Don’t use void for functions without arguments
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@@ -34,7 +34,7 @@
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class WXDLLIMPEXP_CORE wxTransformMatrix: public wxObject
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{
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public:
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wxTransformMatrix(void);
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wxTransformMatrix();
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wxTransformMatrix(const wxTransformMatrix& mat);
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//get the value in the matrix at col,row
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@@ -85,18 +85,18 @@ public:
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double operator()(int col, int row) const;
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// Invert matrix
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bool Invert(void);
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bool Invert();
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// Make into identity matrix
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bool Identity(void);
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bool Identity();
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// Is the matrix the identity matrix?
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// Only returns a flag, which is set whenever an operation
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// is done.
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inline bool IsIdentity(void) const { return m_isIdentity; }
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inline bool IsIdentity() const { return m_isIdentity; }
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// This does an actual check.
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inline bool IsIdentity1(void) const ;
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inline bool IsIdentity1() const ;
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//Scale by scale (isotropic scaling i.e. the same in x and y):
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//!ex:
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@@ -211,7 +211,7 @@ inline double wxTransformMatrix::TransformY(double y) const
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// Is the matrix the identity matrix?
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// Each operation checks whether the result is still the identity matrix and sets a flag.
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inline bool wxTransformMatrix::IsIdentity1(void) const
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inline bool wxTransformMatrix::IsIdentity1() const
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{
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return
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( wxIsSameDouble(m_matrix[0][0], 1.0) &&
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