Added background colour again

Added wxTextCtrl methods
  Removed Imlib

  -> Recompile


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@923 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
1998-10-27 15:04:35 +00:00
parent b926666447
commit a81258bee4
82 changed files with 720 additions and 13159 deletions

View File

@@ -1,64 +0,0 @@
0x0 0x0 0x0
0xff 0xff 0xff
0xdd 0xdd 0xdd
0xbb 0xbb 0xbb
0x99 0x99 0x99
0x77 0x77 0x77
0x55 0x55 0x55
0x33 0x33 0x33
0x88 0x0 0x0
0xcc 0x0 0x0
0xff 0x0 0x0
0xff 0x44 0x0
0xff 0x88 0x0
0xff 0xcc 0x0
0xff 0xff 0x0
0xcc 0xcc 0x0
0x88 0x88 0x0
0x60 0x60 0x0
0x0 0x43 0x0
0x0 0x7f 0x0
0x0 0xcc 0x0
0x0 0xff 0x0
0x0 0x44 0x44
0x0 0x88 0x88
0x0 0xff 0xff
0x0 0x0 0x44
0x0 0x0 0x88
0x0 0x0 0xff
0xff 0xcc 0x97
0xef 0xb1 0x7b
0xdf 0x98 0x5f
0xbf 0x87 0x56
0x9f 0x6b 0x42
0x7f 0x57 0x26
0x5f 0x39 0xc
0x3f 0x1c 0x0
0x21 0x0 0x0
0x0 0x43 0x87
0x2d 0x70 0xaf
0x5a 0x9e 0xd7
0x87 0xcc 0xff
0xff 0xe0 0xba
0x21 0x43 0xf
0x3d 0x5d 0x25
0x59 0x78 0x3a
0x75 0x93 0x4f
0x91 0xae 0x64
0xad 0xc8 0x7a
0xf0 0xa8 0xef
0xd0 0x88 0xd0
0xaf 0x66 0xaf
0x8e 0x44 0x8e
0x6d 0x22 0x6d
0x4b 0x0 0x4b
0xff 0xc0 0xbc
0xff 0x93 0x91
0xff 0x66 0x67
0xd8 0xf2 0xbf
0xff 0xc9 0x68
0xff 0x96 0x67
0xa5 0x60 0xff
0x51 0xff 0x99
0x3f 0xa5 0x63
0x98 0x90 0x67

View File

@@ -1,99 +0,0 @@
################################
# Config file for Imlib #
################################
# The file that contains palette entries for a global palette for all Imlib
# based programs.
# options: full path to palette file
PaletteFile /etc/im_palette.pal
# This defines if when the display is greater than 8 bit, that it still remaps
# the images to the palette defined, rather than using "perfect" rendering
# options: yes/no
PaletteOverride no
# If remapping to the palette, whether to use Floyd-Steinberg dithering. Saying
# yes will slow things down though.
# options: yes/no
Dither yes
# when remapping to the palette, saying fast will reduce accuracy, but improve
# speed quite considerably
# options: fast/slow
Remap fast
# This turns on dithering for 15/16 bpp. This makes smooth gradients look much
# smoother - in fact almost perfect. You will find it nigh impossible to tell
# the difference between 15/16bpp dithered and 24bpp. Unless you have extra
# CPU to burn, its not recommended, unless you are a image quality freak, and
# you insist on maximum quality in 15/16bpp. It does slow things down. It
# would be best to leave it off and let the applications themselves allow
# you to select it for certain purposes only.
HighQuality off
# This option if specified off will force MIT-SHM off, otherwise will allow
# Imlib to work it out itself.
Mit-Shm on
# This will turn shared pixmaps on or off (off forces off, on lets imlib
# work it out). This is yet another speedup. leave it on unless it doesn't
# work.. then turn it off.
SharedPixmaps off
# This speeds up rendering considerably, but may not work on your hardware
# due to it bypassing a few layers and byte-twiddling the rendered image data
# manually, and due to endianess, bit-ordering or RGB ordering it may screw up
# and not work, so try it.. if things work great!, if not, wait until a
# renderer for your situation is written, or write one yourself and donate
# it. It's easy to do, just look at rend.c
FastRender on
# This is in fact a workaround due to Solaris's shared memory theories.
# This specifies the maximum size of a shared memory chunk in bytes. If an
# image is larger that this in bytes for the video mode you're in, imlib will
# not use MIT-SHM. if you comment this out, imlib will use as much memory as
# necessary to render the image.
# Shm_Max_Size 1000000
# This turns Image loading (24) bit caching on or off. HIGHLY suggested to be
# turned ON!
Image_Cache on
# Image cache size in bytes. As with any cache, the more, the better. If you
# load the same image more than once. Imlib will used a previously loaded
# copy, and if its freed, the Image_Cache_Size amount of bytes of image data
# are kept even after being freed, in case the same image is loaded again soon
# afterwards. Neat eh?
Image_Cache_Size 4000000
# This turns the pixmap caching system on or off. If on, only well-behaved
# programs that conform to the specs for using Imlib will exhibit the
# behavior as expected. It is suggested to leave this on, as it will boost
# performance considerably, speed-wise and memory-wise. The reason apps need
# to be well-behaved is so that they don't go drawing on, and XFreePixmap'ing
# these pixmaps themselves, because this will trample all over the cache
# and give very horrid effects, or even make the apps crash with segfaults or
# Xlib errors.
Pixmap_Cache on
# Pixmap cache is in **-> BITS <-**... the end result is APPROXIMATELY
# 10000000 bits of pixmap make your Xserver grow by 1Mb of RAM (VERY rough).
# As with any cache, the more, the better. The more you have, the less likely
# it is that you will get cache misses and so performance on scaling the same
# image to commonly used sizes (ie if 3 or 4 sizes of the same image are used)
# will be lightning fast, in fact in some tests I did, in 16bpp up to 38 times
# as fast, and in 8bpp (with dithering on) up to 105 times faster!!! (these
# are nominal figures obtained on my machine. these are MAXIMUM speedup
# results. Results may vary on other machines and according to the way
# programs are written and use Imlib)
Pixmap_Cache_Size 40000000
# This FORCES Imlib to use the hexadecimal visual id stated here if it is
# defined in the imrc. This bypasses Imlib's routines that hunt for the best
# visual. You can obtain a list of visual ID's using the xdpyinfo command.
# You should only need this if Imlib doesn't pick the correct visual or you
# have strange hardware/Xserver combinations.
#ForceVisualID 22
# This allows Imlib to fall back on Imagemagick and/or NETPBM
# utilities if it can't load the file.
Fallback on
# Default Gamma, Brightness and Contrast stuff....
Gamma 1.0
Brightness 1.0
Contrast 1.0
Red_Gamma 1.0
Red_Brightness 1.0
Red_Contrast 1.0
Green_Gamma 1.0
Green_Brightness 1.0
Green_Contrast 1.0
Blue_Gamma 1.0
Blue_Brightness 1.0
Blue_Contrast 1.0