make sure we don't have two associations pointing to the same control

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@32712 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor
2005-03-10 15:46:31 +00:00
parent 6aafd4a27a
commit a86831340f

View File

@@ -659,7 +659,9 @@ void wxAssociateControlWithMacControl(ControlRef inControl, wxWindow *control)
void wxRemoveMacControlAssociation(wxWindow *control) void wxRemoveMacControlAssociation(wxWindow *control)
{ {
wxWinMacControlList.DeleteObject(control); // remove all associations pointing to us
while ( wxWinMacControlList.DeleteObject(control) )
{}
} }
#else #else
@@ -686,13 +688,22 @@ void wxAssociateControlWithMacControl(ControlRef inControl, wxWindow *control)
void wxRemoveMacControlAssociation(wxWindow *control) void wxRemoveMacControlAssociation(wxWindow *control)
{ {
// iterate over all the elements in the class // iterate over all the elements in the class
MacControlMap::iterator it; // is the iterator stable ? as we might have two associations pointing to the same wxWindow
for ( it = wxWinMacControlList.begin(); it != wxWinMacControlList.end(); ++it ) // we should go on...
bool found = true ;
while( found )
{ {
if ( it->second == control ) found = false ;
MacControlMap::iterator it;
for ( it = wxWinMacControlList.begin(); it != wxWinMacControlList.end(); ++it )
{ {
wxWinMacControlList.erase(it); if ( it->second == control )
break; {
wxWinMacControlList.erase(it);
found = true ;
break;
}
} }
} }
} }