split string.{h,cpp} into {string,stringimpl,arrstr}.{h,cpp} to make the files more managable

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45098 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2007-03-28 11:35:07 +00:00
parent ad78ab8c50
commit a7ea63e21f
13 changed files with 2221 additions and 1919 deletions

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src/common/arrstr.cpp Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: src/common/arrstr.cpp
// Purpose: wxArrayString class
// Author: Vadim Zeitlin
// Modified by:
// Created: 29/01/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// headers, declarations, constants
// ===========================================================================
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/arrstr.h"
// ============================================================================
// ArrayString
// ============================================================================
#include "wx/arrstr.h"
wxArrayString::wxArrayString(size_t sz, const wxChar** a)
{
#if !wxUSE_STL
Init(false);
#endif
for (size_t i=0; i < sz; i++)
Add(a[i]);
}
wxArrayString::wxArrayString(size_t sz, const wxString* a)
{
#if !wxUSE_STL
Init(false);
#endif
for (size_t i=0; i < sz; i++)
Add(a[i]);
}
#if !wxUSE_STL
// size increment = min(50% of current size, ARRAY_MAXSIZE_INCREMENT)
#define ARRAY_MAXSIZE_INCREMENT 4096
#ifndef ARRAY_DEFAULT_INITIAL_SIZE // also defined in dynarray.h
#define ARRAY_DEFAULT_INITIAL_SIZE (16)
#endif
// ctor
void wxArrayString::Init(bool autoSort)
{
m_nSize =
m_nCount = 0;
m_pItems = NULL;
m_autoSort = autoSort;
}
// copy ctor
wxArrayString::wxArrayString(const wxArrayString& src)
{
Init(src.m_autoSort);
*this = src;
}
// assignment operator
wxArrayString& wxArrayString::operator=(const wxArrayString& src)
{
if ( m_nSize > 0 )
Clear();
Copy(src);
m_autoSort = src.m_autoSort;
return *this;
}
void wxArrayString::Copy(const wxArrayString& src)
{
if ( src.m_nCount > ARRAY_DEFAULT_INITIAL_SIZE )
Alloc(src.m_nCount);
for ( size_t n = 0; n < src.m_nCount; n++ )
Add(src[n]);
}
// grow the array
void wxArrayString::Grow(size_t nIncrement)
{
// only do it if no more place
if ( (m_nSize - m_nCount) < nIncrement ) {
// if ARRAY_DEFAULT_INITIAL_SIZE were set to 0, the initially empty would
// be never resized!
#if ARRAY_DEFAULT_INITIAL_SIZE == 0
#error "ARRAY_DEFAULT_INITIAL_SIZE must be > 0!"
#endif
if ( m_nSize == 0 ) {
// was empty, alloc some memory
m_nSize = ARRAY_DEFAULT_INITIAL_SIZE;
if (m_nSize < nIncrement)
m_nSize = nIncrement;
m_pItems = new wxString[m_nSize];
}
else {
// otherwise when it's called for the first time, nIncrement would be 0
// and the array would never be expanded
// add 50% but not too much
size_t ndefIncrement = m_nSize < ARRAY_DEFAULT_INITIAL_SIZE
? ARRAY_DEFAULT_INITIAL_SIZE : m_nSize >> 1;
if ( ndefIncrement > ARRAY_MAXSIZE_INCREMENT )
ndefIncrement = ARRAY_MAXSIZE_INCREMENT;
if ( nIncrement < ndefIncrement )
nIncrement = ndefIncrement;
m_nSize += nIncrement;
wxString *pNew = new wxString[m_nSize];
// copy data to new location
for ( size_t j = 0; j < m_nCount; j++ )
pNew[j] = m_pItems[j];
// delete old memory (but do not release the strings!)
wxDELETEA(m_pItems);
m_pItems = pNew;
}
}
}
// deletes all the strings from the list
void wxArrayString::Empty()
{
m_nCount = 0;
}
// as Empty, but also frees memory
void wxArrayString::Clear()
{
m_nSize =
m_nCount = 0;
wxDELETEA(m_pItems);
}
// dtor
wxArrayString::~wxArrayString()
{
wxDELETEA(m_pItems);
}
void wxArrayString::reserve(size_t nSize)
{
Alloc(nSize);
}
// pre-allocates memory (frees the previous data!)
void wxArrayString::Alloc(size_t nSize)
{
// only if old buffer was not big enough
if ( nSize > m_nSize ) {
wxString *pNew = new wxString[nSize];
if ( !pNew )
return;
for ( size_t j = 0; j < m_nCount; j++ )
pNew[j] = m_pItems[j];
delete [] m_pItems;
m_pItems = pNew;
m_nSize = nSize;
}
}
// minimizes the memory usage by freeing unused memory
void wxArrayString::Shrink()
{
// only do it if we have some memory to free
if( m_nCount < m_nSize ) {
// allocates exactly as much memory as we need
wxString *pNew = new wxString[m_nCount];
// copy data to new location
for ( size_t j = 0; j < m_nCount; j++ )
pNew[j] = m_pItems[j];
delete [] m_pItems;
m_pItems = pNew;
}
}
// searches the array for an item (forward or backwards)
int wxArrayString::Index(const wxChar *sz, bool bCase, bool bFromEnd) const
{
if ( m_autoSort ) {
// use binary search in the sorted array
wxASSERT_MSG( bCase && !bFromEnd,
wxT("search parameters ignored for auto sorted array") );
size_t i,
lo = 0,
hi = m_nCount;
int res;
while ( lo < hi ) {
i = (lo + hi)/2;
res = wxStrcmp(sz, m_pItems[i]);
if ( res < 0 )
hi = i;
else if ( res > 0 )
lo = i + 1;
else
return i;
}
return wxNOT_FOUND;
}
else {
// use linear search in unsorted array
if ( bFromEnd ) {
if ( m_nCount > 0 ) {
size_t ui = m_nCount;
do {
if ( m_pItems[--ui].IsSameAs(sz, bCase) )
return ui;
}
while ( ui != 0 );
}
}
else {
for( size_t ui = 0; ui < m_nCount; ui++ ) {
if( m_pItems[ui].IsSameAs(sz, bCase) )
return ui;
}
}
}
return wxNOT_FOUND;
}
// add item at the end
size_t wxArrayString::Add(const wxString& str, size_t nInsert)
{
if ( m_autoSort ) {
// insert the string at the correct position to keep the array sorted
size_t i,
lo = 0,
hi = m_nCount;
int res;
while ( lo < hi ) {
i = (lo + hi)/2;
res = str.Cmp(m_pItems[i]);
if ( res < 0 )
hi = i;
else if ( res > 0 )
lo = i + 1;
else {
lo = hi = i;
break;
}
}
wxASSERT_MSG( lo == hi, wxT("binary search broken") );
Insert(str, lo, nInsert);
return (size_t)lo;
}
else {
Grow(nInsert);
for (size_t i = 0; i < nInsert; i++)
{
// just append
m_pItems[m_nCount + i] = str;
}
size_t ret = m_nCount;
m_nCount += nInsert;
return ret;
}
}
// add item at the given position
void wxArrayString::Insert(const wxString& str, size_t nIndex, size_t nInsert)
{
wxCHECK_RET( nIndex <= m_nCount, wxT("bad index in wxArrayString::Insert") );
wxCHECK_RET( m_nCount <= m_nCount + nInsert,
wxT("array size overflow in wxArrayString::Insert") );
Grow(nInsert);
for (int j = m_nCount - nIndex - 1; j >= 0; j--)
m_pItems[nIndex + nInsert + j] = m_pItems[nIndex + j];
for (size_t i = 0; i < nInsert; i++)
{
m_pItems[nIndex + i] = str;
}
m_nCount += nInsert;
}
// range insert (STL 23.2.4.3)
void
wxArrayString::insert(iterator it, const_iterator first, const_iterator last)
{
const int idx = it - begin();
// grow it once
Grow(last - first);
// reset "it" since it can change inside Grow()
it = begin() + idx;
while ( first != last )
{
it = insert(it, *first);
// insert returns an iterator to the last element inserted but we need
// insert the next after this one, that is before the next one
++it;
++first;
}
}
// expand the array
void wxArrayString::SetCount(size_t count)
{
Alloc(count);
wxString s;
while ( m_nCount < count )
m_pItems[m_nCount++] = s;
}
// removes item from array (by index)
void wxArrayString::RemoveAt(size_t nIndex, size_t nRemove)
{
wxCHECK_RET( nIndex < m_nCount, wxT("bad index in wxArrayString::Remove") );
wxCHECK_RET( nIndex + nRemove <= m_nCount,
wxT("removing too many elements in wxArrayString::Remove") );
for ( size_t j = 0; j < m_nCount - nIndex -nRemove; j++)
m_pItems[nIndex + j] = m_pItems[nIndex + nRemove + j];
m_nCount -= nRemove;
}
// removes item from array (by value)
void wxArrayString::Remove(const wxChar *sz)
{
int iIndex = Index(sz);
wxCHECK_RET( iIndex != wxNOT_FOUND,
wxT("removing inexistent element in wxArrayString::Remove") );
RemoveAt(iIndex);
}
void wxArrayString::assign(const_iterator first, const_iterator last)
{
reserve(last - first);
for(; first != last; ++first)
push_back(*first);
}
// ----------------------------------------------------------------------------
// sorting
// ----------------------------------------------------------------------------
// we can only sort one array at a time with the quick-sort based
// implementation
#if wxUSE_THREADS
// need a critical section to protect access to gs_compareFunction and
// gs_sortAscending variables
static wxCriticalSection gs_critsectStringSort;
#endif // wxUSE_THREADS
// function to use for string comparaison
static wxArrayString::CompareFunction gs_compareFunction = NULL;
// if we don't use the compare function, this flag tells us if we sort the
// array in ascending or descending order
static bool gs_sortAscending = true;
// function which is called by quick sort
extern "C" int wxC_CALLING_CONV // LINKAGEMODE
wxStringCompareFunction(const void *first, const void *second)
{
wxString *strFirst = (wxString *)first;
wxString *strSecond = (wxString *)second;
if ( gs_compareFunction ) {
return gs_compareFunction(*strFirst, *strSecond);
}
else {
// maybe we should use wxStrcoll
int result = strFirst->Cmp(*strSecond);
return gs_sortAscending ? result : -result;
}
}
// sort array elements using passed comparaison function
void wxArrayString::Sort(CompareFunction compareFunction)
{
wxCRIT_SECT_LOCKER(lockCmpFunc, gs_critsectStringSort);
wxASSERT( !gs_compareFunction ); // must have been reset to NULL
gs_compareFunction = compareFunction;
DoSort();
// reset it to NULL so that Sort(bool) will work the next time
gs_compareFunction = NULL;
}
extern "C"
{
typedef int (wxC_CALLING_CONV * wxStringCompareFn)(const void *first,
const void *second);
}
void wxArrayString::Sort(CompareFunction2 compareFunction)
{
qsort(m_pItems, m_nCount, sizeof(wxString), (wxStringCompareFn)compareFunction);
}
void wxArrayString::Sort(bool reverseOrder)
{
Sort(reverseOrder ? wxStringSortDescending : wxStringSortAscending);
}
void wxArrayString::DoSort()
{
wxCHECK_RET( !m_autoSort, wxT("can't use this method with sorted arrays") );
qsort(m_pItems, m_nCount, sizeof(wxString), wxStringCompareFunction);
}
bool wxArrayString::operator==(const wxArrayString& a) const
{
if ( m_nCount != a.m_nCount )
return false;
for ( size_t n = 0; n < m_nCount; n++ )
{
if ( Item(n) != a[n] )
return false;
}
return true;
}
#endif // !wxUSE_STL
int wxCMPFUNC_CONV wxStringSortAscending(wxString* s1, wxString* s2)
{
return s1->Cmp(*s2);
}
int wxCMPFUNC_CONV wxStringSortDescending(wxString* s1, wxString* s2)
{
return -s1->Cmp(*s2);
}
// ===========================================================================
// wxJoin and wxSplit
// ===========================================================================
#include "wx/tokenzr.h"
wxString wxJoin(const wxArrayString& arr, const wxChar sep, const wxChar escape)
{
size_t count = arr.size();
if ( count == 0 )
return wxEmptyString;
wxString str;
// pre-allocate memory using the estimation of the average length of the
// strings in the given array: this is very imprecise, of course, but
// better than nothing
str.reserve(count*(arr[0].length() + arr[count-1].length()) / 2);
if ( escape == wxT('\0') )
{
// escaping is disabled:
for ( size_t i = 0; i < count; i++ )
{
if ( i )
str += sep;
str += arr[i];
}
}
else // use escape character
{
for ( size_t n = 0; n < count; n++ )
{
if ( n )
str += sep;
for ( wxString::const_iterator i = arr[n].begin(),
end = arr[n].end();
i != end;
++i )
{
const wxChar ch = *i;
if ( ch == sep )
str += escape; // escape this separator
str += ch;
}
}
}
str.Shrink(); // release extra memory if we allocated too much
return str;
}
wxArrayString wxSplit(const wxString& str, const wxChar sep, const wxChar escape)
{
if ( escape == wxT('\0') )
{
// simple case: we don't need to honour the escape character
return wxStringTokenize(str, sep, wxTOKEN_RET_EMPTY_ALL);
}
wxArrayString ret;
wxString curr;
wxChar prev = wxT('\0');
for ( wxString::const_iterator i = str.begin(),
end = str.end();
i != end;
++i )
{
const wxChar ch = *i;
if ( ch == sep )
{
if ( prev == escape )
{
// remove the escape character and don't consider this
// occurrence of 'sep' as a real separator
*curr.rbegin() = sep;
}
else // real separator
{
ret.push_back(curr);
curr.clear();
}
}
else // normal character
{
curr += ch;
}
prev = ch;
}
// add the last token
if ( !curr.empty() || prev == sep )
ret.Add(curr);
return ret;
}