documented that Freeze and Thaw are now recursive
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52694 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -281,11 +281,12 @@ All (GUI):
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behaviour of GetNextSibling() consistent between wxMSW and generic versions.
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- Merged wxRichTextAttr and wxTextAttrEx into wxTextAttr, and added a font table
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to wxRichTextBuffer to reduce wxFont consumption and increase performance.
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- Optimize wxGenericTreeCtrl::Collapse/ExpandAllChildren(). (Szczepan Holyszewski)
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- Optimize wxGenericTreeCtrl::Collapse/ExpandAllChildren()
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(Szczepan Holyszewski).
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- Added <scrollrate> parameter to wxScrolledWindow XRC handler.
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- Added support for automatic dialog scrolling, via the new wxDialogLayoutAdapter
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class and various new wxDialog functions. See the topic "Automatic Scrolling
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Dialogs" in the manual for further details.
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- Added support for automatic dialog scrolling, via the new
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wxDialogLayoutAdapter class and various new wxDialog functions. See the
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topic "Automatic Scrolling Dialogs" in the manual for further details.
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- Added support for resizing wxWizard bitmaps to the current page height,
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via SetBitmapPlacement, SetBitmapBackgroundColour and SetMinimumBitmapWidth.
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Also made it easier to derive from wxWizard and override behaviour.
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@@ -294,7 +295,8 @@ All (GUI):
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- Added wxWindow::HasFocus().
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- Added wxGLCanvas::IsDisplaySupported().
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- Added wxApp::SetNativeTheme() (Stefan H.).
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- Made wxSpinCtrl::Reparent() in MSW and generic versions (Angelo Mottola)
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- Made wxSpinCtrl::Reparent() in MSW and generic versions (Angelo Mottola).
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- Freeze() and Thaw() now recursively freeze/thaw the children too.
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wxGTK:
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@@ -564,18 +564,23 @@ public:
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virtual void FitInside();
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/**
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Freezes the window or, in other words, prevents any updates from taking place
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on screen, the window is not redrawn at all. Thaw() must
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be called to reenable window redrawing. Calls to these two functions may be
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nested but to ensure that the window is properly repainted again, you must thaw
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it exactly as many times as you froze it.
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This method is useful for visual appearance optimization (for example, it
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is a good idea to use it before doing many large text insertions in a row into
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a wxTextCtrl under wxGTK) but is not implemented on all platforms nor for all
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controls so it is mostly just a hint to wxWidgets and not a mandatory
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directive.
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Freezes the window or, in other words, prevents any updates from taking
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place on screen, the window is not redrawn at all.
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@see wxWindowUpdateLocker
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Thaw() must be called to reenable window redrawing. Calls to these two
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functions may be nested but to ensure that the window is properly
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repainted again, you must thaw it exactly as many times as you froze
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it.
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If the window has any children, they are recursively frozen too.
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This method is useful for visual appearance optimization (for example,
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it is a good idea to use it before doing many large text insertions in
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a row into a wxTextCtrl under wxGTK) but is not implemented on all
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platforms nor for all controls so it is mostly just a hint to wxWidgets
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and not a mandatory directive.
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@see wxWindowUpdateLocker, Thaw(), IsFrozen()
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*/
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virtual void Freeze();
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@@ -1315,7 +1320,7 @@ public:
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Returns @true if the window is currently frozen by a call to
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Freeze().
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@see Thaw()
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@see Freeze(), Thaw()
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*/
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virtual bool IsFrozen() const;
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@@ -2461,11 +2466,14 @@ public:
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wxDirection dir = wxBOTTOM);
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/**
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Reenables window updating after a previous call to
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Freeze(). To really thaw the control, it must be called
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exactly the same number of times as Freeze().
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Reenables window updating after a previous call to Freeze().
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@see wxWindowUpdateLocker
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To really thaw the control, it must be called exactly the same number
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of times as Freeze().
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If the window has any children, they are recursively thawn too.
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@see wxWindowUpdateLocker, Freeze(), IsFrozen()
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*/
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virtual void Thaw();
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