Don’t use void for functions without arguments

This commit is contained in:
Artur Wieczorek
2019-10-02 00:54:14 +02:00
parent 488582b04e
commit a771da5623
21 changed files with 83 additions and 83 deletions

View File

@@ -29,54 +29,54 @@ public:
// Attributes
////////////////////////////////////////////////////////////////////////////
wxPoint GetPosition(void) const;
wxPoint GetPosition() const;
int GetPosition(unsigned axis) const;
bool GetButtonState(unsigned button) const;
int GetZPosition(void) const;
int GetButtonState(void) const;
int GetPOVPosition(void) const;
int GetPOVCTSPosition(void) const;
int GetRudderPosition(void) const;
int GetUPosition(void) const;
int GetVPosition(void) const;
int GetMovementThreshold(void) const;
int GetZPosition() const;
int GetButtonState() const;
int GetPOVPosition() const;
int GetPOVCTSPosition() const;
int GetRudderPosition() const;
int GetUPosition() const;
int GetVPosition() const;
int GetMovementThreshold() const;
void SetMovementThreshold(int threshold) ;
// Capabilities
////////////////////////////////////////////////////////////////////////////
static int GetNumberJoysticks(void);
static int GetNumberJoysticks();
bool IsOk(void) const; // Checks that the joystick is functioning
int GetManufacturerId(void) const ;
int GetProductId(void) const ;
wxString GetProductName(void) const ;
int GetXMin(void) const;
int GetYMin(void) const;
int GetZMin(void) const;
int GetXMax(void) const;
int GetYMax(void) const;
int GetZMax(void) const;
int GetNumberButtons(void) const;
int GetNumberAxes(void) const;
int GetMaxButtons(void) const;
int GetMaxAxes(void) const;
int GetPollingMin(void) const;
int GetPollingMax(void) const;
int GetRudderMin(void) const;
int GetRudderMax(void) const;
int GetUMin(void) const;
int GetUMax(void) const;
int GetVMin(void) const;
int GetVMax(void) const;
bool IsOk() const; // Checks that the joystick is functioning
int GetManufacturerId() const ;
int GetProductId() const ;
wxString GetProductName() const ;
int GetXMin() const;
int GetYMin() const;
int GetZMin() const;
int GetXMax() const;
int GetYMax() const;
int GetZMax() const;
int GetNumberButtons() const;
int GetNumberAxes() const;
int GetMaxButtons() const;
int GetMaxAxes() const;
int GetPollingMin() const;
int GetPollingMax() const;
int GetRudderMin() const;
int GetRudderMax() const;
int GetUMin() const;
int GetUMax() const;
int GetVMin() const;
int GetVMax() const;
bool HasRudder(void) const;
bool HasZ(void) const;
bool HasU(void) const;
bool HasV(void) const;
bool HasPOV(void) const;
bool HasPOV4Dir(void) const;
bool HasPOVCTS(void) const;
bool HasRudder() const;
bool HasZ() const;
bool HasU() const;
bool HasV() const;
bool HasPOV() const;
bool HasPOV4Dir() const;
bool HasPOVCTS() const;
// Operations
////////////////////////////////////////////////////////////////////////////
@@ -84,7 +84,7 @@ public:
// pollingFreq = 0 means that movement events are sent when above the threshold.
// If pollingFreq > 0, events are received every this many milliseconds.
bool SetCapture(wxWindow* win, int pollingFreq = 0);
bool ReleaseCapture(void);
bool ReleaseCapture();
protected:
int m_joystick;