your build, otherwise
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you can do everything by hand as described below. But if you do work
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by hand and something doesn't seem to be working correctly please
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refer to the build scripts to see what may need to be done
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differently.
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The *.btm files are for 4NT and the others are for bash. They are:
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.make/.make.btm Builds the main lib and the needed contribs
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.mymake/.mymake.btm Builds just one lib, use by .make
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.makesetup.mk A makefile that will copy and edit setup.h
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as needed for the different types of builds
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Okay. Here's what you've been waiting for, the instructions! Adapt
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accordingly if you are using the bash shell.
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1. Set an environment variable to the root of the wxWidgets source
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tree. This is used by the makefiles::
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@@ -268,10 +277,7 @@ below assume that you are using my scripts.
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copy setup0.h setup.h
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3. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings.
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Some of them are changed by my build scripts depending on the type
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of build (debug/hybrid, unicode/ansi). I change a few of the other
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defaults to have these values::
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3. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings::
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wxDIALOG_UNIT_COMPATIBILITY 0
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wxUSE_DEBUG_CONTEXT 1
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@@ -281,21 +287,35 @@ below assume that you are using my scripts.
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wxUSE_POSTSCRIPT 1
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wxUSE_AFM_FOR_POSTSCRIPT 0
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wxUSE_DISPLAY 1
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If you are using my build scripts then a few more settings will be
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changed and then a copy of setup.h is placed in a subdir of
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%WXWIN%\\lib\vc_dll. If you are doing it by hand and making a
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UNICODE build, then also change these::
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wxUSE_UNICODE 1
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wxUSE_UNICODE_MSLU 1
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If you are doing a "hybrid" build (which is the same as the
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binaries that I release) then also change these::
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wxUSE_MEMORY_TRACING 0
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wxUSE_DEBUG_CONTEXT 0
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4. Make sure that %WXDIR%\\lib\\vc_dll directory is on the PATH. The
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wxWidgets DLLs will end up there as part of the build and so you'll
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need it on the PATH for them to be found at runtime.
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5. Change to the %WXDIR%\\build\\msw directory and copy my build scripts
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there from their default location in %WXDIR%\\wxPython\\distrib\\msw
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if they are not present already.
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5. Change to the %WXDIR%\\build\\msw directory
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cd %WXDIR%\\build\\msw
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6. Use the .make.btm command to build wxWidgets. It needs one
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command-line parameter which controls what kind of build(s) to do.
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Use one of the following::
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6. If using my scripts then use the .make.btm command to build
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wxWidgets. It needs one command-line parameter which controls what
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kind of build(s) to do. Use one of the following::
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debug Build debug version
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hybrid Build hybrid version
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@@ -308,16 +328,44 @@ below assume that you are using my scripts.
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.make hybrid
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You can also pass additional command line parameters as needed and
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they will all be passed on to the nmake commands, for example to
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clean up the build::
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You can also pass additional command line parameters as needed and
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they will all be passed on to the nmake commands, for example to
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clean up the build::
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.make hybrid clean
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If *not* using my scripts then you can do it by hand by directly
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executing nmake with a bunch of extra command line parameters.
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The base set are::
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7. When that is done it will have built the main wxWidgets DLLs and
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also some of the contribs DLLs. There should be a ton of DLLs and
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lots of lib files and other stuff in %WXDIR%\\lib\\vc_dll.
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-f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1
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If doing a debug build then add::
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BUILD=debug
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otherwise add these::
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DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
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If doing a Unicode build then add these flags::
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UNICODE=1 MSLU=1
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Now, from the %WXDIR%\\build\\msw directory run nmake with your
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selection of command-line flags as described above. Repeat this
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same command from the following directories in order to build the
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contrib libraries::
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%WXDIR%\contrib\build\gizmos
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%WXDIR%\contrib\build\xrc
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%WXDIR%\contrib\build\stc
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%WXDIR%\contrib\build\ogl
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7. When that is all done it will have built the main wxWidgets DLLs
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and also some of the contribs DLLs. There should be a ton of DLLs
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and lots of lib files and other stuff in %WXDIR%\\lib\\vc_dll.
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8. Building wxPython on Windows is very similar to doing it for the
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@@ -329,7 +377,7 @@ below assume that you are using my scripts.
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development version please refer to INSTALL.txt.
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Change to the %WXDIR%\\wxPython dir and run the this command,
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makeing sure that you use the version of python that you want to
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making sure that you use the version of python that you want to
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build for (if you have more than one on your system)::
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cd %WXDIR%\wxPython
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