No real changes, just refactor wxEventLoop/wxApp::ProcessIdle().
Old code called wxApp::ProcessIdle() from wxEventLoopManualRun::Run() which called wxEventLoop::ProcessIdle() which called wxApp methods from it. In the new version wxEventLoopManualRun::Run() calls wxEventLoopManualRun::ProcessIdle() which calls wxApp::ProcessIdle() which calls other wxApp methods which seems to make more sense and also allows overriding ProcessIdle() in either wxEventLoopManual or wxApp-derived classes. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61441 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -333,9 +333,15 @@ void wxAppConsoleBase::WakeUpIdle()
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bool wxAppConsoleBase::ProcessIdle()
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{
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wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
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// process pending wx events before sending idle events
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ProcessPendingEvents();
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return loop && loop->ProcessIdle();
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// synthesize an idle event and check if more of them are needed
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wxIdleEvent event;
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event.SetEventObject(this);
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ProcessEvent(event);
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return event.MoreRequested();
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}
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// ----------------------------------------------------------------------------
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