Fixes for wxlist
improvements for DnD :-) moer dialog and frame fine tuning git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1058 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -222,13 +222,13 @@ protected:
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// get the list item's data
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void *operator[](size_t index) const
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{ wxNodeBase *node = Item(index); return node ? node->GetData() : NULL; }
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{ wxNodeBase *node = Item(index); return node ? node->GetData() : (wxNodeBase*)NULL; }
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// operations
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// append to end of list
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wxNodeBase *Append(void *object);
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// insert a new item at the beginning of the list
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wxNodeBase *Insert(void *object) { return Insert(NULL, object); }
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wxNodeBase *Insert(void *object) { return Insert( (wxNodeBase*)NULL, object); }
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// insert before given node or at front of list if prev == NULL
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wxNodeBase *Insert(wxNodeBase *prev, void *object);
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@@ -350,7 +350,7 @@ private:
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nodetype *Append(T *object) \
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{ return (nodetype *)wxListBase::Append(object); } \
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nodetype *Insert(T *object) \
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{ return (nodetype *)Insert(NULL, object); } \
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{ return (nodetype *)Insert((nodetype*)NULL, object); } \
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nodetype *Insert(nodetype *prev, T *object) \
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{ return (nodetype *)wxListBase::Insert(prev, object); } \
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\
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