Don’t use void for functions without arguments
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@@ -29,54 +29,54 @@ public:
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// Attributes
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////////////////////////////////////////////////////////////////////////////
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wxPoint GetPosition(void) const;
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wxPoint GetPosition() const;
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int GetPosition(unsigned axis) const;
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bool GetButtonState(unsigned button) const;
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int GetZPosition(void) const;
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int GetButtonState(void) const;
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int GetPOVPosition(void) const;
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int GetPOVCTSPosition(void) const;
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int GetRudderPosition(void) const;
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int GetUPosition(void) const;
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int GetVPosition(void) const;
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int GetMovementThreshold(void) const;
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int GetZPosition() const;
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int GetButtonState() const;
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int GetPOVPosition() const;
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int GetPOVCTSPosition() const;
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int GetRudderPosition() const;
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int GetUPosition() const;
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int GetVPosition() const;
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int GetMovementThreshold() const;
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void SetMovementThreshold(int threshold) ;
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// Capabilities
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////////////////////////////////////////////////////////////////////////////
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static int GetNumberJoysticks(void);
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static int GetNumberJoysticks();
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bool IsOk(void) const; // Checks that the joystick is functioning
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int GetManufacturerId(void) const ;
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int GetProductId(void) const ;
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wxString GetProductName(void) const ;
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int GetXMin(void) const;
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int GetYMin(void) const;
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int GetZMin(void) const;
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int GetXMax(void) const;
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int GetYMax(void) const;
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int GetZMax(void) const;
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int GetNumberButtons(void) const;
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int GetNumberAxes(void) const;
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int GetMaxButtons(void) const;
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int GetMaxAxes(void) const;
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int GetPollingMin(void) const;
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int GetPollingMax(void) const;
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int GetRudderMin(void) const;
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int GetRudderMax(void) const;
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int GetUMin(void) const;
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int GetUMax(void) const;
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int GetVMin(void) const;
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int GetVMax(void) const;
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bool IsOk() const; // Checks that the joystick is functioning
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int GetManufacturerId() const ;
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int GetProductId() const ;
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wxString GetProductName() const ;
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int GetXMin() const;
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int GetYMin() const;
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int GetZMin() const;
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int GetXMax() const;
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int GetYMax() const;
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int GetZMax() const;
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int GetNumberButtons() const;
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int GetNumberAxes() const;
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int GetMaxButtons() const;
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int GetMaxAxes() const;
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int GetPollingMin() const;
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int GetPollingMax() const;
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int GetRudderMin() const;
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int GetRudderMax() const;
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int GetUMin() const;
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int GetUMax() const;
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int GetVMin() const;
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int GetVMax() const;
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bool HasRudder(void) const;
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bool HasZ(void) const;
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bool HasU(void) const;
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bool HasV(void) const;
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bool HasPOV(void) const;
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bool HasPOV4Dir(void) const;
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bool HasPOVCTS(void) const;
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bool HasRudder() const;
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bool HasZ() const;
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bool HasU() const;
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bool HasV() const;
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bool HasPOV() const;
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bool HasPOV4Dir() const;
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bool HasPOVCTS() const;
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// Operations
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////////////////////////////////////////////////////////////////////////////
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@@ -84,7 +84,7 @@ public:
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// pollingFreq = 0 means that movement events are sent when above the threshold.
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// If pollingFreq > 0, events are received every this many milliseconds.
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bool SetCapture(wxWindow* win, int pollingFreq = 0);
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bool ReleaseCapture(void);
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bool ReleaseCapture();
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protected:
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int m_joystick;
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