* Switch back to using an wxAnimationBase class
* Change the [GS]etAnimation methods to be non-virtual so they can use generic/native types of animation obj
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@@ -38,20 +38,32 @@ public:
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{ return m_pixbuf != NULL; }
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// unfortunately GdkPixbufAnimation does not expose these info:
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virtual unsigned int GetFrameCount() const wxOVERRIDE { return 0; }
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virtual wxImage GetFrame(unsigned int frame) const wxOVERRIDE;
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// we can retrieve the delay for a frame only after building
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// a GdkPixbufAnimationIter...
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virtual int GetDelay(unsigned int WXUNUSED(frame)) const wxOVERRIDE { return 0; }
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virtual wxSize GetSize() const wxOVERRIDE;
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virtual bool LoadFile(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY) wxOVERRIDE;
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virtual bool Load(wxInputStream &stream, wxAnimationType type = wxANIMATION_TYPE_ANY) wxOVERRIDE;
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// unfortunately GdkPixbufAnimation does not expose these info:
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virtual unsigned int GetFrameCount() const wxOVERRIDE
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{ return 0; }
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virtual wxImage GetFrame(unsigned int WXUNUSED(frame)) const wxOVERRIDE
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{ return wxNullImage; }
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virtual wxPoint GetFramePosition(unsigned int WXUNUSED(frame)) const wxOVERRIDE
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{ return wxDefaultPosition; }
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virtual wxSize GetFrameSize(unsigned int WXUNUSED(frame)) const wxOVERRIDE
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{ return wxDefaultSize; }
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virtual wxAnimationDisposal GetDisposalMethod(unsigned int WXUNUSED(frame)) const wxOVERRIDE
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{ return wxANIM_UNSPECIFIED; }
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virtual wxColour GetTransparentColour(unsigned int WXUNUSED(frame)) const wxOVERRIDE
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{ return wxNullColour; }
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virtual wxColour GetBackgroundColour() const wxOVERRIDE
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{ return wxNullColour; }
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// Implementation
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public: // used by GTK callbacks
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@@ -112,9 +124,9 @@ public: // public API
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virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY) wxOVERRIDE;
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virtual bool Load(wxInputStream& stream, wxAnimationType type = wxANIMATION_TYPE_ANY) wxOVERRIDE;
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virtual void SetAnimation(const wxAnimation &anim) wxOVERRIDE;
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virtual wxAnimation GetAnimation() const wxOVERRIDE
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{ return wxAnimation(m_anim); }
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void SetAnimation(const wxAnimation &anim);
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wxAnimation GetAnimation() const
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{ return wxAnimation(m_anim) ; }
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virtual bool Play() wxOVERRIDE;
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virtual void Stop() wxOVERRIDE;
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